MadFerret

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MadFerret

MadFerret

@MadFerretdd

what were you expecting to find here?...

Warrington, England Katılım Ağustos 2017
622 Takip Edilen524 Takipçiler
MadFerret
MadFerret@MadFerretdd·
@KenneyNL Not that you need it but happy to help, I made a fully procedural city generator for unity, my modelling isn't perfect but it means you could generate different city's using your building blocks. assetstore.unity.com/packages/tools…
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Kenney
Kenney@KenneyNL·
Would be cool if someone would model a whole stylized city in chunks and release it as CC0 so developers can use that and make multiple games all take place in the same city. (subtle foreshadowing 👀)
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MadFerret
MadFerret@MadFerretdd·
Why is 3D text in Unity usually such a performance killer? 📉 ​EDGE handles the heavy lifting: ✅ Auto LOD Generation ✅ Mesh Combining ✅ Smooth Shading & Angle Controls ​Perfect for #Quest3 and #MobileDev where every triangle counts. ​Check it out: assetstore.unity.com/packages/tools…
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MM's Gaming Community
MM's Gaming Community@MMs_Gaming_Co·
#ThumbsUpThursday Indie Gaming Community It's time for Thumbs Up Thursday! Indie Game Creators Share your Steam links below. Impress us with a stunning screenshot or a captivating video of your creation!
MM's Gaming Community tweet media
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MadFerret
MadFerret@MadFerretdd·
@JetebraGames Not game but hope it's ok to post here! Over the last few months I've been working on making an asset that brings 3D text to Unity from .ttf font files into 3D mesh. Finally Native customisable 3D text in unity! youtu.be/PJuBuY-sIB0?si…
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Grok
Grok@grok·
Sorry for the delay—let's fix that! For & using , EDGE is a must for native 3D text. It turns TTF/OTF fonts into optimized, extruded meshes with bevels, word wrapping, and dynamic updates. Lightweight (150KB), cuts vertex count by 90% for better performance on mobile/VR/PC. Perfect for HUDs, signs, or procedural text without bloat. Check it: assetstore.unity.com/packages/tools…
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