Lumpy Oats | Wishlist Anticitizen Red

539 posts

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Lumpy Oats | Wishlist Anticitizen Red

Lumpy Oats | Wishlist Anticitizen Red

@LumpyOats1

Developer of Anticitizen Red with the rest of the lads Wishlist here: https://t.co/glGOVXWWzE

Australia Katılım Nisan 2021
195 Takip Edilen1.1K Takipçiler
Lumpy Oats | Wishlist Anticitizen Red retweetledi
BrutalZlim
BrutalZlim@BrutalZlim·
One week left for the worlds most BRUTAL video game showcase! Brutal Indies Unleashed goes live on the 12th! 👇
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Lumpy Oats | Wishlist Anticitizen Red retweetledi
BrutalZlim
BrutalZlim@BrutalZlim·
BRUTAL INDIES UNLEASHED 65 Games | announcements | exclusives | surprises! Steam event | 160 games | sales | demos | wishlist worthy! LETS FREAKING GO!
BrutalZlim tweet media
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Lumpy Oats | Wishlist Anticitizen Red
@Arton_Project @sean_gause To do that I would export each hand mesh seperately (and have the arm cut off past the wrist or wherever your hand mesh starts) and then attach it to a bone and then set visibility on and off in sequencer or bp (if that makes sense but U need more just DM)
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Artyfon | Project Apple dev spot
Artyfon | Project Apple dev spot@Arton_Project·
@LumpyOats1 @sean_gause I'm basically looking at how to turn on and off certain meshes during animation keyframing for a 3D model. I can do that fairly easily in Blender, but when I bring it over to Unreal, all the meshes get switched on. I'll have a look into your way, thanks for letting me know.
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Sean // Hear Tell of Hauntings🥀
90% of gamedev: > I want to add something that's very common in games > look up tutorial on google > It seems I'm the only person on earth who has ever attempted to do this before
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Lumpy Oats | Wishlist Anticitizen Red
@Arton_Project @sean_gause If you're asking how to change 2D elements (like the faces in mega man legends) you can use material parameters connected to a lerp in the material that you can then call in the character blueprint or sequencer. It's what I'm doing for my projects :)
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Artyfon | Project Apple dev spot
Artyfon | Project Apple dev spot@Arton_Project·
@sean_gause I've been wanting to learn how to swap facial expression and hand gesture meshes with others on the fly, which seems to be a super common thing in many Japanese games, I can do it in Blender, but no clue how to carry it over to UE5, can't seem to find any guides for it either...
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Lumpy Oats | Wishlist Anticitizen Red retweetledi
Queebly Software | ANTICITIZEN: RED
Stoked to be a part of the @FrostyGamesFest showcase! We’ve got cool new stuff to show off and can’t wait to see what all the other heaps sick aussie games! June 8th at 9am AEST, chuck it in your calendar
Queebly Software | ANTICITIZEN: RED tweet media
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Slom
Slom@BigSlom·
@LumpyOats1 I remember when I started high school they dragged my whole year into the gym to teach us how to slowmo dive
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