

James D. Reeve
389 posts

@Jamesdreeve
Junior Audio Designer @ Lighthouse Games working on a AAA unannounced IP | Previously Cabernet with @PIntroverts



Friends, FRIENDS! 🧛♀️Cabernet, our Vampiric RPG, is OUT NOW.🍷 This piece of our hearts has been years in the making, and we couldn’t be more grateful for this wild, spectacular journey. You can buy it now on all major platforms!👇 (And reviews mean more than you can imagine🖤)



Killzone developer "done" with series, Guerrilla says of switch to Horizon eurogamer.net/killzone-devel…

From foley to footsteps, our Audio team has been hard at work to deliver the best-sounding Black Ops experience for all players. Hear the difference we're making with advancements in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology: callofduty.com/blog/2024/10/c…


To mark the one-year anniversary of the Phantom Liberty expansion, we spoke to CD Projekt Red to find out how Cyberpunk 2077’s most complicated boss was built. This is how the Chimera was created, from concept to controller: bit.ly/4euYWxU



Listen up, back in my day...


