Michał Stankiewicz | Last Qubit

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Michał Stankiewicz | Last Qubit

Michał Stankiewicz | Last Qubit

@MStanki2

Indie & console porting dev. Adapting games to run on a handheld toasters. Yes, it will run on Switch!

Poland, Warsaw Katılım Eylül 2014
49 Takip Edilen102 Takipçiler
IGN
IGN@IGN·
Chuck Norris, the famed martial arts actor best known for roles in Walker: Texas Ranger, The Delta Force, The Expendables, and Sidekicks, has died at the age of 86. For more: bit.ly/4bTQ5qN
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twituje1
twituje1@twituje14·
@sjanus_pl ciekawe, że można uzyskać pozwolenie jednej organizacji, a zaśmiecić cały kosmos
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Szymon Janus
Szymon Janus@sjanus_pl·
Po fazie wyparcia szybko przeszliśmy do nowego wyścigu kosmicznego. SpaceX złożyło do FCC (amerykańska agencja nadzoru) wniosek o możliwość umieszczenia w kosmosie do 1.000.000 satelitów opisywanych jako "solar-powered orbital data centers". Starcloud, powiązany z nVidią, złożył wniosek do FCC o zgodę do 88.000 satelitów. Blue Origin, który jeszcze 2 tygodnie temu złożył protest do FCC w sprawie wniosku SpaceX, wczoraj złożył własny wniosek o konstelację do 51.600 satelitów. Czekamy jeszcze na Google, który planuje testować dwa prototypy w kosmosie w 2027. Chińskie ogłoszenie to też pewnie kwestia czasu.
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Michał Stankiewicz | Last Qubit
@BrianMarti42502 @jogamedev Dunno how it works in your country, but in Poland it's definitely around 50% taken from Steam share + taxes as JO said, not even including the publisher share if you have one. Lots of divisions before the rest of the money gets to the developer 💀
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Jo
Jo@jogamedev·
Here's an example of how much money a game dev actually pockets after earning $100,000 of Gross Revenue on Steam: - ~18% (returns, chargebacks, taxes) = $82,000 - 30% (Steam's platform cut) = $57,400 - 0% (if you self-publish) - 15.3% (U.S. Self Employment Tax) = $48,617 - $4,377 (Federal income tax) = $44,270 - ~$0-$3,800 (State income tax) = ~$40,400 So you could pocket about $40,000, but don't be discouraged. $100k gross sounds like a lot but it's only 5,000 copies sold at $20. This is attainable, but it's also why it's important to keep your development timeline short. x.com/jogamedev/stat… Disclaimer: This is a rough simplified example for a US solo dev self-publishing as a sole proprietor with minimal other expenses. Actual results vary a lot by your location, business structure, deductions, filing status, etc. This is not tax or financial advice — talk to a CPA.
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Thomas Brush
Thomas Brush@thomasbrushdev·
Should I default to 1080p for most players for Twisted Tower (allowing them to play at 4k if they want in the options)? The game runs buttery smooth at 1080p, and 2k. But some beta testers are playing it at 4k and they really shouldn't be. It's chugging for them but they don't know to reduce the resolution
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Michał Stankiewicz | Last Qubit
@PawRze Dla mnie nadal lepsze, jak sobie lizną programowania i zrobią projekt do szuflady niż jakby mieli oglądać po raz 97 całość Friendsów 🙃 Część może nawet zachęci, żeby wejść w temat głębiej.
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PawelRz
PawelRz@PawRze·
90% rzeczy robionych na #ClaudeCode czy #Codex jest bezwartościowe.... jest to zamiennik scrollowania instagrama czy binge watching Netflixa Nie będę wspominał o tworzeniu filmików, obrazków, stron, contentu i miliardzie innych rzeczy. Wszystko to nie ma żadnej wartości i zabiera tylko drogocenny czas. Między innymi na to firmy #AI przepalają miliardy $ a ludziom wydaje się, że tworzą coś wartościowego.
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Michał Stankiewicz | Last Qubit
@soupsxup @mrcaleidon Lots of people do this mistake, we've created Paint by Cubes with similar results on Steam😆 Wishing for you to at least get back the 100$ investment and to go to a next cool project in an easier to market genre! ♥️
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Rittam Kashyap | DEMO OUT!!
@mrcaleidon My initial goal was to make a game i like i put it out there, and i guess make the steam fee back ( done most of this and can hopefully squeez the last one out after launch ) we'll see about what I make next.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Dune II (Westwood Studios) was released in 1992, and it cannot be overstated how much this game impacted, changed, and popularized RTS games. It felt like the floodgates opened after it paved the way for an entire genre. Yes, there were others before it, but in terms of depth, playability, graphics, cutscenes, three different (and playable) factions, and digitized speech, it was unbelievably awesome. I can only name a handful of games that captured me the way Dune II did - it was a rare gem. Controlling units individually feels tedious from today’s perspective, but it never bothered me back then. I guess you can’t miss what you don’t expect. Instead, I was totally hooked - not just on the game's concept, but also on how it was presented. For 1992, the graphics (for a strategy game) were impressive, the cutscenes had that Cinemaware quality, and the music and digitized speech added to the "I am right in the middle of this" vibe. Of course, I started with Atreides, but over time I - and probably you too - switched to the "dark side" and played Harkonnen and Ordos. The Harkonnen Devastator (epic name) was so badass. I know that Dune 2000 was released years later but I never felt it was a worthy sequel. A real Dune III would be a dream come true...
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Michał Stankiewicz | Last Qubit
So far nothing, but Atari acquired the license to original Transport Tycoon to earn money from it sales (and maybe do something with the IP, but probably not?), Steam already adjusted licensing and at least there you'll now need to buy the old game, openTTD will probably be bundled with it (it is bundled, but the OpenTTD Steam page is down on my side). In general the community hopes they won't go for Open TTD and try to take it down in any way, but it still heavily relies on the Transport Tycoon looks, mechanics etc so we'll see how it goes.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
A glitch in the Matrix, all games after the year 2000 are wiped off the earth and you can only play one pre-2000 era game for the rest of your life. Which do you pick? I'd go with Civilization (1991).
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Mr. R.
Mr. R.@llc_ifc·
@exQUIZitely Come on, where is TTD? At least Open TTD exists
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Michał Stankiewicz | Last Qubit
@leekemp @exQUIZitely Yup, I'd say it was the first real "RTS". Before there was for example Herzog Zwei, but Dune 2 was the one that polished the general concept and defined gameplay that would be expanded on in lots of future RTS games
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Michał Stankiewicz | Last Qubit
@caseyyano I really try to enter each Steam Fest with a mindset to test like at least 20-30 demos from the genre I like playing and creating. So many fresh and new ideas from other devs one can learn from! 💙
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Casey Yano
Casey Yano@caseyyano·
People who make video games should play video games! We were so busy during launch week, I only played 46 hours of games in the last two weeks :(. Well, this excludes Smash.
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Michał Stankiewicz | Last Qubit
@J_Lee_Design Wouldn't say UE is more user-friendly or has more tutorials/docs. They're really great in Unity as well. But indeed the built-in rendering options and stuff like lighting quality are way worse in Unity, recently they even confirmed that they stopped trying and moved 100% to URP
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