Luna Rood moved: @[email protected]

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Luna Rood moved: @lunarood@mastodon.gamedev.place

Luna Rood moved: @[email protected]

@LucaRood

This account is inactive. Find me at https://t.co/z0vy4GFWsg

Amsterdam, The Netherlands Katılım Temmuz 2018
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Luna Rood moved: @lunarood@mastodon.gamedev.place
I stopped posting here ages ago, but never announced my departure. What better time than with a new UDON release!? 🍜 So... This is the last update I post here. Find the new release and some personal notes linked below (and follow there for updates) @lunarood/113318470880061994" target="_blank" rel="nofollow noopener">mastodon.gamedev.place/@lunarood/1133…
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Luna Rood moved: @lunarood@mastodon.gamedev.place
Due to unforeseen circumstances, I've been unable to update UDON in time for the Blender 4.0 release, so if you rely on UDON, you'll have to stick with 3.6 for a bit longer. I'll release a compatibility update as soon as possible. I apologise for the inconvenience. #UDON #b3d
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@ChristophSchadl Heck yeah! You're the second person I see mention Bifrost this year. Looking forward to seeing how far it goes! Maya tends to be hugely underrepresented during Nodevember. Over all previous Nodevember editions combined, there have been fewer than 10 entries tagged Maya in total.
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Luna Rood moved: @[email protected] retweetledi
Nodevember
Nodevember@Nodevember·
It's #Nodevember time, and the prompts are here! 🎉 No matter your skill level or which procedural software you use, enjoy this month to hone your skills and show off your art 😍 Check out nodevember.io for more info. #Nodevember2023
Nodevember tweet media
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Luna Rood moved: @[email protected] retweetledi
Nodevember
Nodevember@Nodevember·
Some updates on our social media presence: - We changed our account handle here to @Nodevember (from NodevemberIO). - We launched an official presence on Mastodon: @Nodevember" target="_blank" rel="nofollow noopener">graphics.social/@Nodevember And as always, you can find our official channels on our website: nodevember.io
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@romboutv @SinnersSAW It doesn't lift the restriction. A dependency cycle doesn't only happen with direct relationships. As long as you get back to the same bone at some point while following dependencies, there's a cycle. In your example the cycle would just be a bit longer.
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@TheFcknUnicorn @josu12639 Definitely! It's still worth pointing out that it is possible to create the textures procedurally with shader nodes, but you'll still need painting to distribute the different skin textures over the model. It's also way more complex than using scanned or painted textures.
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TheFckinUnicorn
TheFckinUnicorn@TheFcknUnicorn·
@josu12639 @LucaRood Also as Luca said, skin has a lot of properties. The shader only does the *shading* part. Self explanatory. But the shader needs textures to tell it what and how to shade. You can find pre-made textures online, for free and for sale.
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@josu12639 @TheFcknUnicorn You can look for tutorials on YouTube. There are lots of videos there on skin texturing. And if it's in your price range, it might be worth checking out @khtrammell's Human course, as it's highly regarded in the community (though I've not followed the course myself).
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@josu12639 @TheFcknUnicorn I wouldn't treat shader nodes as a Substance Painter alternative, it's more like Substance Designer. If you want something like Substance Painter, look into texture painting in Blender. As for skin, I wouldn't do it entirely procedurally, but rather combine it with painting.
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@openvisualfx Yes, currently UDON is required for the nodes to work. Though I do have plans to implement ways for the custom nodes to work without UDON, to make it easier to use on render farms, as well as sharing nodes with people who don't have UDON. But that will come in a future release.
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Sean Kennedy
Sean Kennedy@openvisualfx·
@LucaRood Did I read correctly in the notes that the nodes only work on machines that also have UDON installed as an add-on?
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Luna Rood moved: @lunarood@mastodon.gamedev.place
@TheFcknUnicorn You don't have to remove the old version. Just make sure to restart Blender after installing the new one (#updating-process" target="_blank" rel="nofollow noopener">udon.lucarood.com/installation#u…). Removing UDON does not remove your nodes, unless you changed your library path to be inside the UDON addon directory (#library-directory" target="_blank" rel="nofollow noopener">udon.lucarood.com/appendix/prefe…).
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TheFckinUnicorn
TheFckinUnicorn@TheFcknUnicorn·
@LucaRood Do I need to remove old version before installing this one? Will the saved nodes get nuked if I remove the old version?
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Luna Rood moved: @lunarood@mastodon.gamedev.place
Since I don't think it was clear, I just want to clarify that there is absolutely nothing wrong with the Damped Track constraint. The issue here is using *any* constraint to constrain a bone to one of its children.
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