Some clarification here: "no green screen" doesn’t mean "no VFX”.
There were, in fact, thousands of VFX shots in the film (2018!)
Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship - but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc. When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.
@MakkroLoL Axe is awesome, a tip for pushing side lanes if you didn’t know: you can A + left click on the enemy hero portraits at the top of the screen to draw the aggro of the wave next you. The enemy hero can be anywhere on the map, but must be visible on your minimal. Saves mana on call
Got to Legend 3 I NEED TO KEEP PLAYING AXE UNTIL I GET INTO AN ELO WHEN I CAN PLAY TEAM RELIANT HEROES AXEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I watched “Avatar: Fire and Ash” in 3D IMAX. People often say, “God is in the details,” but truly seeing that philosophy carried through in the act of creation is not an easy thing to do. This film shows absolutely no compromise, right down to the finest details, in the construction of the Avatar “universe.” It was magnificent.
For the past 40 years, I’ve been weaving entertainment and art alongside the evolution of cutting-edge digital technology. I’m a creator on the “digital side.” DEATH STRANDING was also shot and produced using technologies developed for Avatar.
Lately, films shot entirely in analog, without CG or VFX, have been increasingly praised. Even movies shot on film are celebrated, while digital works are sometimes dismissed with comments like, “Anyone can make it easily if it’s digital.” But that is a serious misunderstanding. CG works are also created by people. Countless actors, artists, and programmers pour their thoughts and passion into them, breathing life into the work.
Today, this film gave me renewed “pride” and “courage” as we look toward the future. It made me feel positive again about continuing to pursue “new things” using digital technology. Thank you, James Cameron. And I was also happy to see Kevin Dorman on the screen. He did so many performances for us on the set of DEATH STRANDING too. 🙏🙇🏻🫶😍
Thank you, Quinn, for the leadership, heart, and unforgettable moments.
From the first shift to the captain’s “C,” you left an indelible mark on the Vancouver Canucks and our fans.
Wishing you nothing but success in Minnesota.
That’s a wrap on 2025 BLAST Slam Play of the Day!
25 unique animations, each made in 12h. Loved the grind, packed as much detail as possible into every single frame!
Huge thanks @BLASTDota for the trust and to everyone for the support on this project.
Can't wait for next year!