Justin
61 posts


@VolSkimmer Tbh I don't even care anymore. They can do whatever they want. Heat = game will never be fixed.
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@VolSkimmer Still... Heat Gauge should be reworked as fillable & reusable. Start from 0 at the starting game.
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@VolSkimmer Any of these dev teams can remove a mechanic. In return, they’d have to rebalance the entire roster but they don’t want to do it. It’s the same with SF6. It’s never impossible. They’re just fucking lazy.
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🤜 #TEKKEN8 - Season 3
We would like to provide an update on the upcoming #TEKKEN8 Season 3 schedule and our approach regarding battle balance adjustments for Patch 3.00 and later.
Read the article here: tekken-official.jp/tekken_news/?p…

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These are changes that people expected to see when you used terms like "back to basics, more conventional, more focused, more deliberate, a fresh start".
Heat System (Core Mechanics)
- Remove heat regeneration for every character (ex. King throws, Law nun chuck, Lee blue sparks, Lars...)
- Heat engagers nerfed even further from +9 to +5
- Remove heat loss delayed when launching opponent during heat
- Make heat burst no longer +ob and instead -3
- Nerf heat burst range
- Additional nerfs to chip damage / Drastically lower or remove chip damage to stop punishing players for blocking
- Remove g-clef heat engagers / safe g-clef in heat
- Nerf the additional tracking on moves from being in heat
- Adjustment to the heat system were you can no longer round start pop heat every round, either by ex.1 build heat meter by chip damage received (heat being more of a defensive comeback option) or ex.2 by chip damage delt (heat offence being earned through offense)
Heat Smashes
- Heat smashes being impossible to punish on whiff / heat smashes continuing forward movement on whiff
- Nerf heat smash tracking / homing heat smashes
- Low heat smashes adjusted to be made launch punishable on block
Core Gameplay / Collision & Tracking Fixes
- Remove string tracking / realignment after first hit whiffs (tracking on second hit etc.)
- Nerf mids that track to both sides
- Reduce general frame advantage (moves over +5ob and over +8 on normal hit)
- High crushing ch launching lows need to be -15ob (ex. leo's new df 2+3, kaz d1+2...)
- Remove homing properties to +ob mids / remove +ob properties from homing mids
- Moves that high crush / low crush shouldn't crush mids
- Remove power crush pushback on absorption / absorption shouldn't affect frames ob (a -12ob mid power crush should still be -12ob after absorption with no pushback)
- Fix to collision detection / instances when completely side walked behind opponent, being counter hit when attempting to punish
- Buff back dashing
- Adjustment to moves added in Season 2 that cover characters individual weaknesses
- Adjustment to moves given to characters with already oppressive options that go into stance more options that go into stance / readjust said moves that transition into stance less frames on hit to allow for more interactive gameplay
Stance Offence
- Nerf the frame advantage of lows that lock you down on hit that transition into stance, or remove ability to transition into stance (ex. anna db4, victor wr1+2, hwo d3+4, jin fc df4, azucena fc df4...)
- Nerf to frames into stance / minimize or remove the amount of additional frames when transitioning into stances / Adjustment to looping offense that forces players to down jab or power crush
- Stop giving characters more options out of stance / readjust options that have been added that prevent interactive gameplay
Combo & Stage Interaction
- Limit strong aerial tailspins to 1 per combo / Adjust heat burst so that it no longer spikes
- When a heat smash or throw interacts with stage gimmick, can not use bound during interaction, similar to low parry

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@JWH_Van @SuperAkouma Mf did you not see her beat Harada last year at EVO?
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That's genuinely the most FGC response possible
OfflineTV@OfflineTV
.@LilyPichu WINS BEST FIGHTING GAME STREAMER 🏆👊🔥
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The only game where ranks matters
I still have this picture after more than 12 years

PF | The_Trust@TheTrust19
Tekken 8 is the only game where you can get the “highest” rank with a negative win/loss ratio just by playing the game a lot. The rank balancing is crazy because to get GoD1 you need a positive W/L so these people are hardstuck forever. Fix ranked in season 3 please.
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Nerf damage nerf combo length remove heat smash and heat burst (that way u have to earn heat) remove a lot of moves, nerf everyone, remove installs (except claudio), remove claudio, remove chip, remove recoverable health, nerf rage art, and bring back oki
Mirage | Spag@SpaghettiRip
What would you guys like to see in TEKKEN 8 Season 3?
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@BIudika @TEKKEN @Harada_TEKKEN Come say that to my face. Hope your health insurance benefits hasn't expired
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All the so called pro player crying and whining because they're not winning @TEKKEN 8 like they did in tekken 7. If you don't like it, don't play it. Take your back dash spamming back to tekken 7. @Harada_TEKKEN and Michael Murray made a masterpiece. Deal with it.
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@tkadistefano Kings rage drive hit grounded in T7 and noone batted an eye but now it's a problem? Make it make sense
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This guy is boosting himself and became GOD3.
He matched with himself and won 105 matches.
Guys plz report him. #T8_report @TEKKEN @ewgf_gg




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