Justin

61 posts

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Justin

Justin

@JWH_Van

Katılım Ekim 2022
16 Takip Edilen8 Takipçiler
KusanagiLars
KusanagiLars@KOFLars012·
@VolSkimmer Still... Heat Gauge should be reworked as fillable & reusable. Start from 0 at the starting game.
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Lariatooo
Lariatooo@honesttoehold·
@VolSkimmer Any of these dev teams can remove a mechanic. In return, they’d have to rebalance the entire roster but they don’t want to do it. It’s the same with SF6. It’s never impossible. They’re just fucking lazy.
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Justin
Justin@JWH_Van·
@LeafFGC @TEKKEN G.O.D. with Feng, a mod tier character. And I've been playing tekken since the 90s. Tekken 8 is awesome and I'm glad they finally made it fun. No more endless turtling and back dashing snooze fest tekken.
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Justin
Justin@JWH_Van·
@LeafFGC @TEKKEN Thank god you're not on the dev team. You're basically taking out all the fun from the game
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𝕩𝕚𝕥𝕤𝕃𝕖𝕒𝕗
These are changes that people expected to see when you used terms like "back to basics, more conventional, more focused, more deliberate, a fresh start". Heat System (Core Mechanics) - Remove heat regeneration for every character (ex. King throws, Law nun chuck, Lee blue sparks, Lars...) - Heat engagers nerfed even further from +9 to +5 - Remove heat loss delayed when launching opponent during heat - Make heat burst no longer +ob and instead -3 - Nerf heat burst range - Additional nerfs to chip damage / Drastically lower or remove chip damage to stop punishing players for blocking - Remove g-clef heat engagers / safe g-clef in heat - Nerf the additional tracking on moves from being in heat - Adjustment to the heat system were you can no longer round start pop heat every round, either by ex.1 build heat meter by chip damage received (heat being more of a defensive comeback option) or ex.2 by chip damage delt (heat offence being earned through offense) Heat Smashes - Heat smashes being impossible to punish on whiff / heat smashes continuing forward movement on whiff - Nerf heat smash tracking / homing heat smashes - Low heat smashes adjusted to be made launch punishable on block Core Gameplay / Collision & Tracking Fixes - Remove string tracking / realignment after first hit whiffs (tracking on second hit etc.) - Nerf mids that track to both sides - Reduce general frame advantage (moves over +5ob and over +8 on normal hit) - High crushing ch launching lows need to be -15ob (ex. leo's new df 2+3, kaz d1+2...) - Remove homing properties to +ob mids / remove +ob properties from homing mids - Moves that high crush / low crush shouldn't crush mids - Remove power crush pushback on absorption / absorption shouldn't affect frames ob (a -12ob mid power crush should still be -12ob after absorption with no pushback) - Fix to collision detection / instances when completely side walked behind opponent, being counter hit when attempting to punish - Buff back dashing - Adjustment to moves added in Season 2 that cover characters individual weaknesses - Adjustment to moves given to characters with already oppressive options that go into stance more options that go into stance / readjust said moves that transition into stance less frames on hit to allow for more interactive gameplay Stance Offence - Nerf the frame advantage of lows that lock you down on hit that transition into stance, or remove ability to transition into stance (ex. anna db4, victor wr1+2, hwo d3+4, jin fc df4, azucena fc df4...) - Nerf to frames into stance / minimize or remove the amount of additional frames when transitioning into stances / Adjustment to looping offense that forces players to down jab or power crush - Stop giving characters more options out of stance / readjust options that have been added that prevent interactive gameplay Combo & Stage Interaction - Limit strong aerial tailspins to 1 per combo / Adjust heat burst so that it no longer spikes - When a heat smash or throw interacts with stage gimmick, can not use bound during interaction, similar to low parry
𝕩𝕚𝕥𝕤𝕃𝕖𝕒𝕗 tweet media
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tome
tome@tomeb0b·
@JWH_Van @BTS_J1N_ Red rank in tag2 is like GoD in Tekken 8. Tekken Gods suck ass.
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Justin
Justin@JWH_Van·
@Antsamon They're mad because not everyone hates Tekken 8. They realize Tekken 8 has an incredibly strong casual player base that out numbers them. They WANT to see Tekken 8 fail and they're mad because they know deep down it won't. LOL
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Justin
Justin@JWH_Van·
All the so called pro player crying and whining because they're not winning @TEKKEN 8 like they did in tekken 7. If you don't like it, don't play it. Take your back dash spamming back to tekken 7. @Harada_TEKKEN and Michael Murray made a masterpiece. Deal with it.
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Justin
Justin@JWH_Van·
@tkadistefano Kings rage drive hit grounded in T7 and noone batted an eye but now it's a problem? Make it make sense
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antonio
antonio@tkadistefano·
df2, ffn2, df2, df2, d3, giant swing, df2, df2, d3, ffn2, tijuana twister, shining wizard, df2,1, frankensteiner, heat smash that still hits grounded after 10 years, chain throw, df2, df2, df2, GIANT SWING IM TIRED
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Carver Fisher ➡️ Combo Breaker 2026
Since pretty much no mainstream media platform is talking about it and Bandai Namco has been silent, I put together an article about players who allegedly cheated their way into TWT qualification. You can draw your own conclusion on if they cheated or not. Link below:
Carver Fisher ➡️ Combo Breaker 2026 tweet media
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