๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—

703 posts

๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— banner
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—

๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—

@LeafFGC

|| New Save For @xitsLeaf || Under Average FGC Nerd

California, USA Katฤฑlฤฑm Temmuz 2022
423 Takip Edilen370 Takipรงiler
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—
These are changes that people expected to see when you used terms like "back to basics, more conventional, more focused, more deliberate, a fresh start". Heat System (Core Mechanics) - Remove heat regeneration for every character (ex. King throws, Law nun chuck, Lee blue sparks, Lars...) - Heat engagers nerfed even further from +9 to +5 - Remove heat loss delayed when launching opponent during heat - Make heat burst no longer +ob and instead -3 - Nerf heat burst range - Additional nerfs to chip damage / Drastically lower or remove chip damage to stop punishing players for blocking - Remove g-clef heat engagers / safe g-clef in heat - Nerf the additional tracking on moves from being in heat - Adjustment to the heat system were you can no longer round start pop heat every round, either by ex.1 build heat meter by chip damage received (heat being more of a defensive comeback option) or ex.2 by chip damage delt (heat offence being earned through offense) Heat Smashes - Heat smashes being impossible to punish on whiff / heat smashes continuing forward movement on whiff - Nerf heat smash tracking / homing heat smashes - Low heat smashes adjusted to be made launch punishable on block Core Gameplay / Collision & Tracking Fixes - Remove string tracking / realignment after first hit whiffs (tracking on second hit etc.) - Nerf mids that track to both sides - Reduce general frame advantage (moves over +5ob and over +8 on normal hit) - High crushing ch launching lows need to be -15ob (ex. leo's new df 2+3, kaz d1+2...) - Remove homing properties to +ob mids / remove +ob properties from homing mids - Moves that high crush / low crush shouldn't crush mids - Remove power crush pushback on absorption / absorption shouldn't affect frames ob (a -12ob mid power crush should still be -12ob after absorption with no pushback) - Fix to collision detection / instances when completely side walked behind opponent, being counter hit when attempting to punish - Buff back dashing - Adjustment to moves added in Season 2 that cover characters individual weaknesses - Adjustment to moves given to characters with already oppressive options that go into stance more options that go into stance / readjust said moves that transition into stance less frames on hit to allow for more interactive gameplay Stance Offence - Nerf the frame advantage of lows that lock you down on hit that transition into stance, or remove ability to transition into stance (ex. anna db4, victor wr1+2, hwo d3+4, jin fc df4, azucena fc df4...) - Nerf to frames into stance / minimize or remove the amount of additional frames when transitioning into stances / Adjustment to looping offense that forces players to down jab or power crush - Stop giving characters more options out of stance / readjust options that have been added that prevent interactive gameplay Combo & Stage Interaction - Limit strong aerial tailspins to 1 per combo / Adjust heat burst so that it no longer spikes - When a heat smash or throw interacts with stage gimmick, can not use bound during interaction, similar to low parry
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— tweet media
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—
These are changes that people expected to see when you used terms like "back to basics, more conventional, more focused, more deliberate, a fresh start". Heat System (Core Mechanics) - Remove heat regeneration for every character (ex. King throws, Law nun chuck, Lee blue sparks, Lars...) - Heat engagers nerfed even further from +9 to +5 - Remove heat loss delayed when launching opponent during heat - Make heat burst no longer +ob and instead -3 - Nerf heat burst range - Additional nerfs to chip damage / Drastically lower or remove chip damage to stop punishing players for blocking - Remove g-clef heat engagers / safe g-clef in heat - Nerf the additional tracking on moves from being in heat - Adjustment to the heat system were you can no longer round start pop heat every round, either by ex.1 build heat meter by chip damage received (heat being more of a defensive comeback option) or ex.2 by chip damage delt (heat offence being earned through offense) Heat Smashes - Heat smashes being impossible to punish on whiff / heat smashes continuing forward movement on whiff - Nerf heat smash tracking / homing heat smashes - Low heat smashes adjusted to be made launch punishable on block Core Gameplay / Collision & Tracking Fixes - Remove string tracking / realignment after first hit whiffs (tracking on second hit etc.) - Nerf mids that track to both sides - Reduce general frame advantage (moves over +5ob and over +8 on normal hit) - High crushing ch launching lows need to be -15ob (ex. leo's new df 2+3, kaz d1+2...) - Remove homing properties to +ob mids / remove +ob properties from homing mids - Moves that high crush / low crush shouldn't crush mids - Remove power crush pushback on absorption / absorption shouldn't affect frames ob (a -12ob mid power crush should still be -12ob after absorption with no pushback) - Fix to collision detection / instances when completely side walked behind opponent, being counter hit when attempting to punish - Buff back dashing - Adjustment to moves added in Season 2 that cover characters individual weaknesses - Adjustment to moves given to characters with already oppressive options that go into stance more options that go into stance / readjust said moves that transition into stance less frames on hit to allow for more interactive gameplay Stance Offence - Nerf the frame advantage of lows that lock you down on hit that transition into stance, or remove ability to transition into stance (ex. anna db4, victor wr1+2, hwo d3+4, jin fc df4, azucena fc df4...) - Nerf to frames into stance / minimize or remove the amount of additional frames when transitioning into stances / Adjustment to looping offense that forces players to down jab or power crush - Stop giving characters more options out of stance / readjust options that have been added that prevent interactive gameplay Combo & Stage Interaction - Limit strong aerial tailspins to 1 per combo / Adjust heat burst so that it no longer spikes - When a heat smash or throw interacts with stage gimmick, can not use bound during interaction, similar to low parry
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— tweet media
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—
Looping offense can have little counterplay other than just holding back, being forced to down jab or powercrush to get out of oppressive sequences rather than being able to move / backdash and create space / reset neutral. Game often forces you to hold back while your health chips away until you have to take a hard guess and pray
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Shane_Gif
Shane_Gif@Shane6ix1ยท
@LeafFGC @TEKKEN One thing I feel okay is the chip damage. Itโ€™s okay to make the idea of โ€œI just gotta hold back to win after a life leadโ€ less impactful.
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Justin
Justin@JWH_Vanยท
@LeafFGC @TEKKEN Thank god you're not on the dev team. You're basically taking out all the fun from the game
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M3RK | Daking
M3RK | Daking@M3RK_Dakingยท
@LeafFGC @TEKKEN If your in the tekken dev portal discord post this I. Their also because thatโ€™s what they been looking at feed back the most
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
RiverNileHK | Tekken๐Ÿ”ฅ
RiverNileHK | Tekken๐Ÿ”ฅ@TK_RiverNileยท
8 days in 3.0 without any game breaking bug fix #Tekken8
RiverNileHK | Tekken๐Ÿ”ฅ tweet media
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
Un1d
Un1d@Un1d_ยท
Un1d tweet media
ZXX
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•—
Tekken 8 General Development / Game Design Philosophy - Patches need to be made more frequently (no longer being held due to twt / competitive season) Heat System (Core Mechanics) - Remove heat regeneration for every character (ex. King throws, Law nun chuck, Lee blue sparks, Lars...) - Heat engagers nerfed even further from +9 to +5 - Remove heat loss delayed when launching opponent during heat - Make heat burst no longer +ob and instead -3 - Nerf heat burst range - Additional nerfs to chip damage / Drastically lower or remove chip damage to stop punishing players for blocking - Nerf the additional tracking on moves from being in heat - Adjustment to the heat system were you can no longer round start pop heat every round, either by ex.1 build heat meter by chip damage received (heat being more of a defensive comeback option) or ex.2 by chip damage delt (heat offence being earned through offense) Heat Smashes - Heat smashes being impossible to punish on whiff / heat smashes continuing forward movement on whiff - Nerf heat smash tracking / homing heat smashes - Low heat smashes adjusted to be made launch punishable on block Core Gameplay / Collision & Tracking Fixes - Remove string tracking / realignment after first hit whiffs (tracking on second hit etc.) - Nerf mids that track to both sides - Reduce general frame advantage (moves over +5ob and over +8 on normal hit) - High crushing ch launching lows need to be -15ob (ex. leo's new df 2+3, kaz d1+2...) - Remove homing properties to +ob mids / remove +ob properties from homing mids - Moves that high crush / low crush shouldn't crush mids - Remove power crush pushback on absorption / absorption shouldn't affect frames ob (a -12ob mid power crush should still be -12ob after absorption with no pushback) - Fix to collision detection / instances when completely side walked behind opponent, being counter hit when attempting to punish - Buff back dashing - Adjustment to moves added in Season 2 that cover characters individual weaknesses - Adjustment to moves given to characters with already oppressive options that go into stance more options that go into stance / readjust said moves that transition into stance less frames on hit to allow for more interactive gameplay Stance Offence - Nerf the frame advantage of lows that lock you down on hit that transition into stance, or remove ability to transition into stance (ex. anna db4, victor wr1+2, hwo d3+4, jin fc df4, azucena fc df4...) - Nerf to frames into stance / minimize or remove the amount of additional frames when transitioning into stances / Adjustment to looping offense that forces players to down jab or power crush - Stop giving characters more options out of stance / readjust options that have been added that prevent interactive gameplay Combo & Stage Interaction - Limit strong aerial tailspins to 1 per combo / Adjust heat burst so that it no longer spikes - When a heat smash or throw interacts with stage gimmick, can not use bound during interaction, similar to low parry I've been blocked from posting in the feedback portal lmao #Tekken8 #T8_report @nkt_dreamer @mykeryu
๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— tweet media
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
King Jae
King Jae@KingJaeยท
If Tekken devs want a whole new audience, why not just release a Tekken Legacy Collection and then continue on with this aggressive direction in Tekken 8? Complaints will be reduced because the old Tekken will be playable via Steam and the new audience will be happy with Tekken 8?
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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
Speedkicks
Speedkicks@Speedkicksยท
Guilty Gear Strive removed a slop system mechanic and every single fighting game community has a tweet aimed at their own game's devs about it.
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Landon D
Landon D@Landon_D_ยท
Tekken 7 tracking and damage was too high, and punished you for playing aggressive. Tekken 8 tracking feels better but you have to hold string 50/50s and buttons you can't move around. If backdash and sidesteps got buffed it'd be perfect. That skill expression is missing
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Landon D
Landon D@Landon_D_ยท
I am praying with all my spirit that Murray and Nakatsu understand that gamers at all levels love movement. Gamers will try out a game just because they heard the movement is good. It's what made older Tekken games exhilarating. RUSH and Deadlock are perfect examples of this
Kyokuji@KyokujiFGC

This was one of those moments where I felt like a game producer (Michael Murray) accidentally said the quiet part out loud. If your competitive game isn't "skewed towards higher level players" then what you have is a glorified party game. Explains a lot about the state of T8.

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๐•ฉ๐•š๐•ฅ๐•ค๐•ƒ๐•–๐•’๐•— retweetledi
Duelist17
Duelist17@Duelist17_ยท
Tekken 8 Players VS Developers
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ใ€ๅ…ฌๅผใ€‘้‰„ๆ‹ณ8 ๏ผ ้‰„ๆ‹ณใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆ
๐ŸŽŠ--------------- HAPPY BIRTHDAY ใ€€ใ€€ใƒŸใ‚ขใƒชใ‚บ ---------------๐ŸŽŠ 3ๆœˆ20ๆ—ฅใฏ โ€œ้—˜็ฅžใฎๅญโ€ ใƒŸใ‚ขใƒชใ‚บใฎ่ช•็”Ÿๆ—ฅ๐ŸŽ‰ ใ€Œใ•ใ ๅ›ใ‚‚็งใจโ€œๆ‹ณใƒˆใƒขโ€ใซใชใ‚ใ†๏ผใ€ ใŠ็ฅใ„ใƒชใƒ—ใƒฉใ‚คใ‚„ ใŠๆฐ—ใซๅ…ฅใ‚Šใƒ•ใ‚ฉใƒˆใ‚’ใƒใ‚นใƒˆใ—ใฆ ใฟใ‚“ใชใง่ช•็”Ÿๆ—ฅใ‚’็ฅใŠใ†๐ŸŽ‰ ๐Ÿคœ #้‰„ๆ‹ณ8 #ใƒŸใ‚ขใƒชใ‚บ็”Ÿ่ช•็ฅญ ๐Ÿ‘‡ใ‚นใƒฌใƒƒใƒ‰ใซใฆ่ช•็”Ÿๆ—ฅ่จ˜ๅฟตใฎๅฃ็ด™้…ๅธƒไธญ
ใ€ๅ…ฌๅผใ€‘้‰„ๆ‹ณ8 ๏ผ ้‰„ๆ‹ณใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆ tweet media
ๆ—ฅๆœฌ่ชž
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King Jae
King Jae@KingJaeยท
I understand the direction now...
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PhiDX
PhiDX@PhiDXGamesยท
Reading that Tekken Feedback Portal has me wondering if I failed as a Tekken educator.
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