Shaun Rivera

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Shaun Rivera

Shaun Rivera

@Unconkable

Husband, father and game director. Let's create something amazing together. @Play2XKO @RiotGames

Santa Monica Katılım Mart 2009
577 Takip Edilen9.8K Takipçiler
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Shaun Rivera
Shaun Rivera@Unconkable·
Huge thanks to the FGC, the @Play2XKO team, @riotgames and all of our partners for getting us to this moment. Special thanks to all of the console players that have been waiting patiently. I can't wait to press some buttons together tonight.
Ben Forbes@draggles

2XKO comes out TONIGHT on PS5 and Xbox Series X|S!!!! - 2v2 fighting game where you and a friend play on the same team - League of Legends champs - Built for fighting game players, but you can mash and cool things happen - Cross-platform/inventory with PC - Made by @riotgames

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Sensei - (Kamui Senketsu)
First of many art works im making for some 2xko players Of course i had to start with the frostys winnr Happy birthday to @bleedBTW Heres some art work
Sensei - (Kamui Senketsu) tweet media
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Shaun Rivera
Shaun Rivera@Unconkable·
Hey everyone, just checking in on the latest patch. It’s a little too early to say until we get all the data back, but the nerfs we applied to the cast seem to be hitting where we intended so far. Happy to see the discussions around new counterplay tech against scenarios that previously had very few options available. We'll keep watching how the meta shakes out. Separately, 1.1.3 came with some unintended bugs, particularly for Illaoi. To be clear, this is not at our quality bar, and it's important our next update is more stable, so please keep sending your bug reports with #2XKO_BUGS on social. We appreciate your patience as we get this sorted.
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2XKO
2XKO@Play2XKO·
a new in-game event is live now. complete missions to earn these pixel art player cards (and more)
2XKO tweet media
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Shaun Rivera
Shaun Rivera@Unconkable·
Yohosie is correct in that we are in a place where we want to minimize folks having to relearn a ton of routes. We aren't going to make a drastic combo reduction patch atm. We tested some of those changes and they were frankly resulting in a less fun game. That said, you can expect us over time to chip away at some of the insane one-off situations.
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Figgulz
Figgulz@Figgulz·
@Unconkable Hi Shaun! Thank you for the W patch and communication. Yohosie's comments about combo length seem to conflict what you mentioned in the dev update some weeks ago. Could you please clarify if you are still looking to shorten combos overall? Excited for the future regardless!
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Shaun Rivera
Shaun Rivera@Unconkable·
Check out the patch context from Yohosie
yohosie@yohosiefgc

Happy patch day y’all. some notes on the latest patch: Overall Patch Vibe We’re taking this patch to remove some of the least interactable portions of our game, on a champion level. Some champions (aka Ekko and Yasuo) don’t have clearly defined strengths and weaknesses, so we’re using this patch to continue to carve them out. Our hope is that with this patch we are in a position where we have reached the appropriate baseline and we can tune around this champion power, rather than making significant shifts. Read below on some additional color on the nerfed champions, and some notes on what’s coming next. — Health Reductions We took a pass at each champion’s health, and made adjustments to better align archetypes. Illaoi and Blitzcrank having the same health, or Vi and Darius having the same health doesn’t align with each champ’s fantasy. Ekko I mentioned this with Blitzcrank last patch, but hitbox/hurtbox adjustments are an underrated big impact. Ekko’s aerial normals and specials are significantly worse, particularly j.S2 which was overtuned. These, plus d.H and n.H adjustments, mean Ekko does not win interactions he should have no business winning. We’ve also made a big combo change for Ekko, in that by raising j.S2 minimum height, Limit Strike is no longer possible at the end of every single route. This is most impactful off Tag Launcher, where he’ll likely go for j.H > j.S2 into f.S1. This hurts Ekko’s meter generation, which means less supers in general. Yasuo Yasuo’s j.d.H overhead not being cancelable on block was having the impact we wanted at the highest levels of play, but unless you were extremely dialed into defensive systems, defending against Yasuo was an intense knowledge check. For reference on n.S1, the pushback is about 40 more units. As for where this leaves his conversions, LMH > n.S1 > stance.M (without run momentum) can be done without any timing adjustments. Also, we tuned stance.S2 so that it’s still very strong, but not overwhelmingly so. In terms of timing, j.L hits at the same timing it used to due to the lowered height, and stance.H > stance.S2 > j.[S1] still combos in the corner. Warwick n.S1 doesn’t do it all now. Illaoi We’ve removed the infinite blockstring, and we are going to be removing her unblockable soon, so don’t get used to it. — In terms of what’s coming up: We’re going to make a sincere, concentrated effort to not impact combos going forward. We know that combo adjustments cause a lot of player pain, and we’re going to avoid doing this moving forward. This may not always be possible, but when we do it we’re going to do it with the intention of helping combo stability rather than hurting combo stability. Jinx and Caitlyn, in particular, have instances where pushback or knockbacks or minor reactions are hurting their ability to convert in a meaningful way. Finally, on where we sit, we’re taking this patch to pull back some power on champions that are outside their power budget, so we can buff appropriately. Future patches will have buffs for lower and mid tier champions, and maybe some high tier champions!!!! find out!!!!!!! — thank’s

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2XKO
2XKO@Play2XKO·
starting tomorrow 2XKO has attract mode: an intro that plays on launch/when idle. originally made to get people in arcades to play on a cabinet. ours features "let's go" by polyphia
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Pete Nguyen
Pete Nguyen@ItsPeteNguyen·
@Play2XKO As an arcade cab owner, I can’t thank you enough for adding attract mode!!!
Pete Nguyen tweet media
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2XKO
2XKO@Play2XKO·
1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more. patch drops mar 10, full details here: riot.com/4b3biNu
2XKO tweet media
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2XKO
2XKO@Play2XKO·
new 2XKO playlists are out now. - "flow" for a training sesh riot.com/4b9LpvA - "locked in" for boosting your winrate riot.com/4b1FJFf
2XKO tweet media2XKO tweet media
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Tampa Never Sleeps
Tampa Never Sleeps@TampaNeverSleep·
Four teams, representing their kingdom, will face off to be the best region at 2XKO. The Saga will be written on March 15th.
Tampa Never Sleeps tweet media
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Uncle Vinch
Uncle Vinch@Uncle_Vinch·
Hey folks! My students at @MohawkCollege are putting on a Charity #2xko and #sf6 tournament on Sunday, March 22nd 2026. They're raising money for @HopeForTheDay so all of the collected venue fees for the day will be donated! Check out the following posts for more details ⬇️⬇️
Uncle Vinch tweet media
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2XKO Japan
2XKO Japan@2XKOJP·
みつばちスキンが2XKOにやってきた🐝 かわいい? 甘く見たら、ひと刺しからフルコンボだ。 気をつけて。 Illustrated by かるもぬふさん(@karumonufu#2XKOJP
2XKO Japan tweet media
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