Lucas Knepper

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Lucas Knepper

Lucas Knepper

@LucasTom21

20 | he/him | 🏳️‍🌈

Hamburg, Deutschland Katılım Ocak 2015
156 Takip Edilen178 Takipçiler
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Lucas Knepper
Lucas Knepper@LucasTom21·
I finally finished a project that's been in the works for many months now. I'm proud to present 'The Diplomat', an original creature concept realised in #b3d and #substancepainter.
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Curtis Holt ☄️
Curtis Holt ☄️@curtisjamesholt·
Alberto Petronio generously gave me a copy of their geo nodes spaceship generator to play with, so I created a test ship for my virtual studio environment. Made a few personal modifications to the result. The generator is on Blender Market: 👏 blendermarket.com/products/space… #b3d
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Owen
Owen@Owen_fgc·
@LucasTom21 Yo! At our old school? That's dope though! Good luck with it!
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Lucas Knepper
Lucas Knepper@LucasTom21·
You only really realise the leaps of progress #b3d has made over the years, when you're forced to use an older version. I'm trying to teach blender at my old school and might have to teach in 2.79, due to the age of the school's machines.
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Alex H
Alex H@geccoxyz·
The German Community Meetup @BlenderConf was amazing. Thank you all so much for joining! #b3d #bcon
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Today’s #BeyondFast GeForce RTX 4090 Partner Spotlight: @AORUSOfficial Key Features: ⚫ WINDFORCE Cooling ⚫ RGB Halo triple-ring lights ⚫ LCD Edge View Want your chance to win this card? 1. RT this post 2. Reply with #BeyondFast
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Lucas Knepper
Lucas Knepper@LucasTom21·
@zuggamasta Add some simple motion blur to the floaters and they'll turn into exciting anime speed lines for viewport.
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Jacques Lucke
Jacques Lucke@JacquesLucke·
A geometry preview in the 3D viewport for #GeometryNodes is finally in reach! #b3d #devfund (Some details are still being worked out, but it's already super useful.)
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Our First #BeyondFast Card Spotlight: GeForce RTX 4090 Founders Edition ⚫ 3rd Gen RTX & RT Cores ⚫ 4th Gen Tensor Cores (2x AI Perf) ⚫ Superfast G6X memory Want your chance to win this card? RT + Reply with the first game you would crank to max settings (use #BeyondFast!)
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Lucas Knepper
Lucas Knepper@LucasTom21·
While playing around with @tman_art's amazing method/hack to achieve iterative behaviour in #geometrynodes, I made a happy mistake and ended up with this swirly goodness. Thought I'd share. This method has so much potential! #b3d
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Lucas Knepper
Lucas Knepper@LucasTom21·
@RyanYounglove @SirWrender To be clear, UE’s real-time rendering capabilities which you need for virtual environments/production far exceed those of Blender (not to bash on Eevee, blender’s real-time renderer, but UE5 is insanely powerful). But for creating from scratch, blender is still the better option.
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Ry Guy
Ry Guy@RyanYounglove·
@SirWrender I know Unreal is great for creating Virtual Environments which I’m interested in doing as well for filmmaking but blender is also just as capable?
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Ry Guy
Ry Guy@RyanYounglove·
So @SirWrender do you think it would be better to learn Blender( or any 3D program) first over learning Unreal Engine? Really want to dive into one of them but don’t know what’s the better option.
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L u c i a n o
L u c i a n o@lucianomunoz_·
Does anyone have any ideas on how to finance a shortfilm?
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Blender Conference 🔶
Blender Conference 🔶@BlenderConf·
Save the date: Blender Conference will be back on 27-28-29 October! We will celebrate 20 years of Free and Open Source Blender at the beautiful 18th century neo-classical Felix Meritis in the heart of Amsterdam. Ticket sale and call for presentations starts in June. #b3d #bcon22
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Lucas Knepper
Lucas Knepper@LucasTom21·
Basically I'm looking for geometry-fields. I'm fairly certain it would also be possible with loops in geo nodes. Is there a chance the latter will be available to play with soon, @JacquesLucke?
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Lucas Knepper
Lucas Knepper@LucasTom21·
working on a #geometrynodes bookshelf right now. I made a seperate node tree generating stacks of books and invoked it in the shelf-tree, but I can't figure out how to make the stacks generate individually across the instances to give them different heights/seeds. any ideas? #b3d
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