M. Hossein Mojtahedi
788 posts

M. Hossein Mojtahedi
@MHM5000
Some guy with a lot of passion for science, sci-fi, startups, web development, artificial intelligence, astronomy, physics and math.
Katılım Haziran 2008
939 Takip Edilen152 Takipçiler

Just leaked 110+ plug-and-play n8n templates that multiple industries are paying me $10K+ for.
Your weekend project: Pick any industry, copy-paste a workflow, start printing money.
The vault includes:
- Real estate lead machines (sold to 2 companies)
- Automotive inventory bots
- YouTube-to-TikTok content farms
- E-commerce customer journey automations
- SDR agents that close without you
- Healthcare patient follow-ups
- Legal document processors
- Social media engagement bots
From study agents (because fuck school) to manufacturing systems - every industry that prints money is covered.
The difference: These aren't broken templates with outdated nodes. They're battle-tested, profitable, and actually work in 2025.
Half sold for serious cash. Half are experiments that became goldmines. All are ready to deploy.
Follow, RT + Comment "vault" and I'll drop the entire collection before my accountant kills me for giving away the farm.
(Sorry to every consultant charging $10K for basic automations)
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@elonmusk @realDonaldTrump what did they do to you? who's They? who did they hurt?
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I regret some of my posts about President @realDonaldTrump last week. They went too far.
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@james_almeida Render time isn't the bottleneck here - all the other aspects of making the movie take much longer. So spending time and money improving the render process would be a waste of resources they could use better elsewhere.
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Pixar doesn't use GPUs (much).
Their render farm compute is mostly CPUs with a ton of cores + memory, using AVX-512 and SSE 4.2 optimizations when appropriate to optimize render time.
Why?
GPU render compute doesn't speed things up as much as you might expect. Yes, in certain instances, you can get a 3-4x benefit, however you have to fit all the polys in GPU memory. Paging back out to system RAM brings you back down to CPU speeds.
Scenes can often contain > 150,000,000 polys. Only very recently have gpu memory sizes gotten big enough to be "worth it" over CPU rendering, and even then, it's often less flexible/tolerant of mixing older architectures in the cluster.

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@join_luzz @_nightsweekends @_buildspace @FarzaTV hire from iran remotely. but not cheaply.
tons of untapped potential
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wanna get humbled? (jk im nice)
drop ur idea and get honest feedback :)
cc: @_buildspace @_nightsweekends

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Company names be like:
Thing
Thingly
Thingsy
Thingify
Thingwise
What else? 😅
#buildinpublic
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