Jason Ord

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Jason Ord

Jason Ord

@JasonOrd3D

Senior 3D Artist @ Facepunch Studios | @FcpnchStds Working on S&box | @s8box Previously - Environment Artist on @deadislandgame

Liverpool, UK Katılım Ocak 2014
646 Takip Edilen2.9K Takipçiler
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Jason Ord
Jason Ord@JasonOrd3D·
New headshots got me feelin' s a u c y - repping the @FcpnchStds ofc 🔥
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cdbunker2
cdbunker2@cdbunker2·
I'm not going to, because it's expensive and I break things too often, but I kind of want to get this silly thing.
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Pedro Amorim
Pedro Amorim@iampedroamorim·
You got tasked to retexture an old model that has very sharp normals. The source file for the HP is collapsed and rebuilding it would take forever. With @marmosetco Toolbag 5's new bevel shader, you can smooth out sharp edges on subdivided models and rebake new normals on the go.
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Jason Ord
Jason Ord@JasonOrd3D·
Had a pleasure doing this with these amazing people! As devs, we usually have little snippets and stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️
Dan McCabe@DanM3D

Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with @JasonOrd3D , @Bryteruting and @RickGreeve. Tons of easter eggs, amazing insights, and golden advice! Go check it out: #gamedev #gameart youtube.com/watch?v=ShHk54…

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facepunch
facepunch@FcpnchStds·
Programmers, Artists, Animators, and more - we need you! 😮 3D Artist, Jason, talks about why you should apply to join the team. Check out what roles we have open here: facepunch.com/careers
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garry
garry@garrynewman·
We made it so you can become a human, I will assume this makes you 100% happy and resolves all issues you had
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Maarten Hof
Maarten Hof@maartenjhof·
It's done! I finished my container yard environment. My goal with this one was to create a multiplayer map that could fit right into a shooter game. I really like the end result! Link to the Unreal Marketplace and the Artstation post below⬇️
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Aleksei Abramenko
Aleksei Abramenko@vapgames·
Not quite #screenshotsaturday Finally figured out realtime POINTINESS SHADER! No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
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wheatleymf
wheatleymf@wheatleymf·
Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead. This isn't very necessary for the game visuals, but I love messing with this type of stuff in @s8box
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François Larrieu
François Larrieu@RealtimeFR·
wip wip wip 🎃
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Pilgrim
Pilgrim@ArtOfPilgrim·
I hate making the same folder setup for new assets. You can speed it up by making a new command in your Registory Editor to make them all for you. 1/3
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Pilgrim
Pilgrim@ArtOfPilgrim·
i love making small props and getting into detail in the texturing.
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Pilgrim
Pilgrim@ArtOfPilgrim·
The Speed Loader for @playrust new High Caliber Revolver. This was super fun to create and texture. Preview in Blenders Eevee viewport 😍 #b3d #gamedev #gameart
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Pilgrim
Pilgrim@ArtOfPilgrim·
Hey, here at @FcpnchStds we're looking for another mid-senior 3d artist to join the @playrust team in developing some sweet hand-crafted artwork. Think you meet of wanting to join? Please see details below 👇 Please share far and wide! facepunch.com/careers/3d-art…
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