KillPixel Games

226 posts

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KillPixel Games

KillPixel Games

@KillPixelGames

Creator of Butt Gunners, THREAT VECTOR and WRATH: Aeon of Ruin

Katılım Eylül 2014
0 Takip Edilen1.2K Takipçiler
Indie Game Joe
Indie Game Joe@IndieGameJoe·
I’m genuinely really sorry that the indie games I shared today barely got any engagement I spend so much time digging for these games because I know how much a single viral post can change a dev's life. I’m sorry. I'll do better tomorrow
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KillPixel Games
KillPixel Games@KillPixelGames·
@SpartanezL threat vector is still in development, and will have my undivided attention once butt gunners is out the door.
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Spartanez Leonid
Spartanez Leonid@SpartanezL·
@KillPixelGames After such a long silence, you're publishing this?! .... Why not continue developing THREAT VECTOR???
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Daily FPS Enemies
Daily FPS Enemies@DailyFPSEnemies·
[Submission] Today’s FPS enemy is the Wretch from WRATH: Aeon of Ruin!
Daily FPS Enemies tweet media
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Icehelm
Icehelm@Icehelmet·
If you aren't making friendslop or gamblingslop you ain't gonna make it
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Dave
Dave@GamewithDave·
What year is this?
Dave tweet media
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Josh Yoder
Josh Yoder@AmarthiaAuthor·
@ScottApogee I recently bought the trilogy on GOG, but I can't get it to work with a gamepad. 😭 You can play with a mouse and keyboard, but these games really shined when you had a flightstick with throttle control!
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Scott Miller - Apogee/3D Realms Founder ☢️
Descent started life as an Apogee game. About 16 months into development we sold the publishing rights to Interplay, to allow us to better fund and focus on our internal Build engine games. I knew Descent was gonna do super well, and still regret that we had to sell the publishing rights.
FPS Of Yore@FPSOfYore

Have you played Descent? It was a major success and rightfully so! It started the subgenre of 6DOF first-person shooters and it was the first fully 3D FPS game. What a blast! 💥 💿 Descent (1995) ~ Parallax Software

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KillPixel Games
KillPixel Games@KillPixelGames·
@dblasphemy I discovered digital blasphemy as a preteen and it left a lasting impression on me. It was one of the things that got me hooked on digital art. I remember showing the other kids at school and setting all the computer lab computers to one of your wallpapers.
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FPSthetics
FPSthetics@FPSthetics·
Give me your best FPS hot takes. Again, FIRST PERSON SHOOTER hot takes, not third or anything. I'm thinking of doing a video responding to some of yours and if I do I'll feature them in the video obviously, so anything worth having a discussion about is better.
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Peter
Peter@pagb666·
Post a screenshot of your first 5 steam purchases and let people judge you Saw this at Sky, sounds fun to me.
Peter tweet media
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KillPixel Games
KillPixel Games@KillPixelGames·
@DarthMicroT The descent 1 and 2 demos were life for 7 year old me. Shout out to the descent 2 credits music.
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KillPixel Games
KillPixel Games@KillPixelGames·
@SpartanezL He's helping with code (I'm still a novice) but doing most of it myself anyway (good learning experience).
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Spartanez Leonid
Spartanez Leonid@SpartanezL·
@KillPixelGames Mr. KillPixel, is your programmer friend or other people helping you develop the THREAT VECTOR? Or are you working on the game alone?
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KillPixel Games
KillPixel Games@KillPixelGames·
we've come full circle :) looking forward to playing Doom: Aeon of Ruin on the 15th!
KillPixel Games tweet mediaKillPixel Games tweet media
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Chris Bischoff - Animal Use Protocol
The duality of indie gamedev marketing strategy. One tweet with an indepth look into optimisation... One with the word Monke.
Chris Bischoff - Animal Use Protocol tweet mediaChris Bischoff - Animal Use Protocol tweet media
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