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Wren

Wren

@SirWrender

VFX artist, Engineer, YouTube host https://t.co/sGehFCbski https://t.co/gsQKEwx33r

Los Angeles Katılım Haziran 2009
905 Takip Edilen99.5K Takipçiler
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Wren
Wren@SirWrender·
look at this satisfying perfect fit 🤤
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sluj
sluj@smashdirt·
y'all are not paying enough attention to this technology right now
Plasmanode@plasma_node

So this company 4vd.ai created animated gaussian splats. Hyper realistic. Meanwhile Nvidia is giving us AI slop filter DLSS

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4DV.ai
4DV.ai@4DV_ai·
Check out our collaboration with Corridor Crew on 4D Gaussian Splatting: youtu.be/X8yRlA7jqEQ?si… Huge thanks to @SirWrender and the entire @CorridorDigital team for making this happen. It’s easily one of the best explainer videos on Gaussian Splatting we’ve seen. Also check out our website at 4dv.ai. From jazz performances, to the first wedding ever captured in 4D, to a cute little cat, to a REAL rocket launch, we’re constantly pushing the boundaries of what 4D capture can be and bringing 4D creation to everyone. We believe 4D content is the new, and ultimately the most powerful form of visual media. Unlocking it means solving the entire pipeline end to end. That’s what we’re building at 4DV.ai: a full-stack toolkit for 4D content creation. Beyond the specialized 4D representations for data processing discussed in the video, we’re also building mobile capture systems with PTZ camera rigs, non-linear 4D editing tools, and playback and distribution workflows across the web, Unity, Blender, UE5, Houdini, and other platforms. More to come soon. Stay tuned.
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Wren
Wren@SirWrender·
@rms80 This is literally just a resolution problem. If you zoom in on a photo you see square blocks. With 3DGS you see little fuzzy shards. If you have a higher resolution scan, you get more detail. Those "criss-cross patterns" are literally individual gaussians, like pixels.
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Ryan Schmidt
Ryan Schmidt@rms80·
gaussian splats scenes look amazing at a distance and dissolve into nothingness up close. Would be gr8 if some graphics researchers would invent a way to do better...IMO this is not really usable as a 'snapshot of reality' if you can only 'explore' it from far away...
Ryan Schmidt tweet mediaRyan Schmidt tweet mediaRyan Schmidt tweet media
Will Eastcott@willeastcott

There has never been a better time to preserve our history. Gaussian splats are effectively immersive photographs - a snapshot of reality, preserved forever to explore. 🏛️✨ @PlayCanvas SuperSplat lets you walk through historical monuments in your browser as if you were actually there. 🧵

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Wren
Wren@SirWrender·
@DinoMFX @ace5c4d Yup!!! DWAB is where it's at!!! unless you use Nuke for compositing then use DWAA
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Dino Muhić
Dino Muhić@DinoMFX·
@ace5c4d They don't really. EXR DWAA/B is smaller than a PNG. If you compare lossless then yeah but they are floating point while a PNG can only go up to 16bit, so it's a bit apples vs oranges
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Wren
Wren@SirWrender·
@stefceretti Ok yeah I didn't consider that. Good point
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Stephane Ceretti
Stephane Ceretti@stefceretti·
@SirWrender The issue here is that as soon as someone says “no green screen was used” film twitter shifts to “no green screen so it’s gonna be peak and practical”, and it shifts the conversation towards cgi “hate” rather than all the things everybody did right no matter what tools they used.
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Stephane Ceretti
Stephane Ceretti@stefceretti·
@SirWrender In my opinion it should not even be an argument. Just don’t even talk about if you used a blue screen, a black screen, a green screen. It does not matter. Just talk about how cool the sets and puppets were, how that helped acting and lighting and how well VFX integrated with it.
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Wren
Wren@SirWrender·
@stefceretti Honestly yeah, this is the best take. I agree.
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Christopher Miller
Christopher Miller@chrizmillr·
Some clarification here: "no green screen" doesn’t mean "no VFX”. There were, in fact, thousands of VFX shots in the film (2018!) Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship - but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc. When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.
Christopher Miller tweet media
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Wren
Wren@SirWrender·
@jfcr0 @zenithquinn @CorridorDigital Both? Like, we made a TON of render examples and also worked with our audience for more renders. Like it's not a scraped dataset, but a curated one.
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Quinn
Quinn@zenithquinn·
Impressive work from @CorridorDigital, Niko vibe coded the best one click green screen tool in the industry. Handles transparency through liquids, opaque material, demixes colour that was affected by the green. All trained on 400gb dataset. And open sourced!
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Noah
Noah@NoahThatsWack·
@MagnumVD_ @CorridorDigital Yeah so I don’t think this is real. Pretty sure that’s from the sodium vapor light video.
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MagnumVD
MagnumVD@MagnumVD_·
I haven't seen anybody else talk about this, so I'll just put it out: Niko Pueringer from @CorridorDigital published a model for green screen alpha and foreground color estimation: github.com/nikopueringer/… It's extremely Vram hungry (23.7GB), but the quality is definitely there:
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Wren
Wren@SirWrender·
@jfcr0 @zenithquinn @CorridorDigital we made the dataset ourselves from renders. We needed perfect alpha mattes for this to work, so renders were the way to go.
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Juan Felipe
Juan Felipe@jfcr0·
@zenithquinn @CorridorDigital You're saying the best one click green screen tool in the industry would not have been possible for the 400gb data set of stolen information and not Niko's vibe coding?
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Hollywood Horror Museum
Hollywood Horror Museum@horrormuseum·
THE WIZARD OF SPEED AND TIME 1979 This incredibly impressive short film was shown on Wonderful World of Disney, and 10 years later turned into a feature. It just goes to show what a little money and a lot of talent can do!
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Angry Tom
Angry Tom@AngryTomtweets·
Seedance 2.0 is basically a VFX studio in your pocket
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Wren
Wren@SirWrender·
@NatalieGRoman Oh I know it :( But this is where the Gaussian Splat community is...
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nat【ナト】
nat【ナト】@NatalieGRoman·
@SirWrender Wren why are you back here on Twitter This is not a place of honor
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Wren
Wren@SirWrender·
Oh we talking 4D gaussian splats? @4DV_ai
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