Josh

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Josh

Josh

@LiquidTitan

Love Gaming & Working Out! 💪🏼😎 “Not a financial advisor” when it comes to #Stockmarket 🙌🏼🙏🏼

Katılım Ocak 2018
896 Takip Edilen1.9K Takipçiler
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colteastwood
colteastwood@Colteastwood·
Xbox CEO Asha Sharma is looking into LOWERING Game Pass prices, and bundling with Netflix. She is also reportedly looking to make Xbox more competitive. gamespot.com/articles/new-x…
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
Mark Cerny Digital Foundry Interview: "The peak performance number for PS5 Pro is 300 8-bit TOPS without sparsity, which compares very well to the recently released AMD GPUs. We don't believe sparsity is useful for this particular upscaling algorithm." "FSR Redstone and the new PSSR have somewhat different implementations due to the underlying hardware, eg FSR Upscaling uses 8-bit floating point and PSSR uses 8-bit integer." "The MAC counts (ie the amount of math involved) also vary a bit, and training data is similar but not exactly the same. None of the above factors seem to make too much difference in results; as both SIE and AMD have just released their refreshed models, it will be an excellent test of how closely we can match our systems." "In practice, the same model is used but it's trained on different data, eg if targeting a 2:1 fixed upscale then the training data used is just for that upscaling ratio - and that different training results in different parameters. Having said that, not seeing too much difference in results, the various flavors in the updated FSR Upscaling really are rather close to the new PSSR." "When John Linneman talked about how 'image quality sensibilities' differ between console and PC, it did certainly make me sit up and take notice. Is there a significant difference? Should we be approaching training and evaluation of models differently? Definitely will be reflecting on that point." "I'm glad you brought that up! When Oliver interviewed me and Mike Fitzgerald in 2024, I was a bit uncertain about whether there could be a user option to upgrade all PSSR-supported titles to the new PSSR - the key issue being that for that option to make sense, the new PSSR would have to be faster than the original one." "We made that our target, and ultimately managed to achieve it - the new PSSR is something like 100 microseconds faster than the original. Which in turn allowed us to implement the 'Enhance PSSR Image Quality' option to force-upgrade all PSSR-supported games. If you use it, frame drops should become oh-so-slightly rarer." "Patching games can be a fairly tedious process, so the recent system software included a driver update that recognizes the eleven titles we announced (eg Silent Hill 2) and substitutes the new PSSR. In all cases this was done at the request of the developers, and was based on their broad QA of their games." "Going forward, a few titles will be patched - that patch will move to the new PSSR, and simultaneously do some tweaking of the input data fed into PSSR. This is the best strategy when it’s apparent from that broad QA that game-side adjustments are needed for ideal image quality (eg changes to the mipmap bias, or to the calculation of exposure)." "With that said, the 'Enhance PSSR Image Quality' mode is made possible because the newly upgraded PSSR works on the same inputs as the original ("That allows for a quick transition from one to the other." "For a few of the titles we found that turning on the 'Enhance PSSR Image Quality' feature provides wonderful overall improvement to the title, but also causes aliasing in a few scenes, eg instability in light sources smaller than a pixel in size. Personally I'd turn it on in such a case, as 99 percent+ of the game is better, but it's a choice we each need to make individually as gamers. I'm guessing the PS5 Pro community (and yourselves) will quickly have some guidance on what is best to do on a title by title basis." "The current strategy is that it will be fixed, ie even if there are updated network parameters for the most recent PS5 Pro games, those parameters will not be applied when the Enhance feature is used. That allows the PS5 Pro community to provide clear guidance on how and when to use the Enhance feature - conversely, if the parameters were continually being updated then that guidance would be much harder to provide. Having said that, we are in very early days here at PlayStation with these ML libraries, and I'm certain our strategy will evolve over time." "Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4). FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms." "Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we're intimately familiar with it. All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"
@Zuby_Tech tweet media
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Massimo
Massimo@Rainmaker1973·
The evolution of games from 1970 [🎞️ ki_zeitreise, ai]
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TheGameVerse
TheGameVerse@TheGameVerse·
Video game graphics 10 years ago:
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Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVE·
Essa é a 32BIT DOCK para Nintendo Switch 2! Me veja uma imediatamente!
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⭕ Brock Pierson
⭕ Brock Pierson@brockpierson·
I would play so much OG Super Mario Bros on NES if it was made with Unreal Engine Would you?
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Josh
Josh@LiquidTitan·
Oh wait!!! Some had better engineering background than Mr. Cerny 🤣🤣
The Crapgamer@The_CrapGamer

@Chris_J_Harding More powerful like XB1 X and Xbox Series X? Thousands of exclusive games from MS? Or just a bunch of weird shovelware? What about cost? If Series X 2TB is $850 right now, I can't imagine anything less than $1200. That's a big ask for most fans. Power argument is BS & you know it

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Jason Ronald
Jason Ronald@jronald·
It was great to share the first details about Project Helix and the future of Xbox this morning at GDC. Thank you to everyone who attended and to the thousands of developers across the globe building games for Xbox. Check out more details here: news.xbox.com/en-us/2026/03/…
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Grand Theft Auto 6 Alerts
Grand Theft Auto 6 Alerts@GTA6Alerts·
This game came out in 2018, designed for machines with 8GB of RAM and a slow HDD. Now imagine what Rockstar Games is cooking for GTA 6 🔥
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