Klostein39

1.1K posts

Klostein39

Klostein39

@Klostein39

Katılım Ekim 2015
94 Takip Edilen15 Takipçiler
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Incelnito Spastiko (privileg. nichtsn faule Ratte)
Dieses verfluchte angestellt sein NPC Büroarbeitsleben mit diesen langweiligen NPC möchtegernschlauen dummen nichtsnützigen geistig behinderten faulen hässlichen unförmigen Arbeitskollegen raubt mir die letzte Lebensenergie
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sawrik
sawrik@Sawriks·
hot take but unfrozen stadium is the worst thing currently in competitive melee
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Droopi
Droopi@DroopiTV·
Can someone explain to me WHY THE FUCK does LAW STILL HAVE HEAT REGEN ON HIS NUNCHUKS?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????
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GhostFrom3S @ Eating and Editing
Tekken fans don't even respond when you ask them about Season 3, they just look at you like this.
GhostFrom3S @ Eating and Editing tweet media
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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the gud ol
the gud ol@Agentsmithmed·
Lars is the most boring unskilled horseshit character i could ever imagine. Fuck you namco
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Kidjack
Kidjack@Kidjack01·
@cubicz22gaming @Saiche13 You might have to lab a bit more man 3+4,4 ends in a high... Or get a better script that knows how to beat it. One and done'd me after this btw
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Klostein39
Klostein39@Klostein39·
Fahkumram is the best thing that has happend to Tekken 8
Klostein39 tweet media
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Klostein39
Klostein39@Klostein39·
@Agentsmithmed @JaykobDBD Danke für das markieren… unglaublich, was bei denen teilweise in der Birne abgeht 😂 Freue mich auf deinen nächsten Stream 💪
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Klostein39
Klostein39@Klostein39·
Fahkumram looks amazing
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Nostromo
Nostromo@Nostromo_TK·
Let me get this straight. Raven, doing an Easter egg he shouldn't be able to do, causes him to steal Anna's moveset, causing him to fire an invisible bazooka he shouldn't have, causing him to spawn a shadow that steals a move from ANOTHER character that isn't in the game
RandK@RandKaz51

@PhiDXGames Bob's shoryuken is in Raven's bazooka shadows x.com/mrlee41348353/…

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KIWOOM DRX|KNEE
KIWOOM DRX|KNEE@holyknee·
This is my opinion about S2 I would be happy if this helpful to them. Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback. but I don't care if they don't listen. Tekken8 is already a negative review. 1. Combo too long and high damage In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once? 2. Simple Mind Games for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early Too many mid safe homing has been added. It would be nice if the player had a sidestep option. 3. Heat move Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big. Just because it's a heat moves I hope it's consistent. heat recovery is unfair. 4. Removed legacy The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry. There are more besides this. So we have no way to tactic with certain situations. Did it have to be removed? 5. Too much connect stance and stance heat burst It's making the game complicated and ridiculous. It's looks unnatural. dev team think players would like it? Rather, it looks unnatural. It's an excessive change. I think it brings a limitation of style because I only use it. 6. Too long range and too much plus frame Characters with weapons have a very long range. It needs to be adjusted. Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress. 7. too many 50/50 situation There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced mid between low start frame of 50/50 is often the same. or 1~2 frame differance It is too difficult to block this in a forced situation. 8. Chip Damage Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced. So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games. 9. The direction in which a beginner or rookie beats a veteran I don't know why they make it with this direction, but I don't think it's gamely good. Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills. Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
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Jason Zimmerman
Jason Zimmerman@MVG_Mew2King·
I think Leffen should be banned for being a terrible person most of his life (and receiving miminal punishment for it). People profit off of him so they don't do it, I believe his intentions are almost never good, I've seen+experienced it for a VERY long time now, it's not right.
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