LogosSteve

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LogosSteve

LogosSteve

@LogosSteve

Writer, YouTuber, Video Essayist, Media Analyst, PC Builder, Computer Programmer

United States Katılım Mart 2014
598 Takip Edilen392 Takipçiler
LogosSteve
LogosSteve@LogosSteve·
@JyehnVT Used to forever ago. The only real problem is if you have a good manager/supervisor! I was miserable because my manager was fine but my supervisor was literally taking out her problems on me. I didn't have to interact much with customers though I was in the back
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v 🦦 .ᐟ
v 🦦 .ᐟ@JyehnVT·
does anyone work in fast food/restaurant? just curious what ya do and how do you enjoy it?
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CramerGamer
CramerGamer@Pacifist_Elk·
@GenePark Like if Witcher 3's combat system is a 7/10, this is probably what a 9/10 version of that combat system might look like. But in exchange, it loses Witcher 3's awesome 9/10 story, and replaces it with a whatever 7/10 story.
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Rand
Rand@rand_longevity·
money will not exist in 10 years, stop worrying about it
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LogosSteve
LogosSteve@LogosSteve·
@Lyppos_IV I thought it was an ad for adoption. No need to have more kids than already exist!
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LogosSteve
LogosSteve@LogosSteve·
@nimlot26 @Rashimotosan @_mamoniem Try not to sound so insanely condescending next time then and recognize that people have legitimate concerns about how the model changes things a human decided!
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Georgian Avasilcutei
No. I've said Dan jumped to a conclusion without understanding that this could be done while using the g-buffer data(as they suggest when calling this not a post process, and using model and texture information and so on). I've told people about how i understand that this works based on what info they released and what Jensen said in the Q&A where he stated multiple times that it's not post process. If this turns out to be just a post process filter I will stand corrected and Nvidia can suck a dick for misleading. If this is actually processed prior to frame compositing and takes into consideration the g-buffer information then it's a revolutionary leap. In the end I'm just adding more info to the pool for people to have the ability to make an educated guess about how it works. It will be sorted out once Nvidia decided to release some proper documentation.
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Georgian Avasilcutei
People keep sending me Daniel Owen's video which basically states that DLSS5 is an instagram filter because it uses just one frame and a motion vector. While his questions were valid and he actually got the replies he needed, his lack of basic technical understanding took him to the wrong conclusion. A lot of you have a very hard time understanding the basics of how a frame is rendered in your game and what kind of information is available before postprocessing and straight up went to the idea is that a rendered frame is like the screenshot you saved on your disk. @ado_tan and his friends have some amazing breakdowns about how different games render stuff. I suggest you to dive on his blog and check all of them out. This way maybe you will understand a bit more about how games are rendered. Here you have an article he wrote about how GTA5 renders a frame. I'm sure it will be eye opening for a lot of you. Till you do your research...I'll just go and play Crimson Desert.
Adrian Courrèges@ado_tan

This is how a frame is rendered in GTA V: adriancourreges.com/blog/2015/11/0…

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LogosSteve retweetledi
mamoniem
mamoniem@_mamoniem·
i wrote several of the breakdowns you're referring to, and i agree this is NOT an Instagram filter by any mean! This is Tiktok filter! Context, i don't sub or watch Daniel Owen for my own reasons, but i've been sent the video too to check, and i can see that the Nvidia person answers were clear and honest, but also little dodgy! Can put it like that, it is an AI trained post-processing filter! i don't want to say "crap" or "slop" or any of these words, because simply there were people worked hard on delivering that (some are colleague or friends), and they were expecting much better reception, perhapse with better marketing, better showcasing, things would've turned in a different route. Is it something new? YES. Is it good? Maybe! Is it revolutionary, NOPE!
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LogosSteve
LogosSteve@LogosSteve·
@Pacifist_Elk People have an emotional attachment to AI and an emotional reaction when something feels fundamentally off, which is fair. Before more information came out I was actually going to use the argument of different lightning settings as a defense of DLSS5. But now...
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CramerGamer
CramerGamer@Pacifist_Elk·
I do find it interesting how it's all about respecting the vision of the artists, but then when it's something you don't like everyone wants options to toggle and change it or turn it off for "personal preference"
fromsoftserve@fromsoftserve

hey @CrimsonDesert_ can y'all add a graphics menu toggle for chromatic abberation, ssao strength, sharpening, depth of field, filmgrain, etc, would be nice to have for personal preference. thanks!

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LogosSteve
LogosSteve@LogosSteve·
@nimlot26 Also please try to be less condescending to someone who is trying to be on the level with you.
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LogosSteve
LogosSteve@LogosSteve·
@nimlot26 Now I sure hope it gets to the point, sooner than later, where it is actually passed enough information from the game engine to be more defensible as a tool and has more options. But right now it's just not what Nvidia made it out to be.
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LogosSteve
LogosSteve@LogosSteve·
@nimlot26 Look I am sorry but even if we're as generous as you want to be, a lot of your explanation is still wrong. You're imaging things it's doing that it simply isn't. It would be nice if it was doing those things, but it isn't.
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Hikari Taiyo☀️
Hikari Taiyo☀️@HikariTaiyo_ch·
you know whats worse? She wore this to school today. I'm not kidding. She asked for this hat, it came yesterday, and she went to school with it on her head. She stared at this boy for a second day in a row, but with a fucking propeller hat on.
Hikari Taiyo☀️ tweet media
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LogosSteve
LogosSteve@LogosSteve·
@CouchPotato232 Yeah this is so much dumber than I would have expected they would be even at their worst
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