Layne Ngatai-Stokes | Technical Artists

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Layne Ngatai-Stokes | Technical Artists

Layne Ngatai-Stokes | Technical Artists

@LayneStokes

Technical-Artist @ Looking for work | He/Him | Cursed with Jester's Blood

Melbourne, Victoria Katılım Eylül 2012
501 Takip Edilen427 Takipçiler
🦇 Sophie Rossetti 🦇
🦇 Sophie Rossetti 🦇@SophieRossetti·
Here’s my complete “1 second every day” of my Japan trip!
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Layne Ngatai-Stokes | Technical Artists retweetledi
Frosty Games 🍦
Frosty Games 🍦@FrostyGamesFest·
Calling all ANZ game devs! 📣 Reminder: Our Developer EOI form is still open 🎮🍦🧊 If you have a demo, teaser, wishlist campaign, release date, or ANYTHING planned for around June 2025, please fill in the form, we'd love to chat!
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Layne Ngatai-Stokes | Technical Artists
I smashed out this fun fire VFX prototype today. It was a fun, little Tech-art exercise. It's all 2D and uses a vertex offset in the shader to give it the illusion of depth when rotating around the sphere.
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Layne Ngatai-Stokes | Technical Artists
There is a great thread about the technique here by @Ed_dV. While I used a slightly different technique to push the vertices towards the camera. This thread perfectly breaks down how and why to do it x.com/Ed_dV/status/1…
Edward del Villar@Ed_dV

Camera Facing Billboard Toon Fire tip: Push the quad vertices forward a bit towards the camera, so that when you're rotating around it, it overlaps the geometry more and gives a sense of volume. Breath of the Wild does it, you should do it too.

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meredith 🍒
meredith 🍒@merryh·
An extremely important question: is there a location where I can acquire Smiskis in Sydney?
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Layne Ngatai-Stokes | Technical Artists retweetledi
its_effin_dan/3D Artist//Voice Actor
wild that we go through a vetting process of upwards of 4+ interviews, portfolio reviews, art tests, years learning the proprietary engines/tools not to mention the tribal knowledge development- only to be cut for a cynical business practice made to make the board feel good
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Sarah Elliott
Sarah Elliott@Sassifrasi·
After a small delay (thanks to a (mostly) socials free MIGW which I do recommend) here is the link to my working files for anyone who missed them. The aim is to show just how simple some of my example setups were, and to make rigging seem a lot more achievable :D
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Ben Houghton
Ben Houghton@benhmusic·
Another amazing games week done! Speaking at @APRAAMCOS #highscore24, catching up with old friends, surprises and delights at @free_play Parallels, and heaps of inspiration throughout the week!
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