MacrowCk

293 posts

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MacrowCk

MacrowCk

@MacrowCk

me pelo por monea'

Chile Katılım Ocak 2014
84 Takip Edilen55 Takipçiler
MacrowCk
MacrowCk@MacrowCk·
@tja_vi @ARCRaidersGame Bro, last week they released some patch notes, which apparently you didn't see or didn't understand, where they say that they are already implementing the new anti-cheat.
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ARC Raiders
ARC Raiders@ARCRaidersGame·
Attention, Raiders! 1.30.0 is out now, bringing new Leviathan Set colour variants, refreshed trades from Ermal, and adjustments to Expedition Vault pricing to encourage more trading. 📸 Seaside Snaps entries are now closed. Thanks to everyone who submitted their holiday shots from Riven Tides. Winners will be announced soon! We're also actively investigating Xbox crashes and PC FPS issues reported since 1.29.0 and will keep you updated on our progress. Restart your client to download and head to the shuttles! Read the full notes: arcraiders.com/news/store-upd…
ARC Raiders tweet media
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MacrowCk
MacrowCk@MacrowCk·
@yddsy14163 It’s for medium and small ARCs. Obviously, it doesn’t compare to the 'purple.' It’s like trying to compare a Bobcat to a Stitcher.
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MacrowCk
MacrowCk@MacrowCk·
@yddsy14163 I mean in terms of material cost, not money. And yes, it makes complete sense for it to have a little less damage and be different from reloading, it doesn’t have a chamber or magazine, it’s just 1 slot, and don’t forget that it’s 'blue tier.' It’s not meant for killing queens xd
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ARC Raiders
ARC Raiders@ARCRaidersGame·
💥 Nothing makes you feel safer than an explosive payload at your hip. Blueprints for Tian Wen’s latest experimental prototype have hit the Rust Belt! Meet the Rascal, a quirky pocket Launcher that packs a punch. While it’s slower to reload, and a bit unpredictable on the aim, the Rascal is a handy anti-ARC weapon for those who need extra firepower in a pinch!
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CoffeeVert
CoffeeVert@suxfee·
@ARCRaidersGame on my mothers life this is the worst update u guys have ever dropped. trader is useless, new gun is a shitty worse hullcracker. fps is now capped to 90 for the new anti cheat.
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MacrowCk
MacrowCk@MacrowCk·
@borftron3000 @ARCRaidersGame Bro, it's the complete opposite, you've been making complaint after complaint, but something tells me you didn't understand the patch xD ARCs detect you less inside smoke and bushes.
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Borftron
Borftron@borftron3000·
@ARCRaidersGame You've made it so the rocketeer now fires 6 rockets in a row and all of the ARC can spot you easier through the bushes and smoke... Who asked for this? ARC already sucks to fight.
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ARC Raiders
ARC Raiders@ARCRaidersGame·
📡 Attention Raiders! There’s a new Trader in town, an envoy from a group of nomadic surface dwellers has set up in Speranza to trade on behalf of his tribe. Ermal brings with him a series of unique weekly rotating rewards, but they don’t come cheap - he wants your gear, as well as specific items from Topside. Check out the latest dev diary to get caught up, and learn more in the latest blog: arcraiders.com/news/meet-the-…
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MacrowCk
MacrowCk@MacrowCk·
@_Danny__S @ARCRaidersGame I suppose you read what the previous expedition was like? It wasn't about money, it was about causing harm. Your money is worth nothing lol
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Danny.S.
Danny.S.@_Danny__S·
@ARCRaidersGame Anyone know where the missing skill points are? I had over 12m in coins and no points received on the PS5?
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ARC Raiders
ARC Raiders@ARCRaidersGame·
A mysterious merchant has been spotted scoping out his pitch, opening up new ways for Raiders to trade high-value loot for exclusive rewards. Why not pay him a visit? Live update 1.29 lands tomorrow with a new Trader, fresh cosmetics, and more.
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Michael Frew
Michael Frew@Mikewithahemi·
@kazualvibes @ArcRaiderAlerts I got 300 hrs in the game, there's nothing to do in the game but the same shit since day one, half ass updates adding nothing to keep people on the game, “it's literally the same game” is the fucking problem, update after update to add nothing significant to the game what so ever
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ARC Raiders Alerts
ARC Raiders Alerts@ArcRaiderAlerts·
No, ARC Raiders is not dead by any means. Maintaining nearly 70,000 concurrent players on Steam 7 months after release is impressive, especially following the announcement of only two major updates per year. For comparison, look at Battlefield 6’s player count after its latest season launch, and that was the best-selling game of 2025. ARC Raiders is still king, and there's no doubt about that. 2 major updates a year doesn't mean the game won't receive any new content until October. For instance, we’re getting a new Trader next week. I believe Embark will continue adding smaller updates from time to time to keep players engaged.
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MacrowCk
MacrowCk@MacrowCk·
@SkateNSkull @ARCRaidersGame Little brother, I suppose that if you know how to write, you know how to read? xd it literally says that the monthly updates remain and the big patches are 2 per year.
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SNS
SNS@SkateNSkull·
@ARCRaidersGame At least when you decide to do 6 months updates, Do bi-weekly updates contain new items or matchmaking options. Or something simple that the game doesn’t need to change to accommodate the new change. It hard to keep players playing this game for 6 months without any updates
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
one comment with 0 likes (not hidden) will receive 5 Unheard editions. in 24 hours - touchdown
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Sweetie Fox 🦊
Sweetie Fox 🦊@swfx_waifu·
oh didnt see you there
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MacrowCk
MacrowCk@MacrowCk·
@FateTrigger_ES Hola, van a entregar claves igual por drops, amigos o era solo mediante el formulario?
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Fate Trigger Español
Fate Trigger Español@FateTrigger_ES·
Revelación de los objetos de Cynric! Oculto bajo el poder de Kydrit, su historia es tan misteriosa como su rostro. Cada objeto insinúa el viaje de Cynric en #FateTrigger. Pero pensar que estas pistas revelarán su verdadero yo… eso sería solo una ilusión. Añádelo a tu lista de deseados ahora: bit.ly/fttnsteam #Awakeners #Cynric #fatetriggerEspañol
Fate Trigger Español tweet mediaFate Trigger Español tweet media
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MacrowCk
MacrowCk@MacrowCk·
@FateTrigger_ES Se estarán entregando códigos para realizar pruebas o era solo postular mediante el formulario?
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Fate Trigger Español
Fate Trigger Español@FateTrigger_ES·
Importante: Hola a todos. Una actualización rápida (patch) se lanzará el 22 de enero para la Prueba Crossplay de Fate Trigger en PS5 y PC. Asegúrense de eliminar las versiones anteriores antes de actualizar. Gracias a todos por los increíbles comentarios y la comunicación. Nuestro equipo está revisando constantemente Discord, Twitter y los mensajes de Atención al Cliente. 🐻 LOS AMO JUGADORES! 😄 --- Distribución de Códigos de Activación Estimados Awakeners, Los códigos de activación para la Prueba Crossplay de Fate Trigger en PS5 ya han sido distribuidos por completo. Si enviaste una solicitud, revisa tu bandeja de entrada: recibir el correo con el código confirma tu selección para la prueba. Algunos correos pueden clasificarse incorrectamente, así que recuerda revisar también tu carpeta de Spam/Correo no deseado. Si recibiste un código, sigue los pasos según la plataforma que seleccionaste en la encuesta: PS5: Inicia sesión en tu cuenta de PSN → Ve a la PlayStation Store → Presiona el botón △ o selecciona el icono “...” → Selecciona Canjear código → Ingresa tu código de 12 dígitos. PC: Inicia sesión en tu cliente de Steam → Haz clic en el menú Juegos en la parte superior → Selecciona Activar un producto en Steam... → Ingresa tu código de activación. Resumen detallado de la Prueba Crossplay de PS5: fatetrigger.com/en-us/#/news-d… Discord De fate trigger Español: discord.gg/YrhANG5Qeh ^ Discord de torneo y scrims FATE TRIGGER #FateTrigger #PS5CrossplayTest #PlayStation5 #fatetriggerScrims
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MacrowCk
MacrowCk@MacrowCk·
@Nacchi081181 It's funny because they complained that the blueprints were hard to get, then that they were too easy to get, and now that it's somewhat "balanced," they're complaining again XD
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なっち
なっち@Nacchi081181·
arc現状手に入る設計図72種類コンプした。 目標が無くなってしまい悲しい;;
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MacrowCk
MacrowCk@MacrowCk·
@UsujioTarako I guess your complaint about the nerf is, "I'm not getting 100 purple weapons, it's nerfed."
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MacrowCk
MacrowCk@MacrowCk·
@UsujioTarako @BlueThunderReal I don't know what you're talking about, haha. Before the wipe, it only took me a couple of hours to get 5 million, just by running around and opening security lockers in Spaceport. The loot is pretty balanced now; I got a lot of weapons and wolfpacks.
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Blue Thunder 🔜Summer Game Fest
Blue Thunder 🔜Summer Game Fest@BlueThunderReal·
I did the expedition in Arc Raiders and have lost all desire to play anymore lol anyone else feel the same?
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MacrowCk
MacrowCk@MacrowCk·
@LordFroggon Bro, at least in this game we get rewards. In Tarkov, with every wipe, it was just a "reboot, start from scratch" and that was it xD. At least I'm used to wipes now and I get excited about each reboot. Now I'm playing more confidently and progressing more calmly.
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Froggon
Froggon@LordFroggon·
@KodaiCal @BlueThunderReal Do you feel like the expedition was worth it though? I feel like I would have done it if there was a bit more incentive. But the rewards vs the loss just didn’t balance well for me.😅
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MacrowCk
MacrowCk@MacrowCk·
@Kyber_09 Read the patch notes. You won't lose your current points, but you won't earn any more until you drop below 800. Ideally, you should save them for the 26th when the new deck is released.
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Kyber
Kyber@Kyber_09·
@misturgrieves @MacrowCk @ARCRaidersNews 800?! I have 1,500! Am I gonna lose all those cred points now?!?! Also, I've completed everything else doing raider missions was the only reason I kept on going, now I've hit a cap. Bruh.
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ARC Radar
ARC Radar@ARCRaidersNews·
ARC Raiders Cold Snap update 1.7.0 is out! Here are the patch notes. ARC Raiders: biggest update yet! Highlights: - Added Skill Tree Reset functionality. - Added an option to toggle Aim Down Sights. - Wallet now shows your Cred soft cap. - Various festive items to get you into the holiday spirit. - Moved the Aphelion blueprint drop from the Matriarch to Stella Montis. - Added Raider Tool customization. - Fixed various collision issues on maps. - Improved Stella Montis spawn distance checks to address the issue of players spawning too close to each other. - Rattler base Magazine Size has been increased from 10 to 12 - Bettina has been buffed - Shredder has had lots of changes to improve the player exprience - Achievements are now enabled in the Epic store. Full patch notes: Animation - Fixed an issue where picking up a Field Crate with a Trigger ’Nade attached could cause the character to slide or move without input. - Fixed an issue where combining Snap Hook with ziplines or ladders could store momentum and propel the player long distances. - Fixed an issue where the running animation could appear incorrect after a small drop when over-encumbered. - Interactions now end correctly when performing a dodge roll. - Interacting while holding items or deployables no longer causes arm twisting. - Added more animations to character skins and equipment to make them more natural. ARC - Fixed an issue where deployables attached to enemies could cause them to launch or clip out of bounds when shot. - Missiles no longer reverse course after passing a target and can correctly track targets at different elevations. Sentinel - Fixed a bug where the Sentinel laser did not reach the targeted player over greater distances. Surveyor - Disabled vaulting onto ARC Surveyors to prevent unintended launches when they are moving. - Fixed an issue where Bombardier projectiles could shoot through the Matriarch shield from the outside. Audio - Fixed an issue where Gas, Stun, and Impulse Mines did not play their trigger sound or switch their light to yellow when triggered by being shot. - Increased the number of simultaneous footstep sounds and increased their priority. - Fixed an issue where footsteps in metal stairs became very quiet when walking slowly. - Improved directional sound for ARC enemies. - Added sounds for sending and receiving text chat messages in the main menu. - Removed the unsettling "mom?" from Speranza cantina ambient sound. - Tweaked the loudness of announcements in various Main Menu screens. - Number of small audio bugfixes and polish. Maps - Fixed an issue with spawning logic which could cause players who were reconnecting at the start of a session to spawn next to other players who had just joined. - Various collision, geometry, VFX and texture fixes that address gaps in terrain which made players fall through the map or walk inside geometry, stuck spots, camera clipping through walls, see-through geometry, floating objects, texture overlaps, etc. - Fixed an issue with the slope of the Raider Hatch that was too steep for downed raiders to crawl on top of it. - Security Lockers are now dynamically spawned across all maps instead of being statically placed. - Fixed Raider Caches not spawning during Prospecting Probes in some cases. - Fixed lootable containers and Supply Drops spawning inside terrain on The Dam and Blue Gate, ensuring they are accessible. - Fixed an issue where doors could appear closed for some players despite being open. - Electromagnetic Storm: Lightning strikes sometimes leave behind a valuable item. - Increased the number of possible Great Mullein spawn locations across all maps. Dam Battlegrounds - Moved the Matriarch's spawn point in Dam Battlegrounds to an area that better plays to her strengths. Spaceport - Adjusted the locked room protection area in Container Storage on Spaceport to not affect players outside the room. Blue Gate - Locked Gate map condition has been added. - Adjusted map bounds near a ledge in Blue Gate to improve navigation and reduce abrupt out-of-bounds stops. - Improved tree LODs in Blue Gate to reduce overly dark visuals at distance. - Fixed the issue where loot would spawn outside the Locked Room in the Village. - Added props and visual cues to the final camp in the quest ‘A First Foothold’ to make objective locations easier to find. Stella Montis - Increased some item and blueprint spawn rates in Stella Montis. - Some breachable containers on Stella Montis no longer drop Rubber Ducks when using the A Little Extra skill (sorry). - Adjusted window glass clarity in Stella Montis to improve visibility. Miscellaneous - General crash fixes (including AMD crashes). - Added Skill Tree Reset functionality in exchange for Coins, 2,000 Coins per skill point. - Wallet now shows your Cred soft cap (800). - Dev note: We decided to implement a cap so that players won’t be able to fully unlock new Raider Decks by accumulating Cred and added more items to Shani’s store to purchase using Cred. We believe that the Raider Decks offer a rewarding experience to enjoy while players engage with the game, and a large Cred wallet undermines this goal. We will not be removing Cred that has been accumulated before the introduction of the soft cap. - Added Raider Tool customization. - Fixed a bug that caused players to spawn on servers without their gear and in default customization resulting in losing loadout items. - For ranks up to Daredevil I, leaderboards now have a 3x promotion zone for the top 5 players. New objectives have been added. - Fixed an issue where the tutorial door breach could be canceled, preventing the cutscene from playing and blocking progression. - Fixed an issue where players could continue breaching doors while downed. - Fixed an issue where accepting a Discord invite without having your account linked could fail to place you into the inviter’s party. - Fixed an issue that sometimes caused textures and meshes to flicker between higher and lower quality states. - Depth of field amount is now scaled correctly depending on your resolution scale. - Fixed an issue where returning to the game after alt-tabbing could prevent movement and ability inputs while camera controls still worked. - Improved input handling when the game window regains focus to avoid unexpected input mode switches. Skill Tree - Effortless Roll skill now provides greater stamina cost reduction. - The Calming Stroll skill now applies while moving in ADS. Movement - Fixed a traversal issue that blocked jumping/climbing in certain areas while crouched. - Fixed an issue where climbing ladders over open gaps could cause automatic detachment. - A slight stamina cost has been added for entering a slide. - Acceleration has been reduced when doing a dodge roll from a slide. UI - Added an option to toggle Aim Down Sights. - Added a new ‘Cinematic’ graphics setting to enhance visuals for high end PCs. Codex - Improved accuracy of tracking damage dealt in player stats. - Field-crafted items now properly count toward Player Stats in the Codex. - Fixed missing sound in Codex Records. - Added a Codex section to rewatch previously seen videos. Console - Updated PlayStation 5 controller button prompts with improved icons for Options and Share. - Fixed a crash when using Show Profile from the Player Info on Xbox. Customization - You can now rotate your character in the customization screen. Also fixed an issue where the first equip could trigger an unintended unequip. - Added notifications in Character Customization to highlight recently unlocked items. - Fixed an issue where equipment customization items bought from the Loadout screen were not equipped after pressing Equip on the purchase screen. End of round - Further reduced the frequency of the end of round feedback survey pop up. - Added an optional Round Feedback button on the final end-of-round screen to open a short post-match survey. Expedition Project - Added a show/hide tooltip hint to the Raider Projects screens (Expedition and Seasonal). - Added 'Expeditions Completed' to Player Stats. - Added resource tracking for Expedition stages: Raider Projects now display required amounts and progress, with the tracker updating during rounds. - Added reward display to Raider Projects, showing the rewards for each goal and at Expedition completion. - Fixed an input conflict in Raider Projects where tracking a resource in Expeditions could also open the About Expeditions window; the on-screen prompt is now hidden while adding to Load Caravan. Inventory - Fixed an issue where closing the right-click menu in the inventory could reset focus to a different slot when using a gamepad. - Fixed flickering in the inventory tooltip. - Opening the inventory during a breach now cancels the interaction to prevent a brief animation glitch. - Adjusted the inventory screen layout to prevent tooltips from appearing immediately upon opening. - Fixed an issue where the weapon slot right-click menu in the inventory would not appear after navigating from an empty attachment slot with a controller. In-game - Fixed an issue where the climb prompt would not appear on a rooftop ladder in Blue Gate. - Resolved an issue where certain interaction icons could fail to appear during gameplay. - Fixed "revived" events not being counted. - Fixed an issue where the zipline interaction prompt could remain on a previously used zipline, preventing interaction with a new one; prompts now clear when out of range. - Quick equip item wheel now has a stable layout and no longer collapses items towards the top when there are empty slots in the inventory. - Updated in-game text across multiple languages based on localization review and player survey feedback. - Added a cancel prompt when preparing to throw grenades and other throwable items. - Fixed in-game input hints to match your current key bindings and show clear hold/toggle labels. Clarified binoculars hints when using aim toggle and updated hints for Snap Hook and integrated binoculars to support aiming. - Tutorial hints now stay on screen briefly after you perform the suggested action to improve readability and avoid abrupt dismissals. - Fixed an issue where input hints could remain on screen after being downed. - HUD markers that are closer to the player now appear on top for improved legibility. - Fixed issue where items sometimes displayed the wrong icon. - Fixed issue where user hints were sometimes shown when spectating. - Strongroom racks and power stations now display a distinct color when full of carryables to indicate that it has been completed. - Fixed an issue where reconnecting to a match could leave your character in a broken state with incorrect HUD elements and a misplaced camera. - Slightly delayed the initial loot screen opening and the transition from opening to searching during interactions. Main Menu - Added a Live Events carousel to the main menu and enabled click/hover interactions on the Raider Project overview. - Fixed an issue where the Weapon Upgrades tab would sometimes change location. - Resolved an issue where a Raider could pop in and out of the home screen background. - Installed workstations no longer appear in the workstation install view. - You can now navigate from on-screen notifications to the relevant screens, including jumping directly to learned recipes. - The Upgrade Weapon Tab now accurately displays the magazine size increase. - Fixed an issue where the map screen could become unresponsive when a live event was active. - When inspecting items, rotating will now hide UI only showing the item being inspected. - Free Raider Deck content now displays as “Free” instead of “0”. - Added a carousel to the Main Menu featuring Quests and a Raider Deck shortcut, with improved gamepad navigation within the widget. - Fixed an issue where the Scrappy screen allowed navigating to the quick navigation list when using a gamepad. Quests - Made pickups on the ground show icons if they are part of quests or tracked, added quest icons to quest interactions and improved quest interaction style. - Fixed an issue where the notification could remain after accepting and claiming quests. - Accepting and completing quests is now shown as loading while awaiting a server response. - Fixed an issue where rapidly skipping through quest videos after completing the first Supply Depot quest could soft‑lock the UI, leaving the screen without a way to advance. - Updated interaction text for a quest objective to improve clarity. - Updated the names and descriptions of the Moisture Probe and EC Meter quest items in Unexpected Initiative. - Improved ping information for quest objectives, with clearer markers for Filtration System and Magnetic Decryptor interactions. - Adjusted colors of quest and tracking icons in in-game interaction hints for better clarity. Settings - Added a new slider that allows players to tweak motion blur intensity. - Updated tooltips for effects and overall quality levels in the video settings with clearer descriptions. - Added labels that show whether an input action is ‘Hold’ or ‘Toggle’, displayed in parentheses. - Fixed an issue where the flash effect ignored the Invert Colors setting; the option is now available. - Fixed a crash in settings when rapidly adjusting sliders. - Now players will be guided to Windows settings for microphone permissions if needed. - Fixed a crash that could occur when opening the video settings. - Fixed an issue where some Options category screens continued responding to inputs after exiting. Store - Players will no longer see error messages when canceling purchases in the store. - Newly added store products now show a new indication for improved discoverability. Social - Fixed an issue where Discord friends could appear with an incorrect status after switching to Invisible and back to Online; their presence now refreshes correctly when they come back online. - Added a Party Join icon to the social interface for clearer party invitations and joins. - Fixed an issue where the Social right-click (context) menu could remain visible in the Home tab after rapidly opening and closing it with a gamepad; it now closes correctly and no longer stacks. Tooltips - Fixed incorrect item tooltips of ARC stun duration. - Tooltips now reposition to remain fully visible at all resolutions. - Fixed tooltips showing 'Blueprint already learned' on completed goal rewards; tooltips now display correct reward information and only show 'Blueprint learned' for actual blueprints. Trials - Trials objectives now clearly indicate when they offer bonus conditions, such as by Map Conditions. - Fixed an issue where the Trial rank icon could be missing on the Player Stats screen after starting the game. - Added a Trials popup that explains how ranking works and clarifies that the final rank is worldwide. VOIP - Added Microphone Test functionality. - Added better automatic checks for problems with VOIP input & output devices. - Using the mouse thumb button for push-to-talk no longer triggers ‘Back’ in menus. - Fixed an issue where the voice chat status icon could incorrectly appear muted for party members at match start until someone spoke. - HUD no longer shows VOIP icons when voice chat is disabled; your own party VOIP icon now appears as disabled. Utility - Increased loot value in Epic key card rooms to better reflect their rarity. - Expanded blueprint spawn locations to improve availability in areas that were underrepresented. - Moved the Aphelion blueprint drop from the Matriarch to Stella Montis. - Fixed a bug where players would sometimes become unable to perform any actions if they interacted with carriable objects while experiencing bad network conditions or were downed while holding a carriable object and then revived. - Fixed an issue where Deadline could deal damage through walls. - Fixed an issue where deployables attached to enemies or buildable structures could cause sudden launches or let enemies pass through the environment when shot. - Keys will no longer be removed from the safe pocket when using the Unload backpack. - Fixed an issue where cheater-compensation rewards could grant an integrated augment item. - Fixed bug where Flame Spray dealt too much damage to some ARC. - Fixed an issue where sticky throwables (Trigger 'Nade, Snap Blast Grenade, Lure Grenade) disappeared when thrown at trees. - Fixed a bug with incorrectly calculated deployment range for deployable items. - Fixed an issue where mines could not be triggered through damage before they were armed. - Playing an instrument now applies the ‘Vibing Status’ effect to nearby players. - Fix for Rubber Ducks not being able to be placed into the Trinket slot on an Augment. - Setting integrated binoculars and integrated shield charger weight to be 0. Weapons - Lighter ARC are now pushed back slightly when struck by melee attacks. - Fixed an issue where stowed weapons would not appear on the first spawn. - Fixed an exploit allowing players to reload energy weapons without consuming ammo. - Aiming-down-sights now resumes if it was interrupted while the aim button is still held (e.g., after reloading or a stun). - Fixed an exploit that allowed shotguns to bypass the intended fire cooldown. Quests - Fixed a bug in the ‘Greasing Her Palms’ quest that let players accidentally trigger an objective. - Made the quest item ESR Analyzer easier to find in Buried City. - Improved clarity of clues for the ‘Marked for Death’ quest. - Fixed an issue where quest videos could trigger multiple times. - Added interactions to find spare keys to several quests related to locked rooms. - Added unique quest items to the ‘Unexpected Initiative’ quest. - Fixed an issue where squad sharing incorrectly completed objectives that spawned quest specific items.
ARC Radar tweet media
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MacrowCk
MacrowCk@MacrowCk·
@b3ngiii Of course, I'm not saying that people are bored. I mainly think they do it to be able to keep people engaged and also to prevent the decks from running out so quickly. Just to keep a steady pace. Still, getting Creeds wasn't that hard either.
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🅱️
🅱️@b3ngiii·
@MacrowCk I think you can accomplish that without the nerfs. People aren’t anywhere near bored of this game, that shouldn’t be the thinking right now..
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MacrowCk
MacrowCk@MacrowCk·
@b3ngiii And the concern goes along those lines, to have active players, not for people to be commenting every day, 'there's nothing left to do.' Makes sense, right?
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MacrowCk
MacrowCk@MacrowCk·
@b3ngiii @ARCRaidersMedia Well, the company will figure out a way to keep its players busy. Like you said, it's a damn video game, so that people can play and not be left with nothing to do after 2 hours.
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