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Lordsi VR
320 posts

Lordsi VR
@LordsiVR
Welcome to Lordsi VR 🫡 Business - [email protected]
United Kingdom Katılım Mayıs 2017
355 Takip Edilen1.6K Takipçiler

@Cooffee_empire @afoxdesign Valid crashout 😂
But if I have to review it in this heat…. I’m going to be swettting like crazy lol
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@GAMERTAGVR @RobSprance I came to accept us smaller vr creators won’t be getting support for this one 😂 your right, I think there focus is broader larger tech channels, then the community itself.
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I did plan to have VooDoo on the podcast to talk about his experience with Steam Frame, but he’s backed out of the episode. It seems using a Steam Frame headset at an event or in private game demos and then speaking about your experience versus being sent a dev kit that is under NDA, showing it and then talking like you’re about to drop a review is a bit much and potentially damaging even at VooDoos size. What I worry about is it looks like Valve only want tech channels to speak on the hardware knowing full well those guys are only going to pick up that headset for a review video, versus the long serving vr community who will use that hardware for it’s life cycle and create content for the software library essentially keeping it relevant, and yet the only communication I have ever seen from Valve to anyone in the vr community so far is ‘don’t do that’. Don’t get me wrong, business is business but the world seems pretty fucked when a company like Meta are more interested in hardcore vr creators than Valve.
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Valve can see us?
VoodooDE VR | XR Expert & Reviewer@VoodooDE_Gaming
A quick update: I’ve temporarily removed the Steam Frame image/video from my profile, as Valve asked me to take it down. Although I hadn't signed anything, I’m complying with Valve’s request regardless. A little spoiler: This thing is absolutely awesome! #steamframe
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@SadlyItsBradley Wait... there's 3, 3s in this image... does that mean half life 3 is on the way?
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“Initial Support for Steam Frame” finally pushed to the SteamOS manager/system daemon
Valve Deckard is truly eternal
gitlab.steamos.cloud/holo/steamos-m…

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Valve just quietly dropped some of the biggest Steam Frame details yet.
✅ UE5.8 now has native Steam Frame support
✅ Qualcomm officially listed it on their website
✅ Valve updated their developer docs with official VR targets
Full breakdown 👇
youtube.com/watch?v=p3Il_U…

YouTube

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@Devin_Santi Looks awesome!! Kind of reminds me of Mario sunshine a little 😅
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📣 Today, I’m excited to walk you through Unity’s NEW AI offering, Meta MCP Extensions, and agentic tools to demonstrate how we can 𝗕𝘂𝗶𝗹𝗱 𝗔 𝗙𝘂𝗹𝗹 𝗩𝗥/𝗩𝗥 𝗚𝗮𝗺𝗲 from start to finish using these AI tools in a practical way.
🎥 Full video available at: youtu.be/bWxIF903t_I
📌 Here’s what I’m covering today:
- Unity VR project setup (with OpenXR plugins)
- Installing the Unity AI Assistant and demos
- Configuring Unity MCP + Meta MCP Extensions
- Configuring Claude Code & MCPs
- Building a VR/MR Basketball Game with the Unity AI Assistant, Claude Agent, and external Claude Code CLI
- A lot of iteration with Claude Code + the Meta XR Simulator
💡Also, it’s been a while since I've posted a new video, and I’m genuinely excited to be back, especially with a topic like this that I know many devs have been waiting for.

YouTube
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First video back 👋
We take a deep dive into where VR is heading!! 👀 VR is About to Split in Two… (And It Changes Everything)
youtu.be/UqqkRHJiQTk

YouTube
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I used to be the person on the other side, dreaming of what Meta was up to. Now, being on the inside is a completely different experience. I get to see firsthand what we’re building for VR. Honestly, VR and what’s coming is incredibly exciting. I say this from the bottom of my heart. Keep building, keep shipping…the future looks incredibly bright!
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Lordsi VR retweetledi

@SadlyItsBradley This might be the coolest thing I have seen all year…. Time to try it out
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For those who missed it, there is a revival of the old DolphinVR emulator which allows you to play GameCube and Wii games in full Immersive like this
Outside of improvements of that comes from being brought to modernity — This one is thankfully being built with OpenXR
Rafael Torres ᯅ@mundoxrbrasil
Tested some games on Dolphin VR and it was amazing! 🤩 KRVR+Dolphin XR
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Lordsi VR retweetledi

@GAMERTAGVR @boztank Honestly they should just keep it as a playable VR App 😅 the problem came from baking it into OS, UI, Stores. As an app it would be fun, no reason it can’t be for VR and mobile. Look at Roblox or even Rec Room, it works great at both.
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During @boztank AMA on Insta, Horizon Worlds isn’t shutting down on June 15th. It will reverse back into being an app (uninstall if you wish) & existing worlds/games built on the Horizon Unity engine are still playable in VR.
This a win.
The Horizon community keep their app and anyone not interested can carry on without it. This is how it should have always been. A choice 👍
𝙂𝘼𝙈𝙀𝙍𝙏𝘼𝙂 𝙑𝙍@GAMERTAGVR
🎉
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