Johnny IV

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Johnny IV

Johnny IV

@JohnnyLP5000

Österreich Katılım Şubat 2014
447 Takip Edilen185 Takipçiler
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Johnny IV
Johnny IV@JohnnyLP5000·
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AGSLIVE
AGSLIVE@hard8_times·
"Valve still hasn't fixed it" There's nothing to fix the refund policy is excellent and the fact that you want to reduce consumer rights just so you can profit off that dogshit game is hilarious
Crypto Jargon@Crypto_Jargon

be Mateo - 23 years old - solo game developer from Germany - goes on vacation, tries paddle boating with his brother - realizes how hard it actually is - gets home, builds a physics-based coop paddle game around the idea - ships the demo in 2 weeks - releases the full game as "Paddle Paddle Paddle" - game blows up - sells over 150,000 units - goes full-time as an indie dev - named Forbes 30 Under 30 Europe 2026 should be a total win - 90% positive reviews - game clearly works, clearly isn't broken but the game is short, tight, and easy to finish fast - 55,000 refunds - 21% refund rate - $164,000 clawed back at $2.99 a copy not because it's bad because Steam's refund window has a blind spot - less than 2 hours played, 14 days since purchase - instant refund, no questions asked - built to protect buyers from broken games - can't tell "this didn't work" from "I beat this and want my money back" this exact exploit already happened in 2021 - different indie dev, Emika Games, hit the same wall - nearly quit the industry over it Valve still hasn't fixed it - posts about it publicly, gets support from the community - keeps developing anyway - already teasing his next game, a coop voice-controlled chaos game called CAAAHR went from a shower thought on vacation to 150,000 units sold to a six-figure hole in his pocket, all from the same industry that put him on Forbes' 30 Under 30 list

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CodeRed
CodeRed@CodeRed_dev·
Also I think its arrogant to think that all of the refunds are of people beating the game and refunding it. People buy games and not like it, that's the majority of steam refunds.
Zoroarts 🦈 Paddle Paddle Paddle OUT NOW@Zoroarts

This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...

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SpoocleMacBoogle
SpoocleMacBoogle@spoocle·
I'm the creator of small, short games. And I do NOT think Steam should change its refund policy. I've made many games that are 30–40 minutes long. Do you know what their refund rate is? About 10%, which is the average refund rate for all games on Steam. The fact that this particular person has a refund rate of around 30% is NOT because the game is short! It's because something is wrong with the game! Moreover, I've seen a refund rate of about 20% on my own games, and often that happened when the game turned out to be not very interesting — and that's normal! People should have the right to get their money back for something they didn't like, didn't suit them, or disappointed them. Yes, there will be a percentage of people who just want to take advantage of the system. But that percentage is incredibly small, and if his game weren't tied to online features, those people would have just pirated it anyway. Steam's policy is on the side of the buyers, and in reality, it doesn't harm the creators of small, good games at all. Let it stay that way.
Destructoid@destructoid

‘This should not be possible:’ Indie developer implores Steam to revisit refund policy as his game keeps getting returned by people who beat it under two hours destructoid.com/steam-refund-a…

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WatchTheSkies
WatchTheSkies@skies_watch·
bringing up "dozens" of reviews and using it to represent 55k refunds and trying to label this as a need for a refund policy change across all steam games. While ignoring the fact the game looks like this which might contribute to why there's such a high refund rate.
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW@Zoroarts

This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...

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Sugoi LITE
Sugoi LITE@SugoiLITE·
Military Dark Fantasy Manga "THE BUGLE CALL: Song of War" (Sensou Kyoushitsu) will be receiving TV ANIME ADAPTATION Based on original work by Mozuku Sora × Higoro Toumori » Recommended by "Vinland Saga" author Makoto Yukimura
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tives
tives@tivetives·
there is no escape rope #backrooms #pokemonㅤㅤㅤ
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SoulSilverArt
SoulSilverArt@soulsilverart·
Wait… a 30th anniversary video that kinda gets me hype for the 30th anniversary? Is this real?😂 Seriously though, whoever put this together (especially the music) did such a good job. Had me in my feels.
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CSAURAGEUL
CSAURAGEUL@csaurageul·
Looking back, millennials grew up during a genuine golden age of AAA innovation, and somehow, we responded to it with some of the most dogshit criticism imaginable. A lot of the industry's current problems are the direct result of studios trying to "fix" complaints that never actually mattered in the first place. Look back at some of the most common complaints from our time, and you'll see for yourself "The campaign is too short. It’s only 8 hours!" So now every game is padded with endless busywork, crafting systems, collectible spam, and pacing-destroying filler designed to artificially inflate playtime. We traded tight, replayable campaigns with memorable set pieces for 60-hour slogs that most people never even finish. "It has a tacked-on multiplayer mode!" A huge number of beloved multiplayer experiences started as “tacked-on modes.” Developers used to experiment because they could. A lot of those modes existed because parts of the team had downtime while waiting on other departments, so they built weird ideas for fun. That kind of experimentation is how entire genres are born. Thanks to this criticism, we barely get interesting side modes anymore. Singleplayer games stopped experimenting with multiplayer, and multiplayer games stopped shipping with campaigns. "The game is too linear and on rails!" Uhh, yeah? Sometimes that’s the point. Linear games allow developers to control pacing, tension, balance, atmosphere, and spectacle with precision. Not every experience benefits from being an open-world sandbox. Now everything has to be “go anywhere, do anything,” which usually just means bloated maps full of repetitive content where players accidentally skip important moments or experience the story in the worst possible order. "There’s nothing to do after you beat the game!" This helped create the live-service mentality where games are expected to become permanent hobbies instead of complete experiences. Seasonal progression, daily challenges, battle passes, rotating shops, login rewards. Games used to end, and now they’re designed to be work. "The cutscenes take control away from the player!" So now stories are delivered through endless walking sections where characters slowly talk at you while you hold forward. Ironically, this often feels less interactive than a well-directed cutscene because you’re not really playing, you’re just pretending to. "The game is too repetitive, you just do the same thing over and over!" This criticism pushed studios toward constant novelty at the expense of mechanical depth. Older games would give you a solid core mechanic and let you master it over time. Modern AAA games are terrified you’ll get bored, so they throw gimmick after gimmick at you instead of refining the fundamentals. "It’s just another brown military shooter!" This criticism was understandable at the time, but it led to every game becoming terrified of sincerity. Everything had to become quirk chungus, self-aware, colorful, ironic, self referential, and stuffed with marvel-style dialogue. A lot of AAA writing lost the ability to be earnest because studios became scared of being called generic. I could go on and on, but you get the point. A lot of people (rightfully) blame sarkeesian for the current state of the industry, but we really dont blame yahtzee enough, seeing as he got everything he asked for, but not what he wanted.
Maia@maiamindel

kinda crazy how much video games have fallen off as a cutlural artifact. entering borderline unc slop territory

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Dani 🌱
Dani 🌱@linesinmotion·
this is killing me 😂😂
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leeuh
leeuh@lilblondieboo·
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J. Y. Song
J. Y. Song@Critical_Scribe·
What utter cope. “It’s optional, so it’s up to the devs to utilize.” You mean the same AAA devs that have been using the “optional” DLSS4 to try and excuse away poor optimization? The same AAA devs that keep trying to lean on Ray Tracing, which is “Optional” to brute force their lighting! The same AAA devs that “optionally” use Unreal Engine 5 because it’s convenient but has shown poor optimization across the board? Those devs? Those guys? They’re probably chomping at the bit right now to use this to make their work “easier”.
Gaz@Septic_Sauce

Everyone is knee-jerk reacting to the Resident Evil Requiem comparison shots of Grace when screaming "AI SLOP" but how is this not impressive?? DLSS5 will be up to the devs/artists to utilise. How they choose to do so is up to them.

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Accursed Farms
Accursed Farms@accursedfarms·
Nvidia unveiled the worst feature for their videocards I've seen; the uncanny valley effect is awful. I'm not a purist, I don't think artistic direction is sacred, it's subjective and sometimes can be improved upon, but wow, I wouldn't trust this. youtube.com/watch?v=dJACkK…
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Dave NewBlood
Dave NewBlood@DaveOshry·
This DLSS 5 AI dogshit is actually depressing man. Even worse is that a whole generation is growing up who won't even know this looks 'bad' or 'wrong' because to them it'll be normal. We need to push back harder against it.
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