Alan Monroe

685 posts

Alan Monroe

Alan Monroe

@JavaJack59

OH Katılım Kasım 2009
1.2K Takip Edilen170 Takipçiler
Alan Monroe
Alan Monroe@JavaJack59·
@pastbytesrc Makes me wonder if the Plus/4 has enough horsepower to do realtime decompression to make 300bps a little more bearable :)
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Jorge Castillo
Jorge Castillo@pastbytesrc·
Aprovechando la terminal PETSCII de 300 bps que hice recientemente para la Commodore Plus/4 me conecto a Retrocampus BBS, usando una central telefónica y una PC que me permite llamar a servidores Telnet.
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Alan Monroe
Alan Monroe@JavaJack59·
I've got two projects cooking (one is an idle game in Godot; the other is a desktop publishing makeover for a print & play sports sim game manual), but both are refactors of other folks' commercial projects, so I haven't been posting screenshots.
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Alan Monroe
Alan Monroe@JavaJack59·
@SixLabors Who/what use cases is this for? How do I know if I want/need this (honest question)?
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Six Labors
Six Labors@SixLabors·
Next: Announcing ImageSharp.Drawing v3.0.0 A new canvas API, retained scenes, new CPU renderer, optional WebGPU support, PolygonClipper geometry, painted glyphs, and .NET 8+ sixlabors.com/posts/announci… #dotnet #oss
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Six Labors
Six Labors@SixLabors·
It's Release Day! 🚀 New releases across the Six Labors ecosystem are here, alongside revamped docs. I'll be sharing release posts for each library. Please share the posts far and wide. It really helps support the project. #dotnet #oss
GIF
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Andrew Arnott 🛡️
Andrew Arnott 🛡️@aarnott·
Q: What was VB.NET's longest lasting negative impact on .NET? A: The introduction of CLS (Common Language Specification), which has no value nowadays but we use `int` almost everywhere that `uint` would have been a better choice because uint wasn't CLS compliant.
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Alan Monroe
Alan Monroe@JavaJack59·
@tiaratumgames @Poki Looks like the old Space Warp toy I had back in the day. I couldn't figure out how to make it fullscreen, though.
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かぶくわ王@個人開発
かぶくわ王@個人開発@kanomaaruka·
作りたいゲームの案は山ほど浮かぶんだけど実力不足で形にできないのが悔しい😅 HTML → 簡単だけど本格ゲームは厳しい Unity → クオリティ高いけど開発期間が長すぎる 皆さんはゲーム作るとき、どんなツール・エンジン使ってますか? 教えてほしいです✨️ #個人開発 #インディーゲーム
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Alan Monroe
Alan Monroe@JavaJack59·
@kerimsafa The interesting thing is this could probably have been done on Amiga Deluxe Paint back in the day, but I don't recall ever seeing this aesthetic back then. It would be fun if someone dug up something of that era in this style.
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Kerim Safa
Kerim Safa@kerimsafa·
Un/boxing, 2023 A self-contained system that moves boxes into other boxes, only to unbox them again.
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Manuel 'TheDuriel' Fischer
Manuel 'TheDuriel' Fischer@the_duriel·
Being able to await with tweens opens up absolutely insane programming patterns. Tween a function that calls a tween that calls a tween that awaits a tween, and have it all work properly without the need to fiddle with async calls.
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Alan Monroe
Alan Monroe@JavaJack59·
@HallOfWanderers I tried the iOS version, but two times I had characters one-shotted in the training dungeon and haven't opened it since. Not sure if this is a skill issue on my part or a balance issue on the game's part.
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Alan Monroe
Alan Monroe@JavaJack59·
@tomjamespotter I was looking into influence maps for this kind of thing (but got sidetracked by a different project.)
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SausageWareGames
SausageWareGames@tomjamespotter·
Turn-taking ahoy! Player ends turn -> CPU selects each enemy -> control returns to player. So... um... I guess that means I have to program enemy behaviour next? Anyone actually got any idea how to do that? Suggestions welcome 😬🫣📷#ZXSpectrum #8Bit #RetroGames #IndieDev
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Alan Monroe
Alan Monroe@JavaJack59·
@Mat_Zo I had this same idea recently when trying to imagine a "poor man's Harmony Bloom" that might be within reach of my meager dev skills. No time for it, though. :)
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Mat Zo
Mat Zo@Mat_Zo·
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
❓️ - What does this do again? Currently implementing a help system in my #SRPG #IndieGame to explain what actions and items do what. I was really dreading this task but I found a way to implement it in #Godot super quick and easy with minimal changes to the existing code!
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Alan Monroe
Alan Monroe@JavaJack59·
@mkristensen Mainly watching all the windows and panels and panes rejigger themselves super slowly waiting to hit the first breakpoint in a test debugging session. Feels like 3-4 seconds if not longer, even on a machine with plenty of RAM.
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Mads Kristensen
Mads Kristensen@mkristensen·
How can we make the unit testing experience in Visual Studio significantly better? C++ and .NET devs: What’s your biggest frustration with Test Explorer, test discovery speed, debugging, Live Unit Testing, Google Test integration, or anything else? Drop your ideas/suggestions below 👇 #VisualStudio #dotnet #cpp
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128 MHz
128 MHz@128_mhz·
Please share with me your favorite simulated economy games (not stock market sim), more trade routes and commodity / resource development.
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Steve Dynasty FF 🦅
Steve Dynasty FF 🦅@SteveBinni2·
@Grummz "The first people we had try the game were EverQuest players. They spent the whole time running around and farming mobs. Because that’s what MMOs were at the time, just that. Quests were a rare side thing." If you released the original EQ right now, I would play it lol
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Grummz
Grummz@Grummz·
Actually, WoW was the first MMO to have quests as a mainline progression system. The first people we had try the game were EverQuest players. They spent the whole time running around and farming mobs. Because that’s what MMOs were at the time, just that. Quests were a rare side thing. I said “did you try the quests” and they said “what quests?” The goal was to give you a constant 10 things to do, and to never let your quest log run out. That changed everything at the time.
Greentext Poster@GreenTextRepost

anonymous submission

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Alan Monroe
Alan Monroe@JavaJack59·
@BecomingCaptain Although I paused this project to help a Discord buddy refactor his game.
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Alan Monroe
Alan Monroe@JavaJack59·
@MjTheHunter "If I can put a script on literally any node, how do I pick?" Also, the copious varieties of input handlers.
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MJ
MJ@MjTheHunter·
What are some things you struggled with when you were first getting into godot?
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