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KillPixel Games
226 posts

KillPixel Games
@KillPixelGames
Creator of Butt Gunners, THREAT VECTOR and WRATH: Aeon of Ruin
Katılım Eylül 2014
0 Takip Edilen1.2K Takipçiler

@Apogee_Ent thanks guys! let's shoot the breeze sometime soon
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Apogee friend, KillPixel, the mind behind Wrath, and who made several fun levels for Wizordum, just announced his latest game, and it's a stinker!
KillPixel Games@KillPixelGames
HOLD ON TO YOUR BUTT GUNS store.steampowered.com/app/4058060/Bu… #buttgunners #droppingsoon
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@SpartanezL threat vector is still in development, and will have my undivided attention once butt gunners is out the door.
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@KillPixelGames After such a long silence, you're publishing this?! ....
Why not continue developing THREAT VECTOR???
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@ScottApogee I recently bought the trilogy on GOG, but I can't get it to work with a gamepad. 😭
You can play with a mouse and keyboard, but these games really shined when you had a flightstick with throttle control!
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Descent started life as an Apogee game. About 16 months into development we sold the publishing rights to Interplay, to allow us to better fund and focus on our internal Build engine games. I knew Descent was gonna do super well, and still regret that we had to sell the publishing rights.
FPS Of Yore@FPSOfYore
Have you played Descent? It was a major success and rightfully so! It started the subgenre of 6DOF first-person shooters and it was the first fully 3D FPS game. What a blast! 💥 💿 Descent (1995) ~ Parallax Software
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Any new info for this game? randomly popped up on my feed again
KillPixel Games@KillPixelGames
Emergency Mobilization Initiated Wishlist: tinyurl.com/mr37bbdu
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@dblasphemy I discovered digital blasphemy as a preteen and it left a lasting impression on me. It was one of the things that got me hooked on digital art. I remember showing the other kids at school and setting all the computer lab computers to one of your wallpapers.
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@pagb666 @FPSthetics Not as spicy as my take on the worst commercial Doom game.
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@DarthMicroT The descent 1 and 2 demos were life for 7 year old me. Shout out to the descent 2 credits music.
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@KillPixelGames @ComputerLove_ Once I caught it using 1,9gigs of ram. Tweaking a couple of options, AIMP can look the same as Winamp
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@pagb666 @ComputerLove_ You just need 256gb of ram. I use aimp on mobile, i'll give it a spin on pc.
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@KillPixelGames @ComputerLove_ Man, migrate to Aimp, I haven't looked back. Winamp was such a ram hog with its memory leaks...
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@SpartanezL He's helping with code (I'm still a novice) but doing most of it myself anyway (good learning experience).
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@KillPixelGames Mr. KillPixel, is your programmer friend or other people helping you develop the THREAT VECTOR? Or are you working on the game alone?
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