kmf

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kmf

@kmf

Believer, Hubby & Dad ❤️ OpenSource, OpenStandards. Gardening Trekkie #ProudlySouthAfrican - opinions™ my own 🕊️❤️🐧🍎🤖☁️👨‍🍳🇿🇦🖖✝️ 🪴🧠

Tshwane, South Africa Katılım Eylül 2006
68 Takip Edilen1.1K Takipçiler
Felix Rieseberg
Felix Rieseberg@felixrieseberg·
We're shipping a new feature in Claude Cowork as a research preview that I'm excited about: Dispatch! One persistent conversation with Claude that runs on your computer. Message it from your phone. Come back to finished work. To try it out, download Claude Desktop, then pair your phone.
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kmf@kmf·
@MacRumors Snow Leopard was amazing
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kmf@kmf·
@steipete Think it more about your employer and less about the project
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kmf@kmf·
@UseCider Better Voice search for tracks not in English
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Cider Collective, LLC.
Cider Collective, LLC.@UseCider·
What's a feature missing from Apple Music, you really wanna see? (Yes, we're already covering 'Connect/Listen Together')
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Emir Han
Emir Han@RealEmirHan·
Man of Steel writer David S. Goyer defends the death scene of Clark’s father “I understand some people didn’t like it. But Clark was only 17 at the time.” “Jonathan’s point was: ‘You’re not mature enough to take this on, because it’ll change the world.’
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PC Gamer
PC Gamer@pcgamer·
Unreal Tournament 2004 is now available for free thanks to its fan community, and they've even updated the game for modern PCs: 'This is the first public patch for Unreal Tournament 2004 in over 20 years' pcgamer.com/games/fps/unre…
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
The Incredible Machine was a solo project by Kevin Ryan, published in 1993. He developed it in about nine months on a shoestring budget, and it became a surprise hit - both critically acclaimed and commercially successful, selling over 800,000 copies (an absurd number for a solo project). The core concept had players building complex chain-reaction machines using items like bowling balls, cats chasing mice, alligators, blimps, and dynamite to accomplish simple tasks, such as putting a ball in a box. There was always more than one solution, requiring creative and abstract thinking to predict actions and reactions. It was a perfect example of a game that relied heavily on ideas and concept, and less on polished graphics or fast-paced action.
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Mitchell Hashimoto
Mitchell Hashimoto@mitchellh·
AI eliminated the natural barrier to entry that let OSS projects trust by default. People told me to do something rather than just complain. So I did. Introducing Vouch: explicit trust management for open source. Trusted people vouch for others. github.com/mitchellh/vouch The idea is simple: Unvouched users can't contribute to your projects. Very bad users can be explicitly "denounced", effectively blocked. Users are vouched or denounced by contributors via GitHub issue or discussion comments or via the CLI. Integration into GitHub is as simple as adopting the published GitHub actions. Done. Additionally, the system itself is generic to forges and not tied to GitHub in any way. Who and how someone is vouched or denounced is up to the project. I'm not the value police for the world. Decide for yourself what works for your project and your community. All of the data is stored in a single flat text file in your own repository that can be easily parsed by standard POSIX tools or mainstream languages with zero dependencies. My hope is that eventually projects can form a web of trust so that projects with shared values can share their vouch lists with each other (automatically) so vouching or denouncing a person in one project has ripple effects through to other projects. The idea is based on the already successful system used by @badlogicgames in Pi. Thank you Mario. Ghostty will be integrating this imminently.
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kmf@kmf·
Don't buy a @HP ZBook for Linux. G11a is certified. Had issues with my machine. We had a batch 7 identical pcs. 4 had issues. Seems to be a motherboard replacement. Can't confirm/validate because I'm running Linux. Sorry I need to install windows. No repair. Buy @Dell / @Lenovo
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kmf
kmf@kmf·
The keyword is "exactly"
Sam Altman@sama

First, the good part of the Anthropic ads: they are funny, and I laughed. But I wonder why Anthropic would go for something so clearly dishonest. Our most important principle for ads says that we won’t do exactly this; we would obviously never run ads in the way Anthropic depicts them. We are not stupid and we know our users would reject that. I guess it’s on brand for Anthropic doublespeak to use a deceptive ad to critique theoretical deceptive ads that aren’t real, but a Super Bowl ad is not where I would expect it. More importantly, we believe everyone deserves to use AI and are committed to free access, because we believe access creates agency. More Texans use ChatGPT for free than total people use Claude in the US, so we have a differently-shaped problem than they do. (If you want to pay for ChatGPT Plus or Pro, we don't show you ads.) Anthropic serves an expensive product to rich people. We are glad they do that and we are doing that too, but we also feel strongly that we need to bring AI to billions of people who can’t pay for subscriptions. Maybe even more importantly: Anthropic wants to control what people do with AI—they block companies they don't like from using their coding product (including us), they want to write the rules themselves for what people can and can't use AI for, and now they also want to tell other companies what their business models can be. We are committed to broad, democratic decision making in addition to access. We are also committed to building the most resilient ecosystem for advanced AI. We care a great deal about safe, broadly beneficial AGI, and we know the only way to get there is to work with the world to prepare. One authoritarian company won't get us there on their own, to say nothing of the other obvious risks. It is a dark path. As for our Super Bowl ad: it’s about builders, and how anyone can now build anything. We are enjoying watching so many people switch to Codex. There have now been 500,000 app downloads since launch on Monday, and we think builders are really going to love what’s coming in the next few weeks. I believe Codex is going to win. We will continue to work hard to make even more intelligence available for lower and lower prices to our users. This time belongs to the builders, not the people who want to control them.

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Phoronix
Phoronix@phoronix·
Very nice generational gains for the Panther Lake Xe3 graphics performance on Linux with their upstream, open-source driver stack. Llama.cpp and VK compute benchmarks in there too. OpenCL / L0 benchmarks next week. phoronix.com/review/intel-a…
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kmf@kmf·
@carlrichell Will there be guide to contribute patches to COSMIC? Official place for issues. Official place to chat to devs. Official place to have discussion. Links to QA/contribution.md Really loving Pop OS!
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kmf@kmf·
@UseCider Is there MPRIS support?
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Cider Collective, LLC.
Cider Collective, LLC.@UseCider·
Cider puts the controls in YOUR hands with v4, tune things the way you like your music. Not defined by any company figure or set standard.
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kmf@kmf·
@carlrichell My wish is that pop over panels will have shadows
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Carl Richell
Carl Richell@carlrichell·
COSMIC Frosted Glass effect design mockups.
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80 LEVEL
80 LEVEL@80Level·
A 15-year-old modder known as @iamcxv711 got Hytale and Minecraft working together with crossplay. The world map, characters, and chat are already synced: 80.lv/articles/hytal…
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JoshMC
JoshMC@RealJoshMC·
I recreated the famous Windows beach wallpaper in Hytale #Hytale
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kmf
kmf@kmf·
@vaxryy we need something simpler like ... hyprlang
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vaxry
vaxry@vaxryy·
In the long term, what do you think about Hyprland adding support for lua scripts? Awesomewm style, for handling events, some custom stuff, etc. Essentially socket2 and socket1 and more packed into lua.
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kmf
kmf@kmf·
The problem that I have with Claude Code, API Tokens being limited, it's like saying to a painter that you're not allowed to use this brush with any other paint except ours. Painters will buy different brushes. @claudeai
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