@AggrendWoW any chance we'll ever be able to buy prints like this again from the Blizzard shop?
Would love to be able to order large prints of the old maps + box art.
@wowclassicdevs any chance you could bring back posters of WoW artwork like this for purchase?
Would love to be able to buy large prints of the old maps + box art.
@Warcraft any chance you could bring back canvas prints of artwork like this for purchase?
Would love to be able to buy large prints of the old maps + box art.
@retrotink2 If I want to connect my 240p retro consoles to a CRT VGA monitor is there any major reason to choose the 4K over the 5x?
And would I need any additional adapters to connect them?
𝐒𝐓𝐑𝐄𝐀𝐌𝐄𝐑 𝐆𝐄𝐓𝐒 𝐌𝐀𝐒𝐒 𝐑𝐄𝐏𝐎𝐑𝐓𝐄𝐃 𝐁𝐘 𝐏𝐋𝐀𝐘𝐄𝐑𝐒
The community Classic 'Fresh' server, Deviate Delight, has had steady growth over the past month or so.
The server recently abolished their imposed 'phases' and is now allowing players to do whatever content/raid tier they like.
While majority of the server's community welcomed the change, some players aren't so eager and are now taking advantage of Blizzard's automated reporting system.
@WowKungen The basics: Sleep, exercise and diet.
Stimulants are awful and should only be taken as a last resort when you need it for school or work. Taking stimulants 24/7/365 is just asking for heart problems and drug dependency.
Anyone got some tips on how to lower blood pressure that isn't any type of medicine?
Mine was really high now on my current adhd medicine. Literally need to stop taking it. Done with medicine in all forms.
So need to go the natural route. Foods, herbs or whatever that can help
@BlurBusters Very interesting, I hadn't come across the XG2431 and I've read a bunch about modern monitors vs. CRTs for motion clarity.
If motion clarity is what you value most is that still the best (reasonably priced) option? I see it came out a few years ago.
@Konwizzle In other words, XG2431 at 100Hz has less motion blur than a Sony FW900 CRT at 100Hz. Maybe not as bright, or as good black colors, but no blur/smearing/ghosting/phosphor trails. blurbusters.com/xg2431
@Konwizzle@AggrendWoW Really let down by elemental shaman runes in general. Perhaps phase 4 will be different. There should definitely be a rune that allows shamans to cast up to 40 yards and cast an instant CC with a stun. The spell pushback is a nightmare. GL casting any spells against a melee. Sad
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate.
We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions.
Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason.
Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase.
So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together.
Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself).
Anyway, here goes:
1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind?
2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting?
3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here.
4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too.
5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing?
To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit.
Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks!
EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
@Konwizzle@AggrendWoW The people here complaining clearly haven’t played ele sham. It’s one of the worst classes 1v1 and easily countered by any class with a stun, fear, slow, cc, or silence.
@Spotnick@AggrendWoW Maybe with lucky procs that happen 1% of the time, the other 99% of the time shamans can't even get a cast off because they have no range and no base pushback protection.
@fedibs1@AggrendWoW Shamans are the worst 1v1 class in the game right now. If a hunter lets an enhance shaman anywhere near them they should delete their char.
I'm only a gladiator though so I probably don't know anything, what's your best rank btw?
@Konwizzle@AggrendWoW To be fair I think you are just bad at pvp. chamans are busted they lose to no one. they can even kill a bm hunter pet then send the hunter. enhance destroys war face to face. And chamans was always about using his diverse totems kit to win match ups.
@HerbertMic9642@AggrendWoW Lava Burst doesn't hit for anything close to 3k. Boomkins hit harder than Ele shams and they do it from 36 yards with travel form 70% pushback protection and the armor of a tank.
Do you even know what the range on flame shock is?
@Konwizzle@AggrendWoW Both op things you listed have a 5 minute and hour cd respectively whats the cd on chain lightning, lava burst or maelstrom? Considering lava burst this for almost 3k and chain lightning is 2kx3 targets and maelstrom is giving you instant cast heals all the time
@HerbertMic9642@AggrendWoW Is this a joke you just count how many paladins are in ab and if its 6 or more they are probably going to just bubble and kill half your team then instant heal themselves to full mid fight while their 16 second freedom ensures they can catch everyone on your team
@Konwizzle@AggrendWoW Is this a joke you just count how many shamans are in an ab and of its 6 or more they are probably going to just chain lightning half your team to death and instant cast heal themselves to full mid fight while their aoe slow ensures they can catch everyone on your team