Andrey

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Andrey

Andrey

@Kripto289

VFX artist and shader programmer

Georgia Katılım Haziran 2017
128 Takip Edilen35 Takipçiler
Andrey
Andrey@Kripto289·
More Scarlet Witch effects :)
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Andrey
Andrey@Kripto289·
Another batch of Unity effects - shamelessly copying the Scarlet Witch scene
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Andrey
Andrey@Kripto289·
Underwater bullet trails (KWS2 Dynamic Water System)
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Andrey
Andrey@Kripto289·
A small demo showing how KWS2 handles dynamic splash interactions from bullet hits youtu.be/c946weiEOnI
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YouTube
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al
al@alsshadow·
@80Level @Kripto289 It seems people are spending too much energy chasing realistic water splashes. Is it really that hard to apply normal map flip book texture with a circular wave at decal?
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80 LEVEL
80 LEVEL@80Level·
.@Kripto289's KWS2 Water System for Unity offers a realistic bullet impact that will be perfect for any shooter. Try the demo if you don't believe your eyes: 80.lv/articles/satis…
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Andrey
Andrey@Kripto289·
@antonkudin I think you can find it in some unity games with KWS water :)
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Andrey
Andrey@Kripto289·
@aras_p You right! Compute buffers works on metal with "InterlockedMin". It's a pity that it's not mentioned anywhere and I spent a lot of time
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Andrey
Andrey@Kripto289·
@aras_p HLSLcc: Texture atomics are not supported in Metal (on metal)
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Andrey
Andrey@Kripto289·
@aras_p Oh, I forgot that I use int, not float in the project. And even "InterlockedMin(unit)" doesn't work on MacOS and I get an error 😖
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Aras Pranckevičius 🇺🇦🇱🇹
@Kripto289 You mean interlocked ops on floats, or in general? “In general” it should work. On floats it would work once Unity implements support for HLSL->Metal translation for float atomically in shaders.
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Andrey
Andrey@Kripto289·
@aras_p if I understood correctly, then I will be able to use InterlockedMin/Max in unity, on macos too? I can't find information anywhere on how to use atomics in unity for macos =/
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Aras Pranckevičius 🇺🇦🇱🇹
Quick look at Metal Shading Language doc, updates in Metal 3.0 are: mesh shaders, atomic operations on floats, and primitive_data in raytracing results.
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Andrey
Andrey@Kripto289·
@Remi_Genin Hello, I read your article, that's cool. Could you tell us more about it? "we’ll just make the reflection surface we generated the frame before “bleed” on the current one" ?
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Andrey
Andrey@Kripto289·
@JohnSietsma I am trying to find a method for rendering transparent geometry. Can you give me a hint how I can do that?
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John Sietsma
John Sietsma@JohnSietsma·
@Kripto289 Neither technique works out of the box with transparent objects. But both could with some changes.
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