Kodeations

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Kodeations

Kodeations

@KodeationsTV

He/Him 🪓 American Content Creator | Partnered with @CORSAIR, @MADRINAS, @BisectHosting Business inquiries: [email protected]

Iowa Katılım Ocak 2025
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fffd://
fffd://@fuckingfastio·
Reinventing the wheel.
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Kodeations
Kodeations@KodeationsTV·
@loki37369 @PaulMountaineer I’m all for slow, exploration-heavy games. That’s not the issue. The issue is whether the game feels good to play while you’re learning it. If the early experience feels rough or unclear, that’s not about “old school design”… that’s just friction.
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Loki
Loki@loki37369·
@KodeationsTV @PaulMountaineer You're not supposed to beat this type of game in a few hours. This is what gaming used to be. Exploration. I played about an hour last night and liked it. I plan on deep diving this weekend.
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Mountaineer Paul
Mountaineer Paul@PaulMountaineer·
Rotten take that you just can't have after 4 hours man. This might make you mad, but this game is for those who dive deep and have patience. Period. You gain SEVERAL more abilities that make movement and combat even better about 15 hrs in when youre MAYBE 2% into it.
Kodeations@KodeationsTV

I’d have to disagree. I put about 4 hours into it last night and ended up refunding it. Not because it’s too hard, and not because I didn’t understand what to do… but because the game just feels rough and unpolished where it matters most. Performance-wise, it actually ran fine for me. I’m on a 4070 Ti and a Ryzen 9, and once I tweaked the settings I got it looking really good. So this isn’t a performance complaint. The issue is the feel of the game. Movement feels extremely heavy and sluggish, like there’s a constant drag on your character. The camera doesn’t help either, it sits off-center and feels like you’re fighting it more than controlling it at times. Even basic interactions like looting was frustrating, with inconsistent prompts, having to adjust the camera angle in various directions and having to hold inputs for things that should just be instant. Combat looks good at first, especially in the intro, but once that wears off it starts to feel pretty shallow. There’s no real sense of precision or control, more like reacting to prompts than actually mastering anything. And all of that stacks up fast. Small issues on their own, but together it just makes the game feel clunky and unintuitive. The frustrating part is that the world itself is actually really well done. The environments look great, the cities feel alive, and there’s clearly something solid underneath it all. But for me, if the core gameplay doesn’t feel good in the first few hours, it’s hard to justify pushing through hoping it gets better later. Curious if it clicks more after 10+ hours for people, but those first few hours were rough for me.

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Kodeations
Kodeations@KodeationsTV·
@GPrime85 Enshrouded is $23.99 right now on Steam... Thank me later.
GIF
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George Alexopoulos
George Alexopoulos@GPrime85·
> Die in combat > Wake up in a fishing hamlet > Fight bandits > Go to town > Arm wrestle a rando > Give a coin to a beggar > Save a lady in a sewer > Rescue a cat from a roof > Sweep a chimney > Unlock a random door in a castle > This is the main quest > The only thing telling you to do this is your radar ...this is a 70 dollar game
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Kodeations
Kodeations@KodeationsTV·
I think there’s a line here people are ignoring. Discovery and experimentation are great, but only when the player understands the tools they’re working with. When basic systems, controls, or progression feels unclear, it stops being rewarding discovery and starts becoming frustration. That’s not players being “too used to hand-holding”… that’s the game failing to communicate. Good design doesn’t remove complexity, it presents it in a way that players can actually engage with.
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Emerald Apple
Emerald Apple@AI_EmeraldApple·
My first impression so far... Crimson Desert is a VASTLY complex game that is a deep dive... a true single-player sandbox game that most modern players are not used to. So far, the main issue many people have with Crimson Desert is that it doesn't include the typical "hand-holding" common in most Western AAA games. It has barely any tutorials and no spoon-fed mechanics, leading to the overwhelming, confusing, and obtuse complaints coming from many players. For most things, you are left to "figure it out on your own", and for many players like me who love the complexity, that's the beauty of it. For me, I HATE tutorials. I hate game "onboarding". I want to just dive in and explore the world and figure out the mechanics as I go along. The other issue is the story. The story is mid, but for the game, the story is just there as a backdrop, not as the main focus of the game. The real "plot" is whatever adventure you, as a player, go on... not some linear track story common with pretty much every other western AAA game. For me so far... the beauty is in the discovery, the “oh shit, that’s how it works” moments, hours of exploration and experimentation. That is where the friction is so far. Complex controls, complex combos, Inventory where you can't loot everything you want, convoluted crafting system, a quest line that doesn't hand-hold, no theme park, no linear narrative epic, and a world where a rabbit hole deep dive is the point. This isn't a game like Elden Ring where its hard but simple, or other open-world games where mechanics are spelled out for you. It really feels like an old-school sandbox with a 2026 open-world glowup.
Emerald Apple tweet media
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Crimson Desert players are asking for refunds due to the game's terrible clunky controls. "Whoever designed the control scheme should seek employment with the devil."
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Kodeations@KodeationsTV·
I’m kinda in the same boat, just hit that point way earlier. I put about 4 hours in and ended up refunding it. Not because it’s hard or confusing… but because it just didn’t feel good to play. The world is genuinely impressive! Environments look great, cities feel alive, NPCs everywhere. You can tell they nailed that part. But the moment-to-moment gameplay just feels rough. Movement is super heavy and sluggish, the camera feels awkward and off-center, and basic interactions like looting are inconsistent and frustrating. Even simple things feel harder than they should. Combat starts off flashy in the intro, but once that wears off it feels pretty shallow and more like reacting to prompts than actually mastering anything. And like you said, it’s weird because there are some really solid highs… but the lows hit pretty hard. I kept hearing “it gets better after 10 hours” but honestly I don’t think a game should take that long just to start feeling good. Feels like there’s a great game in there, just not fully polished yet.
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Deez Games 🎮
Deez Games 🎮@_Deez_Games·
10 hours into Crimson Desert and i might be done. The story is quite lterally just Jon Snow from Game of Thrones. It's so shallow and hard to be enthused by. You die, you come back to life, you build yourself back up in the north. You're guided by the white crow, you get a black crow ability, the first boss is King Joffrey... It's a shell of a game. There's very little real, fleshed out content and seriously the worst controls I've ever experienced in a videogame. It does a few things really well, but does loads of things badly. I want to persevere but really can't decide if it's worth it or not.
Deez Games 🎮@_Deez_Games

Crimson Desert first impressions: ✅️ Visuals - Stunning ✅️ world feels fully alive. Hustle and bustle in towns, everyone talking, everyone reacting - all very cool 😒 Combat - Fine, serviceable ❌️ Story & Characters - totally uninspiring and basic. Every conversation so far has been dull and emotionless, though I do enjoy how homo-erotic it all is 😂 ❌️ Controls - Messy. L1 + Square to jump? Guy runs like a mental patient. Radial menus not great, finicky. Nothing feels intuitive, like holding start and using d-pad to use quick menu ❌️ Learning things is a nice idea, just not a fan of standing still & staring at everything for 3 seconds to do so So far I'm feeling quite... meh, about it. I'll play more of course but I'm not excited to do so. I feel like the real enjoyment will kick in once the traversal options set in, like dragons and jetpacks. I'm only a few hours in, so hopefully it picks up soon, but it currently feels like a visually and mechanically impressive, but boring, updated Skyrim.

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Stuff Worth Seeing
Stuff Worth Seeing@StuffWorthSee·
Is this the future of desk chairs…?
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Kodeations
Kodeations@KodeationsTV·
I’d have to disagree. I put about 4 hours into it last night and ended up refunding it. Not because it’s too hard, and not because I didn’t understand what to do… but because the game just feels rough and unpolished where it matters most. Performance-wise, it actually ran fine for me. I’m on a 4070 Ti and a Ryzen 9, and once I tweaked the settings I got it looking really good. So this isn’t a performance complaint. The issue is the feel of the game. Movement feels extremely heavy and sluggish, like there’s a constant drag on your character. The camera doesn’t help either, it sits off-center and feels like you’re fighting it more than controlling it at times. Even basic interactions like looting was frustrating, with inconsistent prompts, having to adjust the camera angle in various directions and having to hold inputs for things that should just be instant. Combat looks good at first, especially in the intro, but once that wears off it starts to feel pretty shallow. There’s no real sense of precision or control, more like reacting to prompts than actually mastering anything. And all of that stacks up fast. Small issues on their own, but together it just makes the game feel clunky and unintuitive. The frustrating part is that the world itself is actually really well done. The environments look great, the cities feel alive, and there’s clearly something solid underneath it all. But for me, if the core gameplay doesn’t feel good in the first few hours, it’s hard to justify pushing through hoping it gets better later. Curious if it clicks more after 10+ hours for people, but those first few hours were rough for me.
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سعودي جيمر
سعودي جيمر@saudigamer·
اليوتيوبر لوك ستيفنز يفجرها🧨🗣️: 💬"لعبة Crimson Desert ليست سهلة لإعلاميي الألعاب الحاليين، لأنها لا ترشدك كثيرًا في ساعاتها الأولى لما يجب عليك فعله" 💬"اللعبة لا تمسك يدك وتخبرك ما عليك فعله، وهو ما يجعلها لعبة ذات قيمة كبيرة لمن لا يحب ألعاب العالم المفتوح الحالية" 💬"هي ليست لعبة عادية، كنت منبهر انبهار يوازي تجربتي لـSkyrim لأول مرة، هي لعبة بهذا الحجم والإنجاز التقني والتصميمي، لا تجعلوا الإعلام يقول لكم غير ذلك"
سعودي جيمر tweet mediaسعودي جيمر tweet media
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Crimson Desert is the Inverse Concord >Instead of being an ugly paid extraction shooter, it's a beautiful single-player action RPG. >Instead of being praised by journalists and hated by gamers, it is hated by journalists and loved by gamers. >Instead of having no content, it has too much content. >Instead of flopping and dying, it's going to be one of the best-selling games of the year and is already dominating sales charts.
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Kodeations
Kodeations@KodeationsTV·
@SpawnYaardReply GTFO! I shot this thing so many times with that Tether 😅 and could not figure this out for the life of me!
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SpawnYaard 🎮
SpawnYaard 🎮@SpawnYaardReply·
If you are stuck here in Crimson Desert, the answer is in the comments. I don't know if it was a stupid design or I am but I was stuck here for a good half hour. Was it obvious for you all?🤷
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Kodeations
Kodeations@KodeationsTV·
So I put in 4hrs tonight... The graphics look good, BUT I have a 4070 TI OC and Ryzen 9 5950x. Overall, the game felt slow and clunky. Your character feels ultra-heavy to move, the camera drags across the screen, and targeting items to loot or inspect is very rough and tough. 😟
Lucky Ghost 👻@LuckyGhostTV

Crimson Desert has Launched! Over 200k players on steam, with reviews currently sitting at mixed. Journalist reviews were not great, but more importantly - how are you liking it?

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Kodeations
Kodeations@KodeationsTV·
Streaming in 2026 = Waiting Room Simulator 💀 The grind isn’t gameplay… it’s page position
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BurkeBlack
BurkeBlack@0BurkeBlack0·
Those of you that use a SM7B mic, how close does it have to be to work effectively? I dont like mics right in my face, and was thinking I could put it here aimed at me, would that work?
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Kodeations
Kodeations@KodeationsTV·
Craft day in Daycare... A worker made one for our 1yr old daughter. Kennedi is her name. So close...
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Kodeations
Kodeations@KodeationsTV·
I refuse to become one of those adults that acts like an NPC in public. Be a little weird. It’s way better. 😎
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