🔧 Fusion Fix v5.0.1 for GTA IV is now available! 🔧
📥 Download Links:
• GitHub Release: github.com/ThirteenAG/GTA…
• ZIP: github.com/ThirteenAG/GTA…
• Offline Installer: github.com/ThirteenAG/GTA…
• Web Installer: github.com/ThirteenAG/GTA…
📝Changelog:
• Added a method to dynamically add entries to shader preload list to avoid the need to manually edit preload.list when using mods which add new shaders (e.g. LibertyCityPlates)
• Fixed some particle effects breaking at high frame rates in FF 5.0.0
• Fixed an issue which breaks DXVK HDR when using Console Gamma
• Improved high frame rates infinite loading issue fix
• Fixed a script issue which make Lycan be spawned in Johnny's safehouse after completing mission "Marta Full Of Grace", instead of after mission "Shifting Weight"
• Fixed a misplaced Glock pistol pickup in NorthWood (new game only)
• Improved IV final mission Helicopter Climb QTE fix, now it should always keep the same behavior as 30FPS at high frame rates
🔗 Support Fusion Fix:
🌐 GitHub: github.com/sponsors/Thirt…
🐙 Ko-Fi: ko-fi.com/thirteenag
💬 PayPal: paypal.me/SergeyP13
📱 Patreon: patreon.com/ThirteenAG
📺 Boosty: boosty.to/thirteenag/don…
🔧 Version 5 of GTA IV Fusion Fix is now available! 🔧
🎉 Happy 18th anniversary, Grand Theft Auto IV! 🎉
📥 Download Links:
• GitHub Release: github.com/ThirteenAG/GTA…
• ZIP: github.com/ThirteenAG/GTA…
• Offline Installer: github.com/ThirteenAG/GTA…
• Web Installer: github.com/ThirteenAG/GTA…
📝Changelog:
🖥️ Graphics
• Added native ambient occlusion, available as "Ambient Occlusion" in the Graphics menu, this makes the scene and objects look deeper and more grounded
• Vehicle tires and damage now reflect on shadows from artificial light sources which support shadow casting, like on the Xbox 360 version
• "Console Gamma" now applies to the whole screen, this makes UI elements look more contrasted or as originally intended, like the Xbox 360 version
• Added a new .ini option "EnablePreAlphaDepth" (Enabled by default), that allows Depth of Field and Sun Shafts (In general depth based effects) to render behind various transparent objects properly, like on the Xbox 360 version
• Added a new .ini option "ReflectionMSAAQuality", which applies MSAA to vehicle, water, interior and mirror reflections, like on the Xbox 360 version (Note that this option *may* behave differently or break depending on the Graphics API/GPU vendor drivers/DXVK version used)
• Restored stronger rain droplets refraction, as is on the Xbox 360 version
• Allowed more objects to receive shadows under "ExtraDynamicShadows = 2" in the .ini (!Not to be confused with Extra Night Shadows!)
📜 Scripts
• Added a new option "Disable Wardrobe Transition" in the Controls menu, this disables all screen fades when switching clothes in the wardrobes or when buying clothes from stores to speed up the process significantly
• Added a new option "Instant Stop Taxi" to the Controls menu, to make taxis stop immediately after skipping journeys, instead of allowing drivers to randomly choose when to stop (Sometimes after a good while from the point where they should stop)
• Comprehensive scripts' overhaul, fixing various script bugs and adding some improvements
• Fixed various script high fps issues, like some object animations, sprite drawing, scripted controls, mission fixes and more
• Fixed sensitive virtual keyboard arrow key input on police computers and fixed a soft lock where "File being updated" interface couldn't be exited with the keyboard due to a broken check, unless a gamepad is used to exit it
• Fixed a serious script issue which leads to a crash when The Lost clubhouse memorial wall photos are spawned, and also added a new case where the photos can also appear when entering the clubhouse from the roof
• Reimplemented friend respect calculation after completing hangouts in TBoGT, so Armando and Henrique respect would increase after Luis completes hangouts with them
• Restored the missing Star Junction Burger Shot radar blip in TBoGT by using an unused blip ID
• Fixed a possible issue where the player gets stuck for several seconds before ordering food from vendors (e.g. Cluckin' Bell and Burger Shot)
• Improved various scripted camera controls, especially when using mouse (Such as those when in taxis, during helicopter tours and when using binoculars)
• Restored and corrected some voice lines from minigames and friend activities, like allowing Jim, Terry and Clay to use their own voice lines during the hi-lo cards minigame in TLAD
• Restored some unused models, like TLAD's unique combat shotgun prop model inside gun vans and eCola's unique soda can for eCola vending machines
• Fixed Brycebug content not being able to trigger and continue after reloading saves (From Stubbs' job)
• Fixed some script oversights causing scripted Depth of Field intensity to not be cleared properly after some scenes in missions and other situations
• Fixed delayed character animations in several missions
• Disabled the low far clip override during TLAD's scripted intro cutscene which allows seeing the map boundaries in some shots
• Fixed various issues related to tollbooths, like certain bikes in TBoGT having the wrong pay animations set for the player, NPCs leaving with a delay after paying and weird overtaking behavior, making the whole process smoother
• Various other script issue fixes and improvements
⛏️ Code fixes and improvements
• Added several new sliders in the Controls submenus to allow controlling mouse/gamepad aim/look-around sensitivity independently from each other
• Reworked the "Always Run" option in the Controls menu, now the default walk mode can be toggled between walk, run and sprint by tapping sprint button, and enabling this option now also allows the player to sprint in interiors
• Fixed fps dependent physics, this solves inconsistent vehicle handling (For automobiles, bikes, boats, possibly helis too), euphoria ragdolls, and object physics at high fps
• Fixed some high fps issues related to helicopters, such as rotor animation speed, downwash effect strength, blinkers speed and partly rotor breaking time (Main rotors should always break after ~10 seconds now, rear ones are still inconsistent)
• Fixed drunk driving becoming harder at high fps
• Fixed broken player and NPC pathfinding at high fps
• Fixed stall when getting on ladders at high fps
• Properly fixed some fps dependent UI elements, like pause menu cop blips and loading text
• Removed radar 30hz update rate cap and fixed resulting fps dependent zooming individually
• Fixed "flickery" cutscene camera jump cuts (Transitions) that resulted from a possible oversight on PC, also fixes the infamous random zooming at high fps in cutscenes properly (Both of these issues do not happen on consoles)
• Properly fixed NPCs swerving their vehicles suddenly when there is a train going beneath them, notably on the Algonquin Bridge
• Fixed pause menu map crosshair lines not being scaled to resolution properly (Fix may not be 100% authentic)
• Refactored and improved the seasonal events implementation, and fixed various issues related to them
• Improved the snow event • Disabled some out-of-place rain effects and added fading to volumetric light volumes (May not work with *all* distance slider settings perfectly)
• Reimplemented vehicles' first person "hood" mode camera bumping behavior to try to solve its fps dependency (Still imperfect especially when pressing C to look back)
• Restored console loading screen base animation speed (Although its still affected by fps)
• Restored console/pre-patch 1.0.6.0 pause menu money/time info spacing
• Added several new vehicle spawn cheat codes for TLAD and TBoGT
• Added a new cheat code to double the physics' rate speed, affects the speed of everything mentioned for the fps independent physics fix
• Added a new .ini option to re-enable unused death music in IV (Only for IV for now)
• Game speed during stunt jump cameras is now controlled by the mouse wheel instead of mouse movement, like in GTAV
• The "MinigamesFpsLimit" .ini option now applies to the Darts and Drinking minigames, with a user controllable list beneath it to allow choosing which minigames it affects (Names represent the names of the scripts of the minigames from script.img)
• Added a new .ini option to allow manual control over vehicle turn indicators when the "Turn Indicators" option is enabled
• Adjusted the maximum values of the "Vehicle Camera Turn Speed" slider
• Fixed an issue with radar zoom delay which made the radar zoom automatically and keep the zoom state after reloading a save
• Fixed incorrect dsound.dll warning in certain situations
• Various other code/resource adjustments, cleanups and optimizations
🗃️ Assets
• Fixed incorrect TLAD automatic pistol rotation when performing drive-bys with it
• Fixed the inability to give money to beggars, caused by a missing animation on PC
• Restored the missing reload audio for IV's PC animation of the mp5k (SMG) while crouched and restored the missing unique reload audio for the vanilla PC animations of the deagle (Desert Eagle)
• Fixed the improper recoil animation for TLAD's and TBoGT's mp5k (SMG)
• Fixed incorrect exhaust behavior for the Premier and Romero
• Fixed broken player head models in TLAD and TBoGT by using models from console, and removed Johnny's broken blendshape to avoid it breaking his facial animations in some cutscenes (No proper fix yet)
• Restored Luis' phone model during the intro cutscene from console and fixed several emissive chandeliers in Tony's apartment
• Increased volumetric fog density during seasonal events
• Fixed an error in TBoGT's fonts.dat which makes the chalk style "9" glyph use the improper font in the darts minigame
• Fixed a typo in TBoGT's carcols.dat which makes the Blade boat lose one possible color combination
🔗 Links:
🌐 Website: fusionfix.io/iv
🐙 GitHub: github.com/ThirteenAG/GTA…
💬 Discord: discord.gg/2ckFCS572Z
📱 Telegram: t.me/fusionfix
📺 YouTube: @FusionFix10" target="_blank" rel="nofollow noopener">youtube.com/@FusionFix10
🐦 X/Twitter: x.com/fusionfix10
Introducing Fusion Fix v5.0 for Grand Theft Auto IV! Adding native Ambient Occlusion, more control options, more finer fixes to shadows and DOF, a few QoL features and the main thing, a bucket load of script fixes for high frame rate related issues!
github.com/ThirteenAG/GTA…
@Kakatasweet Eh, I would say it is pretty ok as it is now. I mean, it is 135K for something that can take less than 3 minutes (for me) and a cooldown of about 10 mins.
@haha_girrrl Yeah…i can relate to all you mentioned except the fact that I am employed even today and yet I do experience all those things. I know job market is total crap but still…
Pain of an unemployed person :
• You wake up late, but still feel tired
• Every day feels the same
• You apply for jobs daily, no replies
• Phone notifications give hope, then nothing
• Family keeps asking “Any update?”
• Friends slowly stop calling
• You start avoiding people
• Money feels tight all the time
• You feel guilty even while resting
• Confidence slowly goes down
• You start doubting yourself
• Skills are there, opportunity is not
• Motivation comes and goes
• Nights are full of overthinking
• You feel stuck and helpless
• You are trying, but no one sees it
Being unemployed is not laziness.
It’s mental pressure no one understands.
LibertyCityPlates (the Dynamic License Plates mod for GTA IV) has been updated to version 1.2.6.2! A lot of small corrections and refinements, corrected fonts, additional plates for other decades as well as some rare spawn plates 👀:
nexusmods.com/gta4/mods/875?…