kmf
17.2K posts

kmf
@kmf
Believer, Hubby & Dad ❤️ OpenSource, OpenStandards. Gardening Trekkie #ProudlySouthAfrican - opinions™ my own 🕊️❤️🐧🍎🤖☁️👨🍳🇿🇦🖖✝️ 🪴🧠
Tshwane, South Africa Katılım Eylül 2006
68 Takip Edilen1.1K Takipçiler


Pretty draconian from Google. Be careful out there if you use Antigravity. I guess I'll remove support.
Even Anthropic pings me and is nice about issues. Google just... bans? news.ycombinator.com/item?id=471158…
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Unreal Tournament 2004 is now available for free thanks to its fan community, and they've even updated the game for modern PCs: 'This is the first public patch for Unreal Tournament 2004 in over 20 years' pcgamer.com/games/fps/unre…
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The Incredible Machine was a solo project by Kevin Ryan, published in 1993. He developed it in about nine months on a shoestring budget, and it became a surprise hit - both critically acclaimed and commercially successful, selling over 800,000 copies (an absurd number for a solo project).
The core concept had players building complex chain-reaction machines using items like bowling balls, cats chasing mice, alligators, blimps, and dynamite to accomplish simple tasks, such as putting a ball in a box. There was always more than one solution, requiring creative and abstract thinking to predict actions and reactions. It was a perfect example of a game that relied heavily on ideas and concept, and less on polished graphics or fast-paced action.
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AI eliminated the natural barrier to entry that let OSS projects trust by default. People told me to do something rather than just complain. So I did. Introducing Vouch: explicit trust management for open source. Trusted people vouch for others. github.com/mitchellh/vouch
The idea is simple: Unvouched users can't contribute to your projects. Very bad users can be explicitly "denounced", effectively blocked. Users are vouched or denounced by contributors via GitHub issue or discussion comments or via the CLI.
Integration into GitHub is as simple as adopting the published GitHub actions. Done. Additionally, the system itself is generic to forges and not tied to GitHub in any way.
Who and how someone is vouched or denounced is up to the project. I'm not the value police for the world. Decide for yourself what works for your project and your community.
All of the data is stored in a single flat text file in your own repository that can be easily parsed by standard POSIX tools or mainstream languages with zero dependencies.
My hope is that eventually projects can form a web of trust so that projects with shared values can share their vouch lists with each other (automatically) so vouching or denouncing a person in one project has ripple effects through to other projects.
The idea is based on the already successful system used by @badlogicgames in Pi. Thank you Mario.
Ghostty will be integrating this imminently.
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Very nice generational gains for the Panther Lake Xe3 graphics performance on Linux with their upstream, open-source driver stack.
Llama.cpp and VK compute benchmarks in there too. OpenCL / L0 benchmarks next week.
phoronix.com/review/intel-a…

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@carlrichell Will there be guide to contribute patches to COSMIC?
Official place for issues.
Official place to chat to devs.
Official place to have discussion.
Links to QA/contribution.md
Really loving Pop OS!
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COSMIC Epoch 2 & 3 Roadmap
blog.system76.com/post/cosmic-ep…
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A 15-year-old modder known as @iamcxv711 got Hytale and Minecraft working together with crossplay.
The world map, characters, and chat are already synced: 80.lv/articles/hytal…
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