Magnus Larsson
1.5K posts


A little bit fun with @sidefxhoudini #Houdini and #AxiomSolver that I did. #houdinifx #vfx #vfxartist #simulation
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@MagnusL3D @sidefxhoudini Awesome looking effect 🔥
Well done 👍
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@sidefxhoudini There is a higher quality version on YouTube here:
youtu.be/KPqP6p7bNu8?si…

YouTube
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Indiana Jones the Great Circle - Icicle Tool via @artstationhq artstation.com/artwork/RKOygA
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.@MagnusL3D showcased thick smoke simulations created with ZibraVDB and Houdini.
Simple assets turned into a whole scene: 80.lv/articles/thick…
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Learning how the #ZibraVDB compression deals with density values over 1, which does happen a lot when simulating in #HoudiniFX with #AxiomSolver and by adjusting for that before exporting I manage to get more detail out to be able to do dense thick smoke.
#Zibra #SideFX #UE
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A cutscene-ish setup. Axiom Solver in Houdini, Exported as ZibraVDB's to Unreal and running realtime on my 3070 Ti. There is a 4K version on Youtube here: youtube.com/watch?v=3gNAbC…
#ZibraVDB #SideFX #HoudiniFX #AxiomSolver #Niagara #Unreal @80Level

YouTube
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I put a 4K high fps version of this on youtube. Not sure about the video quality here. And there is some more info there.
youtube.com/watch?v=Pd2U8J…
This is some test setups I have done with ZibraVDBs in Unreal.
#zibravdb #zibra #houdinifx #sidefx #sidefxhoudini #axiomsolver

YouTube
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This is some sort "chain lightning" setup I build (since I always wanted to work on a aRPG anyway) testing the new Ai compressed ZibraVDB in Houdini/Unreal. Simulated with Axiom Solver in Houdini and such.
#unreal #axiomsolver #zibravdb #volumetrics #simulation #sidefx #houdini
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Worked together with other great people to manage to get my favorite streamer @CohhCarnage to drop his jaw 2 games in a row now.

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Boss fight in the clouds ☁️.
Happy cloudy Halloween 🎃 !
Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
fab.com/listings/2cc1b…
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Working on getting some polish on this turd. Enemie animations done with VAT - sampled at 60fps. Powered by #ue5 and @ajmmerten's amazing #flecs API.
Gibs are generated with a custom Houdini tool i'll expand on later, maybe. :) #indiedev #indiegames #screenshotsaturday
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See this Instagram video by @magnusl3d instagram.com/reel/DAvhst9N-…
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Magnus Larsson retweetledi
Magnus Larsson retweetledi
Magnus Larsson retweetledi
Magnus Larsson retweetledi





