LWJGL

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LWJGL

LWJGL

@LWJGL

The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games

Katılım Ocak 2011
324 Takip Edilen3.7K Takipçiler
LWJGL
LWJGL@LWJGL·
LWJGL 3.4.0 released! Highlights: * SDL 3 bindings * FFM-based backend, without JNI or sun.misc.Unsafe * Runtime bindings generation with the ClassFile API Full release notes: github.com/LWJGL/lwjgl3/b… Download: lwjgl.org/download
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Alessandro Pignotti
Alessandro Pignotti@alexpignotti·
@LWJGL We plan to use the same ideas to make JavaFX and SWT work too. The feature is built on top of the capabilities of Cheerp, our C++ to JavaScript/WebAssembly compiler.
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LWJGL
LWJGL@LWJGL·
@alexpignotti Really amazing technical capability there with handling the LWJGL native code for OpenGL
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ThinMatrix
ThinMatrix@ThinMatrix·
Continuing my work on automation this week with these auto-harvesters. Still a work-in-progress and they don't actually harvest yet, but they're coming along nicely! #gamedev
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LWJGL
LWJGL@LWJGL·
The first LWJGL 3.4.0 snapshot now includes bindings for the wonderful SDL 3 library by @slouken & @icculus! Available builds for FreeBSD/Linux/macOS/Windows, across all architectures we support. Many thanks to @eigenraven for the contribution!
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LWJGL
LWJGL@LWJGL·
LWJGL 3.3.4 released! All bindings updated to latest versions, added msdfgen bindings. Now with support for FreeBSD x64, Linux RISC-V 64 and Linux PowerPC 64 LE. Release notes: github.com/LWJGL/lwjgl3/b… Download: lwjgl.org/download
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