Level Design Bot

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Level Design Bot

Level Design Bot

@LevelDesignBot

Hello there! I tweet about #leveldesign & #blocktober! Run manually on a weekly basis by @FRAGLevelDesign

Katılım Mayıs 2015
3 Takip Edilen664 Takipçiler
Level Design Bot retweetledi
Lahont
Lahont@NocturnalLahont·
Chipping away at my Thief inspired single player map. Main Street, the dungeon, the wrecks, etc. #LevelDesign #UnrealEngine #Thief
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Matt Cane
Matt Cane@matt_cane_·
Week 3!🎨#Blocktober We are heading to the Factory side of Kraken Awakes. This is where we held the bonus target to kill! The map is split in to 3 lanes and the player can head for the side objects (Dockyard / Factory) or go head first into the main objective (Huge Ship). 2 GIFs!
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Matt Cane
Matt Cane@matt_cane_·
This area is round the back of Factory. There is a secondary starting area to the right so we are making sure that there is a lot going on here too even though it's at the back of the map! It had to be interesting from whichever space you start from! #Blocktober
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Tom
Tom@SpartanViperz·
Original blockout VS current progress of my latest Insurgency map (Still very WIP) Also I overwrote the bookmark so the camera isn't in the EXACT same position...🙃😅 #Blocktober #Insurgency #Sandstorm #UE4 #LevelDesign
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Krzysztof Szulewa
Krzysztof Szulewa@kSzulewa·
Day 15 of #Blocktober - Just like the previous one, LC08_MB_HQ was set for the @ShowgunnersGame Megablock district. This one however not only introduced a new enemy type, it also concluded the season's chapter. Got some strong inspirations from the #Dredd movie. #leveldesign
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Matt Cane
Matt Cane@matt_cane_·
A second look at the Dockyard in Kraken Awakes! We made sure that he giant ship in the middle is visible at points throughout the level so that the player could orientate themselves around the map. Another good little #gamedev tip and another addition to #Blocktober ! 🐙
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Matt Cane
Matt Cane@matt_cane_·
#Blocktober Week 2! Kicking it off with the Dockyard in Kraken Awakes for #SniperElite! I worked on the art for this area and it was great taking the design blockout and side-missions in to final arted areas! I always enjoyed sniping across the multiple dock "arms"!😃
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Michał Paciorek
Michał Paciorek@micha_paciorek·
#PortfolioDay is here, so... I'm Michał, and currently I'm working on level and quest design. Here is few screenshots from my personal levels. Soon I will be able to show something more commercial, casue in less than month my first game will be released! #leveldesign #Blocktober
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JimFK
JimFK@JimFKennedy·
Vandal went through a rough time, but it's still my best mapping work [so far]. For #blocktober I wanted to show how far it went from its early CSGO greybox to the current CS2 build.
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rateater93
rateater93@rateater93·
My first entry for #Blocktober from the Fuwamoco fangame I am currently making. I used Trenchbroom for the first stage of blockouts then I am refining it using Blender. This is my first time making a 3D level design, but I'm happy with the results. #gamedev
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