Team Beef - VR Ports
4.1K posts

Team Beef - VR Ports
@TeamBeefVR
Bringing classics to VR since 2019. Co-founders: @DrBeef | @grantjbagwell | Bummser @Flat2VRStudios partner Support our community VR work: https://t.co/mbOG17xPWf
Katılım Şubat 2011
294 Takip Edilen4.9K Takipçiler

While burning hot slag through those Heretic's faces, @verociity is casually dropping some solid boomer-shooter wisdom! 🤘🤓
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Team Beef - VR Ports retweetledi

@BRobo82 Working on ironing out those occlusion / culling black frames in E2/E3
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@TeamBeefVR There are a few spots in the game where the screen goes black or you can see black voids and textures popping in. It’s probably one of the biggest bugs in the entire PS VR2 version. Glad you fixed the stuttering animation when opening the book.
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We've been hard at work collecting feedback and putting in fixes. Thanks to everyone who provided information.
We'll be back again soon for an official version 1.1, but for now here is a hotfix patch including the following:
- Added languages: French, Spanish, German, Japanese, Russian, Chinese Simplified, Turkish
- Raised default gamma (on Quest)
- Added dead zone slider in menu
- Improved responsiveness of flick reload and allowed translation reload on shotgun
- Added protection from clearing hand (in the next Patch we'll provide something to make clearing the hand easier.)
- Fixed white flicker at edge of screen
- Optimised loading screen when res is > 1.0
- Fixed Boss3 level grate
- Fixed issue with killing certain enemies with blade dash
- Fixed forward direction option
- Fixed Crystallizer Ammo having no pickup Sound
- Fixed issue with blades losing collision with other weapons after death
- Fixed various issues with saves
- Fixed Pathfinding for All Episode 2 Maps
- Fixed issue with language not persisting
- Fixed lightning sounds not being properly garbage collected
- Fixed issues with hurt colliders being turned off by enemies / ammo (like falling out of map)
- Fixed issue with Oppressor animations
- Fixed issue with Lance when switched mid animation
- Changed Valve Index Reset height button assignment for ease of use
- Removed non-mandatory tool tips after set time
- Made sure pause menu showed all of journal, not subset

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@MixMonsterMike Oh yeah hunting secrets is so fun in this. Have you found all of them in Mourningvale yet?
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@TeamBeefVR I am having a blast with this game! Trying to find every secret there is.
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@CactusVRStudios @GAMERTAGVR Playing Farpoint with that was fantastic, and honestly still is
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@GAMERTAGVR The aim controller and Farpoint inspired me how storytelling has to work for an vr shooter. Clever design as it works works perfectly for left and right handed players.

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Team Beef - VR Ports retweetledi

Wrath proves shooters don't need to be realistic, sometimes the most fun can be had when the genre returns to its roots and focuses on pure action, devastating weapons and absolute gore: youtu.be/8_Gk2uu17Mg
@Wrath_VR @TeamBeefVR @Flat2VRStudios
#metaquest #vr #virtualreality

YouTube

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@TatsunokoCroi @SandyofCthulhu You can also play that great Brutal Wolfenstein directly on Quest 3 in VR
youtu.be/KZZbSE2UV3c?si…

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@SandyofCthulhu Funner Fact: If you have a VR headset, they've made a VR version of this game:
further-beyond.itch.io/wolf3dvr
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Wolfenstein 3D was released in 1992. Fun fact: I worked with Silas Warner, the designer-coder of the original Wolfenstein that id Software licensed.
Anyway, no one at id Software knew any German whatsoever (source: personal knowledge). John Romero told me that he was the voice-overs for the Germans (at least some of them).
When I traveled to German in 1994, my hosts kept asking me what the German soldiers in Wolfenstein were saying. They could tell a few, like "Mein Leben!" The worst was the SS saying "Schutzstaffel!" when they died. That was incomprehensible they said.
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VERY happy to report that after working with @bhaptics on a bug preventing native connection to @Wrath_VR I play tested & can finally play Wrath they way its meant to be! Brutally 🥳
Update Android app to 2.9.0 for use on #psvr2
@grantjbagwell @TeamBeefVR @Flat2VRStudios
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@bmfshow HL:A pretty much nailed the simulated weight. Not too much, not too weak. The spaghetti felt "al dente" so to speak LoL
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I don't get the fascination with physics playground style VR games to be honest. Take Beyond Sandbox. Some of the physics are cool or unique I guess. I mean I'm not sure being able to literally snap someone's neck or arm or leg is the best but 🤷. The thing that gets me though is handling two handed weapons. I don't know about you but when I grab a shovel or bat or anything large in real life my arms don't act like spaghetti noodles and flop all around. I can actually swing a weapon pretty hard even if it's heavy. I get it's trying to emulate real weight and physics but I can't be the only one who thinks it's more annoying than anything right? I'm obviously not the main audience...I just don't get it.
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Team Beef - VR Ports retweetledi
Team Beef - VR Ports retweetledi

@GAMERTAGVR @ANB_Seth Would you play this he asked, would you play this...?
Hell yeah!
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Indie dev @ANB_Seth is making an action-movie style vr shooter where you play a professional hitman taking on the criminal underworld… one contract at a time.
• Intense realistic gunplay (VR + flat screen)
• Customize weapons & gear at your base “The Hive”
• Take on high-stakes contracts full of ruthless enemies with stealth & action
•Bring Justice where the law cannot reach
🔫 It’s called Gunman Contracts – Stand Alone. Would you play this?
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Team Beef - VR Ports retweetledi

Shotgun & Nailgun dual-wield to the Quake Champions: Doom edition soundtrack. The glory days of Doom and Quake are well and truly back 👌
@Wrath_VR by @TeamBeefVR & @Flat2VRStudios
💲10% off on Quest with code: VRCT
#metaquest #oculus #vr #virtualreality #quest3 #doom #quake
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