James Tatum

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James Tatum

James Tatum

@James_Tatum

Production Director @BULKHEAD on @WARDOGS. Prev @KILLRUN, @PlayBattalion, @TuringTestGame. @BAFTAGames member. My spirit animal is an Ewok

Katılım Eylül 2009
829 Takip Edilen972 Takipçiler
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Howard Philpott
Howard Philpott@HowardPhilpott·
Having FPS players who play FPS games making FPS games is key to our ethos at @BULKHEAD. It's not just about skill level, it's about passion for the genre and understanding what players do and don't want at every level. We then action that every day in the studio. Gamedev is hard but it's way easier when your team is alligned in the same direction. Hoping that passion shoes through in @WARDOGS
phantasy@phantasyftw

Community and bringing players along on our journey is a huge focus for us on @WARDOGS at @BULKHEAD. Many studios say this, but we’ve been working with feedback from players and content creators from the start, attending events and even pulling out a phone on the fly to show early videos and concepts given the chance, while getting deeper feedback from the original Arma 3 KOTH mod founders throughout development. Community is also part of our company's DNA. We hire game devs who are also FPS focused players so that they completely understand the game we’re trying to make. We even review steam playtime in interviews alongside competency. We recently reacquired the studio back from a major publisher and decided to split ownership across a large portion of the team. We playtest the game every day not just for work but because it's fun, we would play this game ourselves if it had been released by another studio. We also believe players are looking for a game like @WARDOGS. You can see how far the team has come since our first playable in Feb 2022. Now 4 years later we can’t wait to test with a wider group of players. Sign ups for future playtests are open ⬇️ community.wardogs.com

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Joe Brammer
Joe Brammer@Brammflakes·
So proud of the team at @BULKHEAD. We survived the last 3 years making this. Making a tactical shooter is hard because corporate publishers and spreadsheet brains still do not get it. Gunplay & ballistics at the foundation of the game matters. Vehicles should be built realistic first, then tuned back later. Publishers still have not understood why Tarkov is fun. Different publishers have burned billions $$$ trying to make an easier version and missed the point completely. Depth is the driver. Persistence is the reason to come back. Wardogs has both. Depth in the moment to moment, persistence in the cash you earn 🔥
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WARDOGS
WARDOGS@WARDOGS·
Tactical All Out Warfare. Profit or Loss - Cash is King. Coming to Steam Early Access 2026. Sign up for future playtests NOW! 👇 community.wardogs.com/signup/communi…
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WARDOGS
WARDOGS@WARDOGS·
Reveal goes live soon. Our first trailer drops as we kick off the journey to launch later this year. 🇬🇧 15:00 UK 🇪🇺 16:00 Central Europe 🇪🇺 17:00 Eastern Europe 🇺🇸 10:00 US Eastern 🇺🇸 09:00 US Central 🇺🇸 07:00 US Pacific Welcome to Wardogs.
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BULKHEAD
BULKHEAD@BULKHEAD·
Despite being very early in devlopment and nowhere near alpha, we think we might have something special, but we need you to tell us if it is. We’re creeping back to life as we begin our journey back to doing what we love. 🧵This is all we can share of how we’ve fought tooth and nail to protect Wardogs from the suits and bankers. We just want to talk to players.
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James Tatum
James Tatum@James_Tatum·
@SeanGaravan I managed to get through the menu, played one game, ended up back at the menu and couldn't face trying to navigate again. I ain't about this life
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Sean
Sean@SeanGaravan·
@James_Tatum Was saying this to Joe about PUBG the other day, but same applies. I just don’t engage with any of it anymore. If it’s all meant to feel engaging then non of it will for me.
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James Tatum
James Tatum@James_Tatum·
I realise I'm over the age of 30, so in gaming terms I am a boomer, but I find CoDs menus system so overwhelming. Every button leads to 20 more buttons and oh there's a screen trying to sell me something and look there's another 30 buttons and 45 game modes and
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Lossy
Lossy@L0SSY·
Happy Halloween! 🎃 Make sure to check your candy...
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Joe Brammer
Joe Brammer@Brammflakes·
Reposting this great thread from @phantasyftw with the news of #xdefiant coming to light. The same reason we stepped back from PROMOD is happening to so many of these arena shooters. We may still approach PROMOD though in some capacity in the future.
phantasy@phantasyftw

I haven’t posted in a while as I’ve been deep in game dev land with our new project @WARDOGS but I managed to play a few hours on @PlayXDefiant for the first time and would like to talk about it as the game is essentially what our PROMOD project (when it was multiplayer) @KILLRUN would have been right now if we had continued development, but instead we decided to shelve it after one year of dev and 1 million spent. Why? 🧵⬇️

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James Tatum@James_Tatum·
Inside me there are two wolves...
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James Tatum@James_Tatum·
.@StarWarsOutlaws stands out as a great game in the SW universe that doesn't focus on Jedi or the Force. Lots of world building with some fantastic gameplay, been really enjoying it. Obligatory #PhotoMode shots taken randomly along the way. #StarWarsOutlaws
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Grace Blakeley
Grace Blakeley@graceblakeley·
My little brother asked me why everything suddenly seems so fucked - and this is about as simple an answer as I could give.
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Author Adam Bray
Author Adam Bray@authoradambray·
I didn’t make this but it’s brilliant.
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BULKHEAD
BULKHEAD@BULKHEAD·
BULKHEAD's #4DayWorkWeek 👀 After an 18 month trial, our 4DWW became a permanent employee benefit in January. Is it perfect? - NO! But it's given our team more freedom to focus on what's important to them. This means when they come to work, they can put 100% back in.
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