Thomas Koos

652 posts

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Thomas Koos

Thomas Koos

@Kooswithak

Game Producer II, Champions @riotgames on @Play2XKO | Launch roster + Caitlyn!

Irvine, California Katılım Haziran 2011
569 Takip Edilen432 Takipçiler
Thomas Koos retweetledi
Ben Goldhaber
Ben Goldhaber@FishStix·
Frame Perfect is leaving the 2XKO store on 3/31! As a reminder, a portion of Frame Perfect proceeds will go to prize pool (players) AND TOs in the form of direct sponsorship. This is your last chance to purchase the pack and make an impact on the 2026 Competitive Series!
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2XKO
2XKO@Play2XKO·
.@Texas_Showdown starts this friday. tune in all weekend and watch some of 2XKO’s best fight to win texas's first challenger event schedule here:
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Shaun Rivera
Shaun Rivera@Unconkable·
Hey everyone, just checking in on the latest patch. It’s a little too early to say until we get all the data back, but the nerfs we applied to the cast seem to be hitting where we intended so far. Happy to see the discussions around new counterplay tech against scenarios that previously had very few options available. We'll keep watching how the meta shakes out. Separately, 1.1.3 came with some unintended bugs, particularly for Illaoi. To be clear, this is not at our quality bar, and it's important our next update is more stable, so please keep sending your bug reports with #2XKO_BUGS on social. We appreciate your patience as we get this sorted.
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Shaun Rivera
Shaun Rivera@Unconkable·
Yohosie is correct in that we are in a place where we want to minimize folks having to relearn a ton of routes. We aren't going to make a drastic combo reduction patch atm. We tested some of those changes and they were frankly resulting in a less fun game. That said, you can expect us over time to chip away at some of the insane one-off situations.
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yohosie
yohosie@yohosiefgc·
Happy patch day y’all. some notes on the latest patch: Overall Patch Vibe We’re taking this patch to remove some of the least interactable portions of our game, on a champion level. Some champions (aka Ekko and Yasuo) don’t have clearly defined strengths and weaknesses, so we’re using this patch to continue to carve them out. Our hope is that with this patch we are in a position where we have reached the appropriate baseline and we can tune around this champion power, rather than making significant shifts. Read below on some additional color on the nerfed champions, and some notes on what’s coming next. — Health Reductions We took a pass at each champion’s health, and made adjustments to better align archetypes. Illaoi and Blitzcrank having the same health, or Vi and Darius having the same health doesn’t align with each champ’s fantasy. Ekko I mentioned this with Blitzcrank last patch, but hitbox/hurtbox adjustments are an underrated big impact. Ekko’s aerial normals and specials are significantly worse, particularly j.S2 which was overtuned. These, plus d.H and n.H adjustments, mean Ekko does not win interactions he should have no business winning. We’ve also made a big combo change for Ekko, in that by raising j.S2 minimum height, Limit Strike is no longer possible at the end of every single route. This is most impactful off Tag Launcher, where he’ll likely go for j.H > j.S2 into f.S1. This hurts Ekko’s meter generation, which means less supers in general. Yasuo Yasuo’s j.d.H overhead not being cancelable on block was having the impact we wanted at the highest levels of play, but unless you were extremely dialed into defensive systems, defending against Yasuo was an intense knowledge check. For reference on n.S1, the pushback is about 40 more units. As for where this leaves his conversions, LMH > n.S1 > stance.M (without run momentum) can be done without any timing adjustments. Also, we tuned stance.S2 so that it’s still very strong, but not overwhelmingly so. In terms of timing, j.L hits at the same timing it used to due to the lowered height, and stance.H > stance.S2 > j.[S1] still combos in the corner. Warwick n.S1 doesn’t do it all now. Illaoi We’ve removed the infinite blockstring, and we are going to be removing her unblockable soon, so don’t get used to it. — In terms of what’s coming up: We’re going to make a sincere, concentrated effort to not impact combos going forward. We know that combo adjustments cause a lot of player pain, and we’re going to avoid doing this moving forward. This may not always be possible, but when we do it we’re going to do it with the intention of helping combo stability rather than hurting combo stability. Jinx and Caitlyn, in particular, have instances where pushback or knockbacks or minor reactions are hurting their ability to convert in a meaningful way. Finally, on where we sit, we’re taking this patch to pull back some power on champions that are outside their power budget, so we can buff appropriately. Future patches will have buffs for lower and mid tier champions, and maybe some high tier champions!!!! find out!!!!!!! — thank’s
2XKO@Play2XKO

1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more. patch drops mar 10, full details here: riot.com/4b3biNu

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2XKO
2XKO@Play2XKO·
1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more. patch drops mar 10, full details here: riot.com/4b3biNu
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Tampa Never Sleeps
Tampa Never Sleeps@TampaNeverSleep·
Four teams, representing their kingdom, will face off to be the best region at 2XKO. The Saga will be written on March 15th.
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2XKO Japan
2XKO Japan@2XKOJP·
みつばちスキンが2XKOにやってきた🐝 かわいい? 甘く見たら、ひと刺しからフルコンボだ。 気をつけて。 Illustrated by かるもぬふさん(@karumonufu#2XKOJP
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2XKO
2XKO@Play2XKO·
who’s your main?
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2XKO
2XKO@Play2XKO·
signups close soon for the next 2XKO major: Evo Japan, starting May 1 all competitors will earn the blood moon akali skin and an exclusive akali pin. register by March 16 JST + more info here: riot.com/4rEa4j0
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2XKO
2XKO@Play2XKO·
according to all known laws of aviation, there is no way a bee should be able to air combo. its wings are too small to get its fat little body off the ground. the bee, of course, air combos anyway, because bees don't care what humans think is impossible… (the new bee megabundle is in ur shop now)
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Ben Forbes (afk)
Ben Forbes (afk)@draggles·
last week i was sad (2xko being discourse main char is tough) but i am very motivated this week there's a ton of cool shit happening in the FGC, i work with the best team i could ask for, and i am determined to make a positive impact for & on this game long fucking live 2XKO
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Thomas
Thomas@thomashuynh_·
What a week... but getting to see Senna revealed this early is sick. I was the animator on Senna and I've spent the last year bringing her and her wraith form to life. She's definitely the best work I've ever done. Can't wait for players to experience her! 💚#2XKO
2XKO News@2XKOIntel

First look at Senna gameplay | #2XKO

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ApologyMan
ApologyMan@ApologyMan·
I am the GAT member working on Akali and I can say with certainty she is easily my favorite character to play in the game. I promise when you get to see more you will be blown away. The 2XKO team will still continue working our hardest to make this game the best it can be.
2XKO@Play2XKO

x.com/i/article/2022…

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