Kieran
32 posts

Kieran
@KieranAdams3D
3D game art student @ University of Hertfordshire
Hertfordshire Katılım Mart 2023
60 Takip Edilen3 Takipçiler

@rileybrown3d How would you suggest starting out freelancing? I'm a student at the moment so software licences are all non-commercial. Are there certain licences you'd say are necessary? or is it possible to do everything in Blender / other free software to a high enough standard?
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I feel like I'm too flooded with stuff to offer the kind of mentorship & support artists really deserve on OWD (and something that's part of our central purpose, to support artist growth & give opportunities).
If you're an experienced prop artist, optimizing assets for game environments, and are comfortable giving artistic & technical direction, please let me know. I don't care what software you use, as long as you're confident & can communicate artistic & technical principles of prop & environment art.
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@ArtOfPilgrim Thank you! I've been using substance more for some of my first university projects and felt like things weren't quite looking right in Houdini. Perfect timing.
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Your Substance Painter viewport sucks and here's the solution
4k version here! youtube.com/watch?v=GywcI8…

YouTube
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Mechanical leg I've been working on for @_Pwnisher_'s #bossfight challenge. Time to move onto the rest of the body...


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@odd_enough How do you go about making these sorts of indents. Is it sort of a boolean cleanup or do you plan how you use Ngons in existing loops as you go along?
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Finished up the traffic light model and textures, much happier with the UVs and overall product compared to my earlier tests. Time to add the supports and final details.
#Blender #Blender3d #B3d #SubstancePainter #GameArt #3DArt #GameDev
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@ArtOfPilgrim Glad I saw this, I've been deciding between exporting triangulated and quad meshes for my current practice. Thanks for the tip :)
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@jakebenbow Scope creep is an absolute killer. But looking good so far :)
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My first model in a while - texturing test.
Still need to optimize UVs and retexture before importing to Unreal. Really happy with the results so far.
#blender #blender3d #SubstancePainter #Substance3DPainter #3dart #3d #gameart
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@MrmoTarius Looks amazing! How did you find the plasticity workflow? I assume you used blender before, how do the 2 compare?
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Test render!
Made with #plasticity3d, Affinity Designer, Substance Painter and Blender.
Recommend viewing in full size!

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A little more in depth practice making a red dot sight and a look behind the scenes.
Used @rileybrown3d’s lighting tips and am loving the results!
#Blender3d #SubstancePainter




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WIP weapon modeling in Blender. Looking forward to getting this into Substance Painter soon!
#Blender3d

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