hey @liii_py you ok? you banged your head pretty hard.
prismatic hunter? final shape? pete parsons car collection? fireteam based matchmaking? what are you talking about?? it's saturday, time for you to do trials carries with noonie, go live already!
@xManedge@CyCosmicCat I'm assuming there will be a hidden MMR (true rank) used for SBMM, and your in game rank will approach the hidden rank over the season since better players will receive many more points for a win at any given rank below their "true rank".
im just going to say for the record that @liii_py is wrong, irn-bru is mid at best and the scottish are ridiculous for proping it up so for long, Lilt is the overall dondaddy of sugar drinks debate over. also thanks @SilenceD2_ for the raid big yes
@FazaPRR@liii_py@iamthemann66 He will never be able to play the top 1% players tho. He’s ass. I played him in trials yesterday and mf got 5-0d by me I’m a 0.6 kd player
The Trials matchmaking algorithm this week makes so much sense to me:
- The more skilled a team is, the less luck is required to go flawless.
- The 7 matchmaking pools (15 after flawless pool) are consolidated into 1 large pool allowing better average connection quality.
@ishaneidig@senorguar Over a long period you'll win a number of games equivalent to your skill percentile, so an average team will win around 50% of their games. This predictability means Bungie could adjust loot accessibility very specifically by changing the number of losses before a card is flawed.
@liii_py@senorguar wouldn’t a mm system that is completely random mean there’s more luck involved? sweat teams will get lucky and go against shitters and vice versa. don’t rlly see how anything but card based makes sense
@iamthemann66 No, I would absolutely love a ranked mode where I could play other top 1% players every game and sweat for ranks. I just think for Trials specifically, the single player pool format suits it better than win based format.
@liii_py So what you’re saying is you like being able to beat down on teams that aren’t as good as you all the way to the lighthouse instead of having to play progressively more difficult matches that take actual skill?
@trevorramlow Game 1,2,3,4,5,6,7 and 7 win card (non flawless)
Game 1,2,3,4,5,6,7 and 7 win card (flawless)
Should actually should be 8 to 15 since once the flawless pool is released the 7 win card pool in the original pool disappears.
@senorguar Both formats are feasible. In card based it's like a knockout tournament, where the players get better and better, whereas with the current format it's putting you against random teams and you have to win 7 in a row, which requires less luck as you get better. I prefer the latter
@hartattack05 I think changing the number of losses before a card is flawed from 1 to 3 (or more) is the ideal solution - that way Bungie could make the flawless loot accessible to as many people as they desire and the player pool size isn't compromised giving optimal p2p connection.