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Lor

@Lor1393

Just a Scottish lass that likes to make things with AI.

Scotland Katılım Nisan 2024
46 Takip Edilen55 Takipçiler
Lor
Lor@Lor1393·
@Guylock That is an accurate reaction to me getting a hug lol. Thats sweet that yous miss me. Sorry Ive been isolating myself, I was just in need of a social break (battery ran out).
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Guylock
Guylock@Guylock·
Hey, we miss you in the POD, come visit again k? Hope you're doing well!
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Lor
Lor@Lor1393·
@Taro_Dravenox Theres just something better about the old gritty anime style. Love this, thanks 💙
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Taro Dravenox
Taro Dravenox@Taro_Dravenox·
1980s anime VHS style of Lor, text based
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Pupperfish Pat
Pupperfish Pat@Pupperfishpat·
Still wrapping tonight's prompt. It's really simple, but I got this in my head. Once again, I'm sorry, Mr. @GreyPseudo, but Lil' Mira is on to your schemes. Or she just loves her adventures. Lil' Mira, of course, is the little one of the always awesome Ms. @MelodyTheHound and Mr. @KiNi_the_Hound.
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Pupperfish Pat
Pupperfish Pat@Pupperfishpat·
I'm sorry, but I really want more cozy, and picking berries with a friend sounds pretty dang cozy to me. As always, feel free to edit this as you see fit, and please have fun! Berry Pickin' in a Field [Prompt Starts Here] Masterpiece-quality | Shallow Depth of Field | 21:9 Aspect Ratio Image1 = primary character reference Image2 = second character reference Time = [Random] Weather = [Random] Season = [Random] Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. If no image is provided for Image2, ignore all instructions for Image2. If no image is provided for Image2 and the scene is at night, Image1 will be wearing a headlamp that uses the color scheme, visual personality, symbols, and potential technological level of Image1, and Image1 will be holding a sack, and the sack will use the color scheme of Image1, and the material will be determined by Image1. There will be a small symbol on the sack that reflects Image1. In a beautiful field, Image1 and Image2 will be picking berries or fruit. The field will be filled with berry bushes or fruit bushes. The berry bushes or fruit bushes will be determined by Image1 and must fit the chosen season. There will be a small cottage in the distance that uses the color scheme of Image2 for the color and material used to build it. The natural landmarks in the distance will be determined by the visual personality of Image1. If Image1 is female, she will be wearing a dress that emphasizes both cute and lovely. The fabric, embroidery, and color scheme will be determined by Image1. Image1 must be dressed to fit both the weather and season. Image1 must not match the provided image and must have a change of clothes. If Image1 is a man, he will be wearing a suit that emphasizes both handsomeness and charm. The fabric, embroidery, and color scheme will be determined by Image1. Image1 must be dressed to fit both the weather and season. Image1 must not match the provided image and must have a change of clothes. If Image2 is female, she will be wearing a dress that emphasizes both cute and lovely. The fabric, embroidery, and color scheme will be determined by Image2. Image2 must be dressed to fit both the weather and season. Image2 must not match the provided image and must have a change of clothes. If Image2 is a man, he will be wearing a suit that emphasizes both handsomeness and charm. The fabric, embroidery, and color scheme will be determined by Image2. Image2 must be dressed to fit both the weather and season. Image2 must not match the provided image and must have a change of clothes. Image1 will be happily picking berries or fruit from a bush. Image1 will have a small sack in their free hand. The sack will use the color scheme of Image1, and the material will be determined by Image1. There will be a small symbol on the sack that reflects Image1. Image2 will be holding a woven basket that will be half-full of berries or fruit. The material of the basket, the color, and the cleanliness will be determined by Image2. If the scene is at night, Image2 will instead be holding a smaller bucket that will use Image2 to determine material, color, and cleanliness, and in their free hand, Image2 will be holding a lantern to light the berry bush Image1 will be picking. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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Pupperfish Pat@Pupperfishpat·
I was aiming for a Doom-style look for your character, but my brain went a little weird. You pick the weapon, and if your character is a little one, it'll be cute. As always, feel free to edit this as you see fit, and please have fun! I Dunno, Cool Folks In Cool Armor! [Prompt Starts Here] Masterpiece-quality 16:9 aspect ratio Image1 = primary character reference Weapon = [Random] Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. In a high-tech military base, Image1 will be heroically posed and ready to fight evil. If Image1 is not a child or chibi, use the following instructions. There will be a technobase that is severely damaged. Use Image1 to determine the technological level, the color scheme, and what is being researched at the base. There will be smoke billowing in the background and sparks in the foreground. Image1 will also determine the shape and color of the smoke and sparks. Image1 will be standing in a powerful power armor that uses their color scheme, visual personality, and potential technological level. The armor will cover the entire body of Image1 except for the arms. The colors will be very muted. There will also be symbols that best reflect Image1. They will not be wearing a helmet. If Image1 has any unique features, such as a jellyfish cap, the cap must be preserved on Image1. The Weapon Image1 will be holding will also use the color scheme of Image1. The Weapon will also have symbols that best reflect Image1. Image1 must properly wield the weapon. If the weapon requires the use of both hands, then Image1 must be wielding the weapon in a way that is both natural and practical. There must be no twisting of hands or anatomy. There must be no new, duplicated, or newly invented limbs. Image1 will be posed as a defiant hero. There will be cuts and bruises across the body of Image1 to show that Image1 is not through fighting. Image1 will be their Weapon in an attack posture. If Image1 is a child or chibi, use the following instructions instead. Image1 will be in a high-tech bedroom that uses the color scheme, visual personality, and potential technological level of Image1. The walls will be colorful. Image1 will be wearing a toy version of power armor that matches their color scheme, visual personality, and potential technological level. This armor will be brightly colored. The armor will cover the entire body except for the arms. There will be no helmet. Image1 will have small pretend bandages on their arms and one of their cheeks to pretend they were in a fight. There must not be any injury to Image1 if Image1 is a child or chibi. The Weapon Image1 will be holding will be a brightly colored version and will use the same color scheme and symbols that best match Image1. Image1 must properly wield the weapon. If the weapon requires the use of both hands, then Image1 must be wielding the weapon in a way that is both natural and practical. There must be no twisting of hands or anatomy. There must be no new, duplicated, or newly invented limbs. Image1 will try to have a heroic pose but will be too cute to properly pull it off. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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Pupperfish Pat@Pupperfishpat·
This old meme got stuck in my head, so I had to ruin it. As always, feel free to edit this as you see fit, and please have fun. Set the time, weather, and season, and the second image is not required. Sometimes, you have to look to the heavens and say... I Have a Question... [Prompt Starts Here] Masterpiece-quality 16:9 aspect ratio Image1 = primary character reference Image2 = second character reference Time = [Random] Weather = [Random] Season = [Random] Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. If no image is provided for Image2, then a ghostly version of Image1 will be used in place of Image2. In a forest, Image1 will be shouting a question to the heavens, while Image2 will be providing words of comfort. Image1 must be on the left, and Image2 must be on the right. The forest will use Image1 to determine the color scheme and the foliage. There will be no actual trees. Instead, there will be tree-like structures that best reflect Image1. These structures will be plants and affected by the chosen season and weather. There will be a small clearing where Image1 and Image2 will be. Image1 will be wearing clothing that best suits the season and weather. The color scheme and materials will fit the visual personality of Image1. Image1 will be on their knees. A transparent, anime-style energy field will be on the ground around Image1. Image1 will be leaning back, arms outstretched, hands balled into fists, and screaming their question to the heavens. They must be upset but not excessive. Image2 will be wearing clothing that best suits the season and weather. The color scheme and materials will fit the visual personality of Image2. Image2 will be standing in the background behind Image1. Image2 will have an expression of concern and worry. Image2 will not be shouting. Instead, Image2 will be speaking his statement to the heavens. A soft heavenly light will be cast upon Image2. The question that Image1 will be shouting must be silly and absurd. This must match the visual personality of Image1. The question must not be serious at all, or the question will not be allowed to be judgmental toward Image1 in any way. The question must fit Image1’s character. The text box for the question will use the color scheme and energy of Image1. The font and font color will be determined by Image1. The text must be readable. The statement that Image2 will be saying will be philosophical, but it must be just as absurd and silly as the question posed by Image1. The statement must refer to the question Image1 shouted. The same rules apply to the sentence. The text box for the statement will use the color scheme and energy of Image2. The font and font color will be determined by Image2. The text must be readable. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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Melody
Melody@MelodyTheHound·
It's @AnisiaCrazyCat 's turn for a shout out! She made her first ever video, and it is finally out! Give her some love and support, her video is f***ing awesome! Proud of you, girl! 🎉💯 youtu.be/nVRkSgswwzQ?is…
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Pupperfish Pat
Pupperfish Pat@Pupperfishpat·
The first time I opted for a 21:9 aspect ratio, and I think it turned out pretty okay. As always, feel free to edit this as you see fit, and please have fun. Whether internal or external, there must come a time when you must... Face the Foe [Prompt Starts Here] Masterpiece-quality 21:9 aspect ratio image1 = primary character reference Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. When things appeared the most bleak, a warrior’s weapon awakened its true power. The weapon must not be unnatural, nor must the posture of any character be unnatural. image1 will be standing in the midst of a fierce battle against the enemy. The scene will use a twisted version of the color scheme, visual personality, potential technological level, and potential elemental attributes of image1. They will be facing a twisted version of image1. The scene will be almost entirely dark. The only source of light must be from the weapon image1 is holding and their eyes. If image1 does not have eyes or a head, then the only source of light must be from the weapon held by image1. image1 will be wearing armor that uses their color scheme, potential technological level, and potential elemental attributes. image1 will be very tired and battle-worn. They will be bruised, and their armor will be damaged. The expression must display a sense of renewed hope and stubborn persistence. Their eyes will be glowing with powerful and ethereal light that matches their color scheme and potential elemental attributes. There will be subtle flames and smoke from the eyes of image1 as well. The fire and smoke must use the color scheme of image1. They will be in an attack stance against the enemy and are poised to unleash their newly awakened power. If image1 is a child, they must not be injured in any way, and their armor must not be damaged. Their armor will be dirtied instead. Deeply analyze image1 and determine the type of weapon or weapons that best fit their potential technological level and potential elemental attributes. This weapon will be in the midst of awakening its true power. There will be a powerful and massive aura emerging from the weapon that matches the color scheme, potential technological level, and potential elemental attributes of image1. Around the aura will be a material effect that also matches the color scheme, visual personality, and potential elemental attributes of image1. Do not choose the most obvious weapon or weapons for image1, but make a selection that is truly unique to image1. The enemy will be a heavily shadowed version of image1. The enemy will be engulfed in a shadowy smoke that is a twisted version of the color scheme, visual personality, potential technological level, and potential elemental attributes of image1. The enemy will be a twisted version of image1. The shadowy smoke will also have a fractured appearance similar to a broken mirror. The enemy’s weapon will not have any aura, and the enemy will look shocked and scared of image1. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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Lor@Lor1393·
@PsychroVT They ruined one of my favourite franchises. I'm not over it.
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Pupperfish Pat@Pupperfishpat·
I honestly can't believe it took me this long to do this. As always, feel free to edit this as you see fit, and please have fun! It's time to... Get Pupperfish'd [Prompt Starts Here] Masterpiece-quality 16:9 aspect ratio image1 = primary character reference image2 = secondary character reference Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. If no image is provided, use image1 for all instructions involving image2. In a beautiful underwater scene, draw image1 and image2 as playful pupperfish. This will be drawn in a cute chibi anime style. If no image is provided for image2, then there must only be one pupperfish drawn. The scene will use the color scheme, visual personality, and energy of image1. This includes the sediment, the landscape, and if any other fishlife are present. Sunrays will be shining through the water to add a depth of color to the scene. If both image1 and image2 are provided, have the pupperfish take playful poses. If only image1 is provided, have the pupperfish take on a cheerful and cute pose. Deeply analyze image1. Determine the dog breed that best matches the visual personality and energy of image1. The breed must not be a crossbreed. Then determine the species of fish that best matches the visual personality and energy of image1. From this information, draw image1 as a pupperfish. This will be a combination of a puppy face and ears with the body of a fish. The dog breed chosen for image1 must be used, and it must be a puppy. The fish species chosen for image1 must be used for the body. There must not be any dog limbs in the image. The only dog features must be the face and ears. The body must be the fish. There must be a clean blend where the puppy head ends and the fish body begins. There must be no clothing on the pupperfish. Any clothing from image1 must be represented by markings that match the clothing or accessories of image1, but it must not be copied. Only key features will be allowed on the pupperfish. There must be no human features drawn on the pupperfish. Do not create hair for the pupperfish. Use the color scheme of image1 to create a bright and beautiful sheen for the fish scales of image1. Nor will there be color representing hair on the pupperfish. The pupperfish must be a representative of image1 and not a copy. The color scheme of image2 will be used for the entire pupperfish, including the head. Underneath image1, using a font that best matches image1, write the dog breed and fish species, and make up a fun scientific name for the pupperfish. Focus on making the scientific name silly. The text must be readable and include the translation of the scientific name. Deeply analyze image2. Determine the dog breed that best matches the visual personality and energy of image2. The breed must not be a crossbreed. Then determine the species of fish that best matches the visual personality and energy of image2. From this information, draw image2 as a pupperfish. This will be a combination of a puppy face and ears with the body of a fish. The dog breed chosen for image2 must be used, and it must be a puppy. The fish species chosen for image2 must be used for the body. There must not be any dog limbs in the image. The only dog features must be the face and ears. The body must be the fish. There must be a clean blend where the puppy head ends and the fish body begins. There must be no clothing on the pupperfish. Any clothing from image2 must be represented by markings that match the clothing or accessories of image2, but it must not be copied. Only key features will be allowed on the pupperfish. There must be no human features drawn on the pupperfish. Do not create hair for the pupperfish. Use the color scheme of image2 to create a bright and beautiful sheen for the fish scales of image2. Nor will there be color representing hair on the pupperfish. The pupperfish must be a representative of image2 and not a copy. The color scheme of image2 will be used for the entire pupperfish, including the head. Underneath image2, using a font that best matches image2, write the dog breed and fish species, and make up a fun scientific name for the pupperfish. Focus on making the scientific name silly. The text must be readable and include the translation of the scientific name. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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Lor@Lor1393·
@DavidoftheLight I have a far superior measurement of temperature. "Fking Baltic!" (too cold), Braw (perfect), and "Fking Roastin'!" (too hot).
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David of the Light
David of the Light@DavidoftheLight·
I speak to Europeans and non-Americans all the time. I have to convert between the 2 systems whenever we talk about the weather. I've noticed the Celsius scale is an extremely wide range of temperatures thrown into a scale between 0 and 35 while Fahrenheit does the same from 0 to 100 (representing a slightly larger range of temperatures). This is a hill I'll die on, Fahrenheit is superior to Celsius. Having a 0-100 scale to measure heat makes so much more sense than 0-35. I don't care when water freezes or boils, I care more about how cold/hot it's gonna be outside so I can plan accordingly. You can keep using Celsius in a laboratory or scientific setting or whatever, but for everyday use, Fahrenheit is so much better. Just because it's metric doesn't mean it's inherently better. Also metric is French. You really gonna govern your lives with something the French made? I'm not.
𝐓𝐡𝐞 𝐀𝐫𝐭 𝐨𝐟 𝐏𝐮𝐫𝐩𝐨𝐬𝐞 🇺🇸@creation247

Fahrenheit is superior to Celsius and I’m tired of pretending this is a debate. Fahrenheit feels like temperature was designed by an human being who walks outside, feels the air, and says, “Yeah, that makes sense.” Zero is freezing. 100 is brutally hot. 70 is comfortable. 80 is warm. The numbers feel like what they are describing. Celsius feels like it was designed by a committee of people who hate joy and want every conversation about the weather to sound like a chemistry lab. “It’s 22 degrees outside.” What does that even mean to a normal person? Am I wearing shorts? Am I grabbing a jacket? Nobody knows. You need a conversion chart and a government employee standing next to you explaining the vibes. Fahrenheit gives you range. That’s the point. It gives you more numbers for the temperatures human beings actually live in. You can feel the difference between 68, 72, 76, and 80. Those numbers matter. Fahrenheit lets you describe the world with more precision without having to break into decimals like a lunatic. And here’s the other thing... Celsius is connected to the metric cult energy that came out of the French Revolution. And the French Revolution was evil. Both of the Revolution were to rip out tradition, faith, monarchy, hierarchy, the Church, the calendar, the clock, and anything that reminded man he was not God. CELSIUS IS INHERENTLY EVIL So yes, Celsius may be useful if you’re boiling water in a lab. Congratulations. But Fahrenheit is for living LIFE because Fahrenheit is for walking outside and instantly knowing what kind of day you’re about to have. 100 means hot. 70 means beautiful. Zero means don’t go outside unless you have a death wish. That’s a real system.

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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: MINECRAFT CHAOS GENERATOR ⛏️💥💜💚 Today's prompt built by me and @Nodoka_Katana testing by @Exarchos Today’s Prompt of the Day turns your character reference image or character reference images into high-resolution Minecraft-style characters caught in blocky chaos. Type your chosen scene into the SCENE SELECTOR, or leave it on RANDOM FIGHT SCENE to throw them into mob fights, creeper disasters, mining ambushes, TNT pranks, redstone failures, village defense, and full-group Minecraft mayhem. Have fun with this one ⛏️ ............................PROMPT STARTS HERE............................ Use each attached character reference image as one individual character identity reference. SCENE SELECTOR: [Type your Minecraft scene here. Default: RANDOM FIGHT SCENE] Examples: * underground cavern mob fight * deep cave battle against zombies and skeletons * mining while hostile mobs sneak up from behind * torchlit tunnel creeper ambush * spider and skeleton fight inside an abandoned mineshaft * ravine battle near lava and ore veins * village defense at night * Nether fortress combat run * End stone ruin fight against End mobs * diamond cave showdown with multiple enemies * stronghold corridor battle * survival fight outside a base at dusk * TNT prank house explosion while others calmly build nearby * creeper photobomb ruins a group screenshot * creeper silently appears behind someone building * creeper hole repair disaster after an explosion * failed redstone machine launches everyone into the air * slime block bounce pad chaos * honey block sticky trap prank * accidental lava bucket house fire * water bucket flood inside the base * chicken invasion inside a newly built house * pig stampede through a village market * cow stuck on the roof of a starter house * sheep dyeing prank goes completely wrong * villager trading argument at the market * villager refuses to leave someone’s bed * iron golem misunderstands the situation * wolf pack overprotective chaos * cat steals the bed during a monster attack * boat traffic jam on an ice road * boat race down a mountain river * minecart rollercoaster goes off the rails * minecart tunnel jump-scare with mobs * elytra crash landing into a build site * elytra race through a village * fishing rod prank pulls someone into danger * failed parkour jump over lava * everyone panics over one baby zombie * skeleton archer ruins a peaceful picnic * spider drops from the ceiling during mining * Enderman steals an important block * accidentally staring at an Enderman * Enderman teleports into the worst possible place * phantom attack during an all-night building session * raid begins during a housewarming party * pillagers interrupt a peaceful village build * wandering trader blocks the doorway with llamas * llama spit fight gets out of control * snow golem prank turns into a snowball war * pumpkin disguise confusion during mob hunting * Nether portal opens in the wrong room * ghast fireball ruins a Nether bridge * piglin gold misunderstanding in the Nether * strider ride goes the wrong way across lava * accidental Warden noise panic in the Deep Dark * ancient city sneaking mission goes horribly wrong * suspicious pressure plate treasure room disaster * chest trap prank inside a starter base * building a starter house * peaceful village farming * redstone workshop session * boating across a river toward a new biome Use the typed SCENE SELECTOR as the main scene concept. If the SCENE SELECTOR is left as RANDOM, blank, or unspecified, randomly choose one of the combat-focused example scenes first. Prioritize fight scenes, enemy encounters, mob ambushes, survival combat, and action-heavy Minecraft situations when randomizing. Only choose a calmer non-combat Minecraft activity if the typed SCENE SELECTOR specifically asks for it. Adapt the environment, action, poses, props, camera, and mood to match the selected scene. Keep the scene clearly set inside the Minecraft universe. Do not ignore the SCENE SELECTOR. Do not default to a generic plain portrait unless the scene selector specifically asks for it. Create exactly the same number of main characters as the number of attached character reference images. If there is 1 attached character reference image, create a solo scene. If there are 2 attached character reference images, create a duo scene. If there are 3 or more attached character reference images, create a group scene. Use every attached character reference image as one separate individual character. Do not add extra main characters beyond the attached character reference images. Do not remove any attached character reference images from the scene. Do not duplicate, clone, mirror, copy, or slightly alter any attached reference character. Each referenced character must be clearly visible, individually readable, and visually distinct from the others. Character reference rules: - Preserve each attached character’s core identity through their hair colour, hairstyle, eye colour where possible, signature colour palette, outfit motifs, accessories, species traits, silhouette, and overall character vibe. - Convert each character into a Minecraft-style version of themselves while keeping them clearly recognizable as that specific character. - The final design must still clearly look like each attached character. - Do not redesign any attached character into a different person. - Do not merge characters together. Hard style rule: Preserve the visual identity of the attached references while transforming them into authentic Minecraft-style characters. The image must look like Minecraft: blocky geometry, cubic forms, voxel-based design, simple square faces, and true Minecraft world construction. Use a high-resolution Minecraft texture-pack look with sharper block surfaces, cleaner materials, smaller visible pixel texture scale, richer environment detail, and less coarse low-resolution pixelation. Keep everything clearly block-based and faithful to Minecraft’s original style. Do not turn the scene photorealistic. Do not smooth away the block shapes or make the characters look like ordinary anime or realistic humans. Scene concept: Create a 21:9 horizontal ultrawide cinematic illustration based on the scene written in the SCENE SELECTOR. Show the attached character or characters taking part in a Minecraft activity, with combat scenes and enemy encounters prioritized by default. The final image should feel adventurous, action-heavy, readable, comedic when appropriate, and instantly recognizable as Minecraft. If the randomizer is used, make the characters actively fighting off enemies, defending themselves, reacting to danger, or dealing with chaotic Minecraft disasters. Character transformation: Transform every attached reference character into a custom Minecraft version of themselves while preserving their original identity. Use each character’s colours, outfit motifs, accessories, and overall vibe as the foundation for their Minecraft skin design. Make each one feel like a custom Minecraft skin inspired by that specific character, not a generic Steve or Alex recolour. Funny / chaotic scene handling: If the selected scene is one of the funny, prank, or chaotic scenario options, make the visual storytelling instantly readable and comedic. Use clear cause-and-effect staging so the joke is obvious at a glance. Let different characters react differently: some can panic, some can try to fix the problem, some can cause the chaos, and some can remain weirdly calm or amused. Keep the tone playful, expressive, and story-driven rather than grim or realistic. If the selected scene involves a TNT prank house explosion, stage the scene as a humorous contrast between chaos and calm construction. One referenced character should be shown mischievously activating a Minecraft-style redstone detonator, lever, button, or TNT trigger. Another referenced character should be near their blocky Minecraft house as it explodes, reacting with shock, panic, crying, or dramatic distress in a playful cartoonish way. The remaining referenced characters should be nearby building a separate house together, calmly or cheerfully placing blocks, holding tools, carrying materials, or working around crafting tables, chests, ladders, scaffolding, furnaces, and stacked resources. Make the storytelling instantly readable: one area shows the TNT explosion, flying blocks, smoke, fire particles, and collapsing house pieces, while another area shows peaceful cooperative building. If the selected scene involves a creeper photobomb, show the referenced characters posing together as if taking a group screenshot or selfie while a Creeper sneaks into the frame behind them. Make the Creeper large enough and obvious enough for the joke to read immediately. Some characters may still be smiling or unaware, while at least one character may be reacting with alarm or noticing the danger too late. If the selected scene involves a failed redstone machine, show a broken or overloaded Minecraft redstone contraption launching the referenced characters into the air with explosive force, flying debris, smoke particles, redstone sparks, pistons, slime blocks, honey blocks, rails, levers, redstone torches, and scattered machine parts. Make the moment feel chaotic and funny rather than deadly. Every referenced character should be airborne or visibly affected by the launch in a clearly readable way. If the selected scene involves an accidental lava bucket house fire, show one referenced character in distress trying to save their burning house, one or more referenced characters trying to put out the fire with water buckets or block-breaking, and another referenced character optionally remaining calm, amused, or unhelpfully relaxed nearby. Use visible lava flow, spreading fire, smoke particles, and frantic Minecraft-style reactions while keeping the tone playful. If the selected scene involves an Enderman stealing an important block, make the missing block and the resulting problem visually obvious. One referenced character may be chasing the Enderman, one may be pointing or panicking, one may be trying to repair the damage, and another may be making the situation worse or holding the wrong block. Scene adaptation rules: If the selected scene is cave-based, use underground caverns, ore blocks, torches, stone, lava, rails, mineshafts, and hostile mobs where appropriate. If the selected scene is combat-focused, make the action dynamic but easy to read, with clear poses, visible weapons or tools, and obvious mob threats. Prioritize iconic Minecraft weapons and tools such as swords, pickaxes, bows, shields, or torches depending on the situation. If the selected scene includes enemies sneaking up, clearly show the danger in the background, side of the frame, or emerging from tunnels while the main characters react or fight back. If the selected scene is above ground, use recognizable Minecraft biomes, villages, forests, mountains, rivers, plains, ruins, Nether/End structures, or player-built bases depending on the selected scene. If the selected scene is peaceful because the user typed a peaceful activity, still keep the image story-rich and immersive. Composition and camera: Use a wide 21:9 horizontal ultrawide cinematic composition. Pull the camera back to show more of the full scene, including the characters, mobs, buildings, terrain, props, damage, and environmental storytelling. Prioritize the bigger picture and overall scene readability over close-up character detail. Keep every character visible, readable, and separated in silhouette, but do not frame the image like a tight portrait. For big groups, spread the characters naturally across the wider frame so the image feels spacious rather than cramped. Make the selected scene immediately understandable at a glance. Environment and mood: Build the environment around the selected Minecraft scene. Use iconic Minecraft world design: blocky caves, cubic trees, square clouds, voxel terrain, ore veins, torches, crafting tables, chests, furnaces, village structures, farms, biome-specific terrain, Nether architecture, End materials, redstone builds, houses, towers, or player bases depending on the selected scene. The image should feel adventurous, playful, high-energy, and story-driven. When randomizing, lean toward danger, tension, survival, and exciting action rather than passive standing around. Lighting and rendering: Use lighting that matches the selected scene. For cave scenes, use torchlight, glowing lava, moody underground shadows, and warm highlights. For combat scenes, use dramatic lighting that helps separate the characters, enemies, and environment clearly. For surface scenes, use bright daylight, sunset glow, moonlight, or other scene-appropriate Minecraft lighting. Render the image as polished, premium-quality Minecraft-style key art with clean block forms, crisp readable detail, strong atmosphere, and a high-resolution texture-pack feel with smaller visible pixel scale while remaining faithful to original Minecraft style. Quality and rendering: Polished, premium-quality stylized Minecraft illustration with crisp blocky forms, clean readable silhouettes, sharp high-resolution texture detail, strong action readability, and clear full-scene composition. Keep the strongest detail concentrated on the referenced characters, immediate action, mobs, props, and main environmental storytelling elements. Do not: - Do not ignore the SCENE SELECTOR. - Do not default to a generic portrait or unrelated setting unless the SCENE SELECTOR asks for it. - Do not treat RANDOM as a peaceful standing pose by default. - Do not skip combat priority when the scene is randomized. - Do not make the camera too close or portrait-focused. - Do not crop tightly around only one character. - Do not lose the bigger picture of the selected scene. - Do not create more or fewer main characters than the number of attached character reference images. - Do not add extra main characters who were not provided as attached character references. - Do not duplicate, clone, mirror, copy, or slightly alter any attached reference character. - Do not merge characters together. - Do not redesign the attached reference characters into different people. - Do not lose the Minecraft look. - Do not make the scene non-blocky, overly smooth, or photorealistic. - Do not replace the Minecraft art style with generic fantasy, anime, or realistic game art. - Do not make the background busier than the characters. - Do not make the composition crowded, flat, or hard to read. - Do not make the main subjects tiny, blurry, hidden, or unreadable. - Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. - Do not add unrelated modern props, random logos, or decorative motifs that do not belong in Minecraft. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #Minecraft #MinecraftStyle #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
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Pupperfish Pat
Pupperfish Pat@Pupperfishpat·
A while back, I made a prompt that included a family crest. I wanted a prompt focused on the crest above the fireplace. It's a bit on the simple side, but I hope you enjoy it. As per always, feel free to edit this as you see fit, and please have fun. The Family Crest [Prompt Starts Here] Masterpiece-quality 16:9 aspect ratio @image1 = primary character reference Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Deeply analyze @image1 and draw a family crest above a fireplace. The room will use the visual personality, color scheme, and possible technological level of @image1. The image will be a close-up of the family crest. The mantle’s material will use the visual personality, color scheme, and possible technological level of @image1. The colors used for the mantle’s material will be muted. The mantle will have a cloth that runs the length and drapes the front. The shape, color scheme, embroidery, and symbols will be determined by @image1. The colors used for the cloth will be darker. The crest will be the focus of the image. The crest will be made of a combination of wood, metal, and gems. The crest will be a shield-like shape determined by @image1. The crest will be weathered and worn, but it will show clear signs of love and care in spite of its age. Do not draw the character from @image1. The wood used in the crest will use the visual personality, color scheme, and vibe of @image1 to determine if the wood is a softwood or hardwood, the woodgrain, and level of polish. The metal used in the crest will use the visual personality, color scheme, and vibe of @image1 to determine what metal was used, the matte or shine, and the level of patina. The gems used in the crest will use the visual personality, color scheme, and vibe of @image1 to determine the gems used, how the gems were cut, and the clarity of the gems. There will be a variety of gems used. The crest will have equal segments that have symbols reflecting the spirit of @image1. The images will not repeat and must reflect the spirit and power that resides within @image1. The number of segments and their borders will be determined by the visual personality and energy of @image1. There will be a quote in Latin that borders the crest. Whether the quote borders the top, bottom, or runs along the center of the crest will be determined by @image1. Do not translate the quote. [Prompt Ends Here] Tonight's examples feature: Mr. @Smokiefox1988, Mr. @PlayAstronomica, Mr. @GrumpyWhiskers_, and Mr. @TheExCount. #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
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