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Nathan⭐CG
1.4K posts

Nathan⭐CG
@Level2Select
Howdy~ Game Dev and stumbling pixel artist creating content to make people smile. Also @NathanCGDev for game design rambling.
United Kingdom Katılım Eylül 2015
1.4K Takip Edilen1.4K Takipçiler
Nathan⭐CG retweetledi

Todays my birthday!!
Yay for me <3
Lets celebrate it with one of my favourite personal animation
#pixelart #animation
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Nathan⭐CG retweetledi
Nathan⭐CG retweetledi

🚨⚠️CHENSO CLUB IS OUT NOW!⚠️🚨
Alien👽 invasion is upon us & Chenso Club is ready!💪
Pick your favorite heroine and go at it co-op🤝 or solo👊!
Steam - Xbox One - Playstation 4 - Nintendo Switch
#outnow #chensoclub
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@IvoryAnubis @MrChintzy @Sealllio @Jkweath @retromatn @Haf_Tone @bobastudios @sinclairstrange @nagi3dcg @TacticLegends @EliseMeggie @survivethehill @DumpKingdoms @AbueloRetroWave @VivinkStudios @gus_indie @SteveBaseMusic @KenneyNL @cokeandcode Waah, thanks for the mention! There's some amazing talent throughout- great stuff! Happy New Year, all! Keep up the awesomeness! 🌟🎊
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Nathan⭐CG retweetledi
Nathan⭐CG retweetledi

Souldiers. Wishlist now: store.steampowered.com/app/1419160/So…
#souldiers #retroforge #indiegame #screenshotsaturday #gamedev #pixelart #ドット絵 #madewithunity #animation #gameart




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Nathan⭐CG retweetledi

[Battle Tips]
Moon Skills are powerful Specials that use Moon Icons to deal incredible damage! They're easy to activate with directional buttons and attack buttons.
Check out our website for more tips on how to play!
meltyblood.typelumina.com/en/howto/ #MBTL
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Nathan⭐CG retweetledi
Nathan⭐CG retweetledi

Nathan⭐CG retweetledi

Started something new today! Controlling two players at the same time's a pain in the ass, I tell ye.
#gamedev #indiedev #GameMakerStudio2 #screenshotsaturday
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Parts shop from Power Quest / Gekitō Power Modeler. One of my favorite fighting games with a fantastic soundtrack. I wanted to remake the model shop without the limits of the Gameboy Color, the way I always saw it in my head. #pixelart

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@snakepixel This is absolutely glorious! 🔥
The richness and depth by pushing above the GB Color palette really pops out. Such a brilliant showcase of how you further read things when perceiving limitation-- great stuff!
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@matthewmcgrory @NathanCGDev @SumoDigitalLtd @AnimexFestival Hope has been a absolute joy! I'm super glad they're helping share creativity for the @AnimexFestival this year!
Looking forward to upcoming Game and Anim tech events- Let's make this year an awesome one!⭐

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So good to hear about the creative process @NathanCGDev @Level2Select from @SumoDigitalLtd undertook when designing Hope as this years @AnimexFestival mascot!
Animex Festival@AnimexFestival
Introducing Hope ✨ This year’s Animex is all about diversity and inclusion – Hope brings that in abundance. Listen to Nathan, Teesside University graduate and designer of Hope, on his creative process and what our mascot means this year 🎥 bit.ly/3uW0quR #design
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Nathan⭐CG retweetledi

We've been working on this for a while and I'm a huge TMNT fanboy, so it was really hard to keep it a secret!
Tribute Games@TributeGames
Woah, dude! Look at what we've got in the works! Teenage Mutant Ninja Turtles: Shredder's Revenge 📺 Watch the reveal trailer: youtu.be/gHMYwrC7oAo 🐢 Wishlist on Steam ✅ More info coming up soon! #TMNT #ShreddersRevenge
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@Dotemu @TributeGames @Nickelodeon @TMNT Woah, nostalgia!
That Mikey run cycle fills me with life. So much character in those pixels.
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CO-WA-BUN-GA! 🐢🍕
@Dotemu, @TributeGames and @nickelodeon join forces to announce @TMNT: Shredder's Revenge!
Get ready to kick shell across Manhattan with Leo, Raph, Mikey, and Donnie to defeat the Foot Clan!
Wishlist now #TMNT #ShreddersRevenge: store.steampowered.com/app/1361510/Te…
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Nathan⭐CG retweetledi

Another tiny #Hat Kid from #HatInTime using the MS Paint Default Palette.
Glad it wasn't the classic MS Paint colours! @Pixel_Dailies #pixel_dailies #pixelart

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Nathan⭐CG retweetledi

I've been creating a tool but now contemplating of even releasing due to limitations. You draw a 2D sprite, set the depth of each 'pixel' and presto a 3D model! Since you're working on 1 axis you can probably guess the limitations. Would love to hear your ideas? #gamedev
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