Thomas Koos retweetledi
Thomas Koos
652 posts

Thomas Koos
@Kooswithak
Game Producer II, Champions @riotgames on @Play2XKO | Launch roster + Caitlyn!
Irvine, California Katılım Haziran 2011
569 Takip Edilen432 Takipçiler
Thomas Koos retweetledi

Stacked as hell esports weekend for 2XKO!
@viennality $5K prize
@Texas_Showdown $5K prize
@pax east $10K prize
Go get that money
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Thomas Koos retweetledi

2XKO is heading to pax east. come chat with @RiotGutsyBat, @uptosnuff_fgc, and @julezjp + catch the stream on friday at twitch.tv/pax

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Thomas Koos retweetledi

.@Texas_Showdown starts this friday. tune in all weekend and watch some of 2XKO’s best fight to win texas's first challenger event
schedule here:

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Thomas Koos retweetledi

Hey everyone, just checking in on the latest patch. It’s a little too early to say until we get all the data back, but the nerfs we applied to the cast seem to be hitting where we intended so far. Happy to see the discussions around new counterplay tech against scenarios that previously had very few options available. We'll keep watching how the meta shakes out.
Separately, 1.1.3 came with some unintended bugs, particularly for Illaoi. To be clear, this is not at our quality bar, and it's important our next update is more stable, so please keep sending your bug reports with #2XKO_BUGS on social. We appreciate your patience as we get this sorted.
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Thomas Koos retweetledi

Yohosie is correct in that we are in a place where we want to minimize folks having to relearn a ton of routes. We aren't going to make a drastic combo reduction patch atm. We tested some of those changes and they were frankly resulting in a less fun game. That said, you can expect us over time to chip away at some of the insane one-off situations.
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Thomas Koos retweetledi

Happy patch day y’all. some notes on the latest patch:
Overall Patch Vibe
We’re taking this patch to remove some of the least interactable portions of our game, on a champion level. Some champions (aka Ekko and Yasuo) don’t have clearly defined strengths and weaknesses, so we’re using this patch to continue to carve them out.
Our hope is that with this patch we are in a position where we have reached the appropriate baseline and we can tune around this champion power, rather than making significant shifts.
Read below on some additional color on the nerfed champions, and some notes on what’s coming next.
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Health Reductions
We took a pass at each champion’s health, and made adjustments to better align archetypes. Illaoi and Blitzcrank having the same health, or Vi and Darius having the same health doesn’t align with each champ’s fantasy.
Ekko
I mentioned this with Blitzcrank last patch, but hitbox/hurtbox adjustments are an underrated big impact. Ekko’s aerial normals and specials are significantly worse, particularly j.S2 which was overtuned. These, plus d.H and n.H adjustments, mean Ekko does not win interactions he should have no business winning.
We’ve also made a big combo change for Ekko, in that by raising j.S2 minimum height, Limit Strike is no longer possible at the end of every single route. This is most impactful off Tag Launcher, where he’ll likely go for j.H > j.S2 into f.S1. This hurts Ekko’s meter generation, which means less supers in general.
Yasuo
Yasuo’s j.d.H overhead not being cancelable on block was having the impact we wanted at the highest levels of play, but unless you were extremely dialed into defensive systems, defending against Yasuo was an intense knowledge check.
For reference on n.S1, the pushback is about 40 more units. As for where this leaves his conversions, LMH > n.S1 > stance.M (without run momentum) can be done without any timing adjustments.
Also, we tuned stance.S2 so that it’s still very strong, but not overwhelmingly so. In terms of timing, j.L hits at the same timing it used to due to the lowered height, and stance.H > stance.S2 > j.[S1] still combos in the corner.
Warwick
n.S1 doesn’t do it all now.
Illaoi
We’ve removed the infinite blockstring, and we are going to be removing her unblockable soon, so don’t get used to it.
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In terms of what’s coming up:
We’re going to make a sincere, concentrated effort to not impact combos going forward.
We know that combo adjustments cause a lot of player pain, and we’re going to avoid doing this moving forward. This may not always be possible, but when we do it we’re going to do it with the intention of helping combo stability rather than hurting combo stability. Jinx and Caitlyn, in particular, have instances where pushback or knockbacks or minor reactions are hurting their ability to convert in a meaningful way.
Finally, on where we sit, we’re taking this patch to pull back some power on champions that are outside their power budget, so we can buff appropriately. Future patches will have buffs for lower and mid tier champions, and maybe some high tier champions!!!! find out!!!!!!!
—
thank’s
2XKO@Play2XKO
1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more. patch drops mar 10, full details here: riot.com/4b3biNu
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Thomas Koos retweetledi

1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more.
patch drops mar 10, full details here: riot.com/4b3biNu

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Thomas Koos retweetledi
Thomas Koos retweetledi

みつばちスキンが2XKOにやってきた🐝
かわいい?
甘く見たら、ひと刺しからフルコンボだ。
気をつけて。
Illustrated by かるもぬふさん(@karumonufu)
#2XKOJP

日本語
Thomas Koos retweetledi
Thomas Koos retweetledi

signups close soon for the next 2XKO major: Evo Japan, starting May 1
all competitors will earn the blood moon akali skin and an exclusive akali pin. register by March 16 JST + more info here: riot.com/4rEa4j0




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Thomas Koos retweetledi

according to all known laws of aviation, there is no way a bee should be able to air combo. its wings are too small to get its fat little body off the ground. the bee, of course, air combos anyway, because bees don't care what humans think is impossible…
(the new bee megabundle is in ur shop now)
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Thomas Koos retweetledi
Thomas Koos retweetledi
Thomas Koos retweetledi

What a week... but getting to see Senna revealed this early is sick. I was the animator on Senna and I've spent the last year bringing her and her wraith form to life. She's definitely the best work I've ever done. Can't wait for players to experience her! 💚#2XKO
2XKO News@2XKOIntel
First look at Senna gameplay | #2XKO
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Thomas Koos retweetledi

Thomas Koos retweetledi

I am the GAT member working on Akali and I can say with certainty she is easily my favorite character to play in the game.
I promise when you get to see more you will be blown away.
The 2XKO team will still continue working our hardest to make this game the best it can be.
2XKO@Play2XKO
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