Juggernaut

51 posts

Juggernaut

Juggernaut

@JuggernautDL

Katılım Kasım 2025
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Juggernaut
Juggernaut@JuggernautDL·
My current Drifter build: 729305
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FredTheFinch
FredTheFinch@FredTheFinch0·
I mostly like this patch I think but why does valve think that nerfing very strong abilities by .1 scaling is gonna fix them? First viscous now drifter like it does nothing bro 💀
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Juggernaut
Juggernaut@JuggernautDL·
@BenOfThePeople @fights4myfriend From the screenshot it says MM, Item, and content. I don't see any balance patches which makes me believe we aren't getting one for a while
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Ben Ingrassia
Ben Ingrassia@BenOfThePeople·
@JuggernautDL @fights4myfriend They said there were both and item and content and they said that they wanted to get the MM update out this week so that it had time to stabilize before the next big content update which implies its soon?
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Lavi
Lavi@fights4myfriend·
Contender for the worst balance change ever or what
DEADLOCK PROJECT 8@deadlock_8

New Minor Deadlock Balance Update [ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - The Orb Spawners in base that give 10souls on hit now split to nearby players on expire - Fixed the party member / team mate audio volume slider for voice communications [ Items ] - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s - Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack - Curse: No longer has -14% Damage Output innate - Curse: Now applies a -25% Damage Output debuff for the 3.25s duration - Diviner's Kevlar: Spirit power increased from +35 to +40 - Echo Shard: Now has a 0.5s post-cast time - Echo Shard: No longer grants +5% Fire Rate - Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability - Ethereal Shift: Cooldown increased from 35s to 37s - Frenzy: Now has +10% Bullet Lifesteal as an innate - Fury Trance: Active now grants +1m Move Speed - Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot) - Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal) - Mystic Shot: Cooldown reduced from 9s to 8s - Mystic Shot: Spirit scaling reduced from 1.2 to 0.9 - Restorative Locket: Heal per boon increased from 0.32 to 0.5 - Scourge: No longer grants +17% Debuff Resist innate bonus - Scourge: Active now grants +20% Debuff Resist (retroactive on application) - Scourge: Max Health per second reduced from 2.5% to 2.3% - Slowing Bullets: No longer grants +15% Weapon Damage - Weighted Shots: Weapon Damage reduced from +40% to +30% - Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc - Spiritual Overflow: Ability Duration reduced from +15% to +13% - Spiritual Overflow: Fire Rate reduced from +32% to +30% - Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now - Spirit Burn: Changed from the cooldown being on the item to being target based - Spirit Burn: Removed half cooldown against NPC - Spirit Burn: Explosion damage reduced from 110 to 50 - Suppressor: Duration reduced from 5s to 4.5s - Tankbuster: No longer procs off of items [ Heroes ] - Apollo: Riposte base stun duration increased from 0.6s to 0.8s - Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s - Billy: Rising Ram T3 reduced from 8% Max Health to 7% - Calico: Ava T2 reduced from +45% Move Speed to +40% - Calico: Ava T3 reduced from +20% damage amp to +18% - Celeste: Shining Wonder radius increased from 16.5m to 17.5m - Celeste: Shining Wonder damage increased by 10% - Celeste: Shining Wonder buffer duration increased from 3s to 3.25s - Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25 - Doorman: Call Bell Charge Time increased from 6s to 7s - Doorman: Doorway duration reduced from 20s to 15s - Doorman: Doorway T1 duration increased from +15s to +20s - Doorman: Doorway T3 range reduced from +45m to +40m - Doorman: Luggage Cart damage reduced from 80 to 60 - Doorman: Luggage Cart T1 increased from +60 Damage to +80 - Doorman: Luggage Cart range reduced from 25m to 20m - Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m - Drifter: Rend spirit scaling reduced from 1.8 to 1.7 - Drifter: Rend T3 silence duration reduced from 2.3s to 2s - Dynamo: Singularity cooldown reduced from 265s to 250s - Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002 - Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2 - Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks” - Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up” - Haze: Fixation T3 reduced from +0.14 per Stack to +0.11 - Haze: Fixation T3 now also scales with Weapon Damage (0.0003) - Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5 - Kelvin: Frozen Shelter cooldown reduced from 195s to 185s - Lady Geist: Life Drain changed from 75% Damage to Heal to 100% - Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS - Lady Geist: Malice Damage amplification reduced from 8% to 7% - Lady Geist: Malice T3 increased from +7% Damage Amp to +8% - Mina: Sanguine Retreat recast time increased from 3.5s to 4s - Mina: Sanguine Retreat T3 cast range increased from +3m to +4m - Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s - Mirage: Fire Scarabs duration reduced from 7s to 5s - Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge - Mirage: Fire Scarabs T2 now also increases duration by 2s - Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s - Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately - Mo & Krill: Combo now lets you cast items while using it - Paige: Rallying Charge cooldown reduced from 220s to 210s - Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades) - Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s - Shiv: Stamina regen increased from 5.5s to 6s - Shiv: Killing Blow recast window reduced from 20s to 16s - Venator: Sprint speed reduced from 1.5m to 1m - Venator: Bullet falloff range reduced from 20m-51m to 18m-47m - Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately - Venator: Ira Domini blessed stakes damage increased from 100 to 115 - Viscous: Splatter damage reduced from 70 to 55 - Viscous: Splatter spirit ratio reduced from 0.8 to 0.7 - Viscous: Splatter base bounce count increased from 1 to 2 - Viscous: Splatter T3 bounce count reduced from +2 to +1 - Viscous: The Cube T3 reduced from -25s Cooldown to -20s - Viscous: Puddle Punch slow duration reduced from 4s to 3s - Viscous: Puddle Punch slow increased from -20% to -30% - Viscous: Puddle Punch cooldown reduced from 24s to 21s - Viscous: Goo Ball T2 increased from +10% Resists to +20% - Silver: Gun falloff range reduced from 20m->46m to 17m→42m - Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives) - Silver: Lycan Curse precast time increased from 0.2 to 0.3 - Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m - Silver: Lycan Curse T1 reduced from +20% Resists to +15% - Yamato: Grapple T3 charges from +2 to +1 - Yamato: Grapple T3 Charge Time increased from 4s to 5s - Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35

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Juggernaut
Juggernaut@JuggernautDL·
@arachneii @FredTheFinch0 No no the changes have completely killed spirit Drifter. The only thing that stopped people form buying Spellbreaker and making Drifter useless was him procing it with Mystic Shot + Tankbuster.
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nick
nick@arachneii·
@FredTheFinch0 yea i probably shouldve specified in the context of drifter, my fault. agree with ur points, they all kinda do nothing on drifter specifically. ive been buying mystic shot occasionally on drifter but it really doesnt feel like i need it most of the time and its just a luxury buy
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Juggernaut
Juggernaut@JuggernautDL·
@Stateofblue @pikefiish Mystic Shot can no longer proc Spellbreaker meaning if someone buys it your Rend will have like 0 uptime against them now.
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Juggernaut
Juggernaut@JuggernautDL·
@deadlockua I don't think this game needs another "gun" character who is just about spirit burst character
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Deadlock UA
Deadlock UA@deadlockua·
Ability from test server? #deadlock An interesting passive ability for a new hero is being tested on the test server, or perhaps it has already been scrapped. Unknown ability: Every 4th bullet becomes a magical armor-piercing bullet that deals Spirit Damage and ignores a portion of Bullet Resist. If the magical bullet hits an enemy and there are other opponents nearby, it shatters into a shotgun blast, dealing damage in a radius around the target. The first and second upgrades for this ability are unknown, and it is also unknown which hero this ability belongs to.
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Juggernaut
Juggernaut@JuggernautDL·
@cyclespx @PrinzDeadlock Yeah I honestly can't blame them if that's the case. I just miss the "yeah we patched the game to move this table around" kinda vibe. Really felt like the game was active
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prinz
prinz@PrinzDeadlock·
it should not have taken nearly a month to get rid of echo shard dagger i think
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Juggernaut
Juggernaut@JuggernautDL·
@TheRealShiere It won't. People will continue to play their mains and want everybody else to conform to the comp. Every game ever made has this pattern
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Shiere
Shiere@TheRealShiere·
I have a bad feeling this mm update won't actually do anything
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Juggernaut
Juggernaut@JuggernautDL·
@Juhwooce Win more = MM update good Lose more = MM update booty
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Juhwooce
Juhwooce@Juhwooce·
cant wait for the "this mm update is ass" posts
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Juggernaut
Juggernaut@JuggernautDL·
@DeathyDL This game needs 15 characters added minimum for draft to even be considered
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Deathy
Deathy@DeathyDL·
Let's talk about draft. If draft does come out next week, I'm not convinced it will change much. In high rank lobbies, people might sweat and pick meta, but 90% of the playerbase will still just pick whatever they want. And there's no roles in Deadlock, so what if you get 4 people that want to play heroes that like farming? Right now, the game tries to limit that by having certain categories in matchmaking's backend like 'carries', 'frontliners' and 'supports', and guaranteeing that your team doesn't have too many of these hero types on the same team. But, if draft comes, how will they handle this? I know a lot of people want draft, but this will not be a simple change in a game with no defined roles. It'll be interesting to see what happens though.
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Juggernaut
Juggernaut@JuggernautDL·
@Juhwooce Metal Skin feels like such a troll item. Most gun heavy characters are already doing mad spirit so it seems kinda pointless. Haze feels like one of the only characters it seems to have a use for
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Juhwooce
Juhwooce@Juhwooce·
i pressed metal skin and took 1200 dmg from vyper....? immune to bullets my ass
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farmingbip
farmingbip@farmingbip·
billy has been nerfed like 3 times now? sure #deadlock
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Juggernaut
Juggernaut@JuggernautDL·
Man do I miss gun Drifter
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Juggernaut
Juggernaut@JuggernautDL·
@haze_OSIC Drifter unfortunately will forever be in a state where people think he is either F tier or S tier. Even now I really don't think he is that OP, it's just people in MM refusing to adapt to his unique playstyle
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Yuri Haze #BRICK6
Yuri Haze #BRICK6@haze_OSIC·
silver picked consistently in dlns since release, noone bats an eye drifter picked once in dlns, the whole world goes wild…
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