Matrazei

242 posts

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Matrazei

Matrazei

@Matrazei

Making an indie Roguelike: https://t.co/HhjdXxGm31

Katılım Mayıs 2017
389 Takip Edilen210 Takipçiler
Matrazei
Matrazei@Matrazei·
Working on decorating new rooms right now. I may pause posting again for a bit - we want to focus on finishing a short demo soon, and social media still takes some time away from dev. #indiedev #indiegames #gamedev #roguelike
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Matrazei
Matrazei@Matrazei·
Which lighting do you prefer?
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Matrazei
Matrazei@Matrazei·
@RatherGoodGame I haven’t tested DLSS 5 myself, just going off the demo. Personally, I didn’t get any uncanny valley vibe - I actually kind of liked it. And only working on high-end GPUs for now isn’t unusual, early DLSS was similar. We’ll see - just an impression, not a claim.
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Matrazei
Matrazei@Matrazei·
Clumsy attempt at hopping on the hype meme train 😅 Honestly, I don’t think DLSS 5 is some evil “AI slop” just yet… but hey, we’ll see how it plays out 👀 #indiedev #indiegames #gamedev #dlss #dlss5
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Matrazei
Matrazei@Matrazei·
Still WIP! Since we’ve shifted to a roguelike structure, progression is now based on choosing 1 of 3 cards (re-roll coming later). Each run = a new build of active & passive abilities, based on your class. What do you think? #indiedev #indiegames #gamedev #roguelike
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MM's Gaming Community
MM's Gaming Community@MMs_Gaming_Co·
#FollowFriday Indie Gaming Community Indie Game Dev Creators 🎮 Share your creative games Network with other developers Boost your skills and projects!
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Matrazei
Matrazei@Matrazei·
@MKgamecomposer Nope. It’s turn-based - step left or right and the enemy just re-aims and shoots. I meant abilities like pull, knockdown, position swap, jumping behind enemies, etc.
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Matrazei
Matrazei@Matrazei·
It’s a pretty obvious step - you could even say it’s the basics - but we added ranged enemies. Soon we’ll show abilities that help deal with them more effectively. #indiedev #indiegames #gamedev #roguelike
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Matrazei
Matrazei@Matrazei·
@ZAAYStudios Oh, we actually have a few more skills that fit that description really well - I’m thinking I'll make a post about one of them later this week
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Zaays
Zaays@ZAAYStudios·
@Matrazei The functionality is what got me. I like dungeon crawlers, and being cornered is often an easy way to die. This fixes that.
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Matrazei
Matrazei@Matrazei·
@ZAAYStudios I’d say it’s actually our BEST feature so far🤣 We have (and will have) more complex and interesting abilities, but the fun you get from kicking enemies away is hard to beat - especially when you kick them straight into traps
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Zaays
Zaays@ZAAYStudios·
@Matrazei the kick away is a nice feature.
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