Long Winter

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Long Winter

Long Winter

@Long_Winter

Animator on Ice Age, Life of Pi, and Love Death + Robots. CG Sup at Little Zoo. Rigger and pipeline developer. Lover of Visual Motion.

The Workshop Katılım Şubat 2014
33 Takip Edilen760 Takipçiler
Michael Cuevas
Michael Cuevas@michaelCuevas27·
Bro: Your workflow would speed up dramatically if you used rotation order Me with my dozens of locators and aim constraints:
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Long Winter
Long Winter@Long_Winter·
@BlahblahPeet yep! there is a built in hotkey manager that creates a duplicate hotkey set from any set you currently have. It adds all the functionality to the new set. You can also export/import that hotkey set.
Long Winter tweet media
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Puneet
Puneet@BlahblahPeet·
@Long_Winter Can we assign these tools to hotkeys?
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Long Winter
Long Winter@Long_Winter·
@yuyangzhao112 Perhaps! Most people I have talked to use maya's default vs animBot. I am trying to figure out what is redundant.
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百艺术生
百艺术生@yuyangzhao112·
@Long_Winter 有没有考虑过加一个文件崩溃找回动画的功能例如animbot
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Long Winter
Long Winter@Long_Winter·
For all you fine folks working in #Maya2027, I've got good news! All tools are updated and working in maya 2027! As always, let me know if you have any issues and I'll help you sort 'em out. 🤘
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Long Winter
Long Winter@Long_Winter·
@nextkeyframe oh, that's super interesting. I find myself guessing my intervals all the time and just approximating. Esp early in a shot. This is a great idea!
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Stefan Iverson
Stefan Iverson@nextkeyframe·
There was an old script that displayed the number of frames between keyframes directly in the viewport. For example, if you had keys on frames 3 and 10, it would display '7'. It was a great tool for organizing the timeline and managing animation timing. Would be cool if you could add this to keypro
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Stefan Iverson
Stefan Iverson@nextkeyframe·
@Long_Winter niice! btw I found a bug recently. I turned on the hotkey for playback (space). Next time I opened it it was stuck that way even if I turned it off.
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Long Winter retweetledi
Gogan (Go-gan)
Gogan (Go-gan)@gogananimation·
From a recent paid animation review 👇 One of the most common issues I see: Characters move before they look where they’re going. In real life, we always verify first — our eyes lead the action. This is the kind of detail we fix in reviews. #animation
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百艺术生
百艺术生@yuyangzhao112·
@Long_Winter 抱歉,我指的是按shift选择时间范围,然后左键拖动关键帧的位置
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Long Winter
Long Winter@Long_Winter·
@yuyangzhao112 if you shift select, you can drag with left mouse just like the normal timeline.
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百艺术生
百艺术生@yuyangzhao112·
@Long_Winter 时间轴进行拖动关键帧处理时候,是否可以加入shi鼠标左键进行拖动,现在是鼠标中键进行拖动的,
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Long Winter
Long Winter@Long_Winter·
@yuyangzhao112 You can make it as wide as you'd like. if you want to add frames - alt the range, you can enter that into the frame start/end at the bottom.
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百艺术生
百艺术生@yuyangzhao112·
@Long_Winter 兄弟有没有可能让时间轴变宽和变高,在我的maya里面他太小了,
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Long Winter
Long Winter@Long_Winter·
Collaboration is the ultimate artform.
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Long Winter
Long Winter@Long_Winter·
@Jaiydanimate I set it up so that when you middle mouse click, it stores the pose and when you release, it pastes it. no need to hit "S". :)
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Long Winter
Long Winter@Long_Winter·
@yuyangzhao112 You can select the key and copy paste - just like in the normal timeline. That middle mouse action is on it's way. :) Make a selection and then right click. You can also use the inbetweener to match prev or next pose - and you can put that on a hotkey.
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百艺术生
百艺术生@yuyangzhao112·
@Long_Winter 兄弟,我该如何复制单帧pose,maya中可以按鼠标中键进行拖动复制,这个工具鼠标右键复制只能复制范围,没有办法单帧复制
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