Lee Englestone 💡🧠👨‍💻🚀

22.3K posts

Lee Englestone 💡🧠👨‍💻🚀 banner
Lee Englestone 💡🧠👨‍💻🚀

Lee Englestone 💡🧠👨‍💻🚀

@LeeEnglestone

Innovation Leader | Engineering Manager | Author | Former 6 x Microsoft MVP | MSc Entrepreneurship & Innovation

Manchester, UK Katılım Şubat 2009
2.4K Takip Edilen2K Takipçiler
Jon Yongfook
Jon Yongfook@yongfook·
If you’re an indiehacker, don’t sell hopium to other indiehackers. It’s icky.
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Google AI Studio
Google AI Studio@GoogleAIStudio·
introducing custom URLs: give your deployed apps a permanent, personalized home with a clean, memorable ai studio domain because your apps deserve an identity
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OpenAI Developers
OpenAI Developers@OpenAIDevs·
OpenAI Build Week is here. The challenge starts July 13. Across the week, join live sessions and community events with builders around the world. Registration is open. Bring the idea sitting in your backlog. Build it with Codex.
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NASA International Space Apps Challenge
Spark innovation that benefits humanity by hosting a 2026 @NASA #SpaceApps Challenge Local Event. Lead your community in driving discoveries that can improve life on Earth, the Moon, Mars, and beyond. 🚀 Local Lead Forms open July 6!
NASA International Space Apps Challenge tweet media
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Meta Quest
Meta Quest@MetaQuestVR·
We're settling this today: sitting down to play VR or standing up? Which do you prefer?
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NASA International Space Apps Challenge
Mark your calendars! We are excited to announce the @NASA Space Apps Challenge will be held November 14-15, 2026! 🗓️ This two-day hackathon gives you the chance to use NASA’s open data to address the most pressing challenges in Earth and space exploration. Discovery awaits at the NASA #SpaceApps Challenge 🚀
NASA International Space Apps Challenge tweet media
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Pierre-Eliott Lallemant
Pierre-Eliott Lallemant@pierreeliottlal·
We went from 0 to 2,200 paying customers in under a year by following @ycombinator's 15 rules: 1/ Do things that don't scale. Get your first 10 customers by hand. 2/ Launch now, not when it's "ready". A mediocre product in front of real users teaches you more in a week than 6 months of polishing in the dark. 3/ Charge from day one. If nobody will pay, you don't have a startup, you have a hobby. 4/ Talk to users every single day. The roadmap you need is sitting in your customers' heads, and they'll hand it to you for free 5/ Always hunt the 90/10 solution. For almost any feature there's a way to capture 90% of the value with 10% of the effort. 6/ There are only two real jobs: write code and talk to users. Everything else (conferences, press, VC coffees, corp dev calls) is fake work. 7/ You pick your customers as much as they pick you. 10 users who love you beat 1,000 who kind of like you. 8/ Growth is an output, not a strategy. Grow before product market fit and all you're buying is churn. 9/ Do less, really well. Pick one or two metrics and judge every task against them. 10/ Know if you're default alive. Paul Graham's question: on current growth and current burn, do you reach profitability before the money runs out? 11/ Don't hire until it hurts. Headcount is not progress, it's burn. Every great startup was embarrassingly small for embarrassingly long. 12/ Momentum is the only real moat in year one. Ship something every week, even something tiny. 13/ Every great startup is badly broken at some point. The game isn't avoiding fires, it's how fast you put them out. Again. And again 14/ Ignore your competitors. Startups die of suicide, not murder. In year one, the only company that can kill yours is your own 15/ Startups rarely die from running out of money. They die because the founders fall out. Brutal honesty with your cofounder is the cheapest insurance you'll ever buy Good luck !
Pierre-Eliott Lallemant tweet media
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Pavan Davuluri
Pavan Davuluri@pavandavuluri·
Something new is coming for developers. And no, it’s not a new OS version 😅. See you at Build next week!
Pavan Davuluri tweet media
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Lee Englestone 💡🧠👨‍💻🚀
@VoodooDE_Gaming The price causes division. People who can afford it, will always buy which will annoy regular folk. Annoyingly, pricing high also has the effect of making it an enterprise device, not a price for the general public.
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Wu Xu
Wu Xu@xuwu·
Tried a VR/MR headset today that’s expected to launch later this year, and it exceeded my expectations. Some of the things people in the industry have been imagining are already realized in this device, including weight and performance. I used it for a lot of different things, and you can really feel the years of work and iteration behind it. Can’t say much yet because of the NDA, but I’m sure many people can probably guess what it is. The second half of this year is going to be very interesting.
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andrew chen
andrew chen@andrewchen·
what’s the latest on using AI to create VR apps and environments? Seems like it would defeat a huge barrier - the scarcity and cost of content I don’t mean building AAA VR games, but even high quality VR utilities/app and basic 3D experiences
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Jamie Moran
Jamie Moran@JamieMoranUK·
I talked about Crimson Desert in 2019 because it looked amazing, not just graphics but gameplay and world. So I finally started it, and I’m beyond impressed. Many mechanics, tons to do, this may also be one of the most stunning games ever. From XboxSeriesX
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