jetto

3.3K posts

jetto

jetto

@Jetto__

https://t.co/gcQ8ECiP8l EDUCATOR AND ENTERTAINER. 83+hr a week redditor LETS GET BETTER

in my room Katılım Aralık 2017
142 Takip Edilen200 Takipçiler
BBALLBREAKDOWN
BBALLBREAKDOWN@bballbreakdown·
@Jetto__ dammit I'm gonna have to go thru it again and it'll maybe jog my memory. It wasn't an optimal study
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BBALLBREAKDOWN
BBALLBREAKDOWN@bballbreakdown·
Friends, if this doesn't convince you that fouling up by 3 is the best option, I don't know what will. It seems if you're only than 55, this concept eludes you the most. x.com/F0RGIAT0/statu…
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jetto
jetto@Jetto__·
@bballbreakdown I linked the article. Defending was actually better in his 2013 study, this was before everyone shot 3s yet perimeter defese wasn’t as important since 2013 we still had trad PFs
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jetto
jetto@Jetto__·
@forestwithout Both teams have some positive and some downside. Really weird jdg got face fucked in lane randomly in 3/4 games. Lyon shouldn’t feel too too bad but they legit choked every teamfight possible imo
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forest
forest@forestwithout·
Dry thresh hook on saint and a missed 50/50 on elder They left it on the table 😭
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★
@s16vstar·
@chaseshaco in s9 all that happened was that ppl were legit getting +30 -10 while being 40% winr. the s9 screenshots were always 40% master accs, and that was of course the first season of inflation. seems like riot just pressed their button to increase gains bakc then like now.
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Chase
Chase@chaseshaco·
There used to be a threshold at d1-low master where thousands of players were stuck because they weren’t good enough to compete in challenger lobbies. When riot added GM they gifted everyone in that threshold the MMR to fill out that tier and completely ruined the ladder.
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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jetto
jetto@Jetto__·
@RiotPhroxzon So like what the fuck happened beggining of this season? How did everything become inflated ? Was this not rhought out ?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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jetto
jetto@Jetto__·
@forestwithout Really weird eveyone sucks off g2 and part of Lyon and they can’t even take on off blg who still has some leaks.
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forest
forest@forestwithout·
Terrible seeding Terrible format Typical riot games international “tournament” Please for the love of god just copy any other esport and do a giga double loss bracket like dota or a proper cycle like cs Jfc leaving so much good on the table for this DEI lib dogshit
Sheep Esports@Sheep_Esports

📊 75% of First Stand series have been 3-0: ❌ BLG 🇨🇳 3-2 🇰🇷 BFX ✅ G2 🇪🇺 3-0 🇻🇳 TSW ✅ GEN 🇰🇷 3-0 🇨🇳 JDG ❌ LYON 🇲🇽 3-2 🇧🇷 LOUD ✅ BLG 🇨🇳 3-0 🇪🇺 G2 ✅ BFX 🇰🇷 3-0 🇻🇳 TSW ✅ GEN 🇰🇷 3-0 🇲🇽 LYON ✅ JDG 🇨🇳 3-0 🇧🇷 LOUD

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jetto
jetto@Jetto__·
@CoachLync What’s the answer to that becuase it can be long winded off the court and on the court
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CoachLync | Tools & Playbooks
3. Be ready for the “basic” questions You must clearly answer: “What is your coaching philosophy?” If you can’t explain it clearly, you probably don’t have one yet.
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CoachLync | Tools & Playbooks
🧵Veteran AD David Hoch was stunned by how unprepared head coaching candidates were for interviews. The same mistakes kept repeating ⬇️
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jetto
jetto@Jetto__·
@dhe3g Grok is this true
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jetto
jetto@Jetto__·
@Brian_Haenchen Women’s volleyball was crushing it the 6 years I coached in the Midwest it was gettig way more popular would like to see the vball numbers
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hank 🇰🇷
hank 🇰🇷@Brian_Haenchen·
Indiana has seen a 39% decline in girls basketball participation since 1999-2000. Why? It's complicated. I spoke with a few coaches and players during state finals week. Here's what they said: indystar.com/story/sports/h…
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inka
inka@killingspacing·
climbing through emerald is worse and more traumatising than being raped
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jetto
jetto@Jetto__·
@coachkaitkeat If you apply for a d3 you are instantly getting a call back for any 70% of jobs out there. I hope you don’t so the rest of us can eat
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Kaitlyn Keathley
Kaitlyn Keathley@coachkaitkeat·
Applying for coaching jobs is exciting yet nerve wracking because you literally have no idea where you’ll end up by August 😂
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𝐓𝐨𝐣𝐢.
𝐓𝐨𝐣𝐢.@FireGoku_·
🗣️: “Bro, anime is peak” The anime:
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jetto
jetto@Jetto__·
@tonywmiller That’s cool you show the teachings most the clinics don’t even do that. Very interesting
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Coach Tony Miller
Coach Tony Miller@tonywmiller·
Thinking about using 2-Sided Break (5-Out Transition Offense) with your team? Here's how we introduced it to our team. Included are the progressions, read options, and even set actions for early offense. 🎥 youtu.be/J0TfAic2Jfk
YouTube video
YouTube
Coach Tony Miller tweet media
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FutureRadar
FutureRadar@futureradar_FR·
🚨 LE PLUS GROS BRAQUAGE DE DONNÉES DE L'HISTOIRE S'APPELLE POKÉMON GO. Pendant 8 ans, 143 millions de personnes ont marché dans la rue pour attraper un Dracaufeu. La réalité ? Ils travaillaient gratuitement. Niantic vient d'avouer que les caméras des joueurs ont scanné les parcs, les vitrines et les trottoirs du monde entier sous tous les angles. Le butin ? Une base de données visuelle de 30 MILLIARDS d'images réelles. Ce n'était pas un jeu. C'était la construction secrète du plus grand dataset d'IA au monde. Aujourd'hui, Niantic utilise vos balades du dimanche pour vendre des systèmes de navigation visuelle aux robots de livraison (sans GPS). Aucune entreprise, même Google, n'aurait pu payer une flotte de véhicules pour faire ça. Vous pensiez jouer à un jeu vidéo, vous étiez le sous-traitant bénévole de la robotique mondiale.
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jetto
jetto@Jetto__·
@FOS That’s crazy
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Front Office Sports
The University of Tulsa coaching staff rented an entire Airbnb and turned it into a transfer portal recruiting headquarters. For two weeks, coaches lived inside the house where they evaluated players, negotiated NIL deals, and tried to land transfers before time ran out.
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Matt Brown
Matt Brown@MattBrownEP·
good morning I FOIA'd the operational budget for more than 200 MBB programs Here's who spends the most, the least, who gets the most (wins) out of the least money, and what you need to spend to make it deep in March: (full data in link below)
Matt Brown tweet media
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Aakash Gupta
Aakash Gupta@aakashgupta·
50% of all relationship advice on Reddit is “leave.” 15 years of data, 52 million comments, and the trend line only goes one direction. A researcher filtered r/relationship_advice down to 1,166,592 quality comments and tracked what people actually recommend. In 2010, “End Relationship” sat around 30%. By 2025, it’s approaching 50%. “Communicate” dropped from 22% to 14%. “Compromise” collapsed from 7% to 3%. “Give Space” fell from 25% to 13%. Every category that requires patience lost ground every single year. The one category growing faster than “leave” is “Seek Therapy,” which went from 1% to 6%. The subreddit is slowly learning to say “this is above my pay grade.” Train a model on this dataset and it would absolutely tell people to break up. The training data is 50% “leave” and climbing. The model wouldn’t be broken. It would be accurately reflecting what 52 million commenters actually believe about your relationship. A 50% prior that you should leave, a 14% prior that you should talk about it, and a 6% prior that you need a professional. That’s not LLM psychosis. That’s the median human opinion on your relationship, backed by the largest advice dataset ever assembled.
Aakash Gupta tweet media
“paula”@paularambles

LLM that keeps telling people to break up because it’s been trained on relationship advice subreddits

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