
Max Burger
2.7K posts

Max Burger
@Maximusburger
Hello I am a designer/dev. here in SF who loves to learn new things and gaming on my Xbox.
SF,CA Katılım Mart 2009
943 Takip Edilen163 Takipçiler
Sabitlenmiş Tweet

My app for tracking your babies input and output is now live on the #AppStore. Please let me know what you think. #baby #babytracker #newborn #newmommy #newdaddy #apple #iPhone apps.apple.com/us/app/baby-i-…
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Welcome TDK, Cirrus Logic, Bosch, and Qnity to our American Manufacturing Program! We're proud to partner with even more companies to produce important components for our products right here in the US. nr.apple.com/DA8v2r5Xm1
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OpenSwiftUI 0.17.0 release:
- Add Xcode Preview support
- Add Text rendering
- Add OpenSwiftUI xcframework support
- Update framework logo
See full release notes: github.com/OpenSwiftUIPro… #OpenSwiftUI #OSUI


Kyle Ye@KyleSwifter
OpenSwiftUI 0.16.0 release: - Add NS/UIApplicationDelegateAdapter support - Add Compute backend support as an alternative to AttributeGraph - Add NamedImage support for bundle image and system image github.com/OpenSwiftUIPro…
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@StewartLynch I have had similar issues with the package manager. Really wish they gave us a way to update packages outside of Xcode.
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Guess what? I'm giving a presentation at the AWE conference this Summer! My talk will be focused on creating a 3D Web Environment for Apple Vision Pro. Hope to you see there! #awe2026 #spatialcomputing #AR #XR #VR #visionOS #appleVisionPro
awexr.com/usa-2026

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My game runs on a HUAWEI MateBook D 16 (Intel Core i5-12450H) - unplugged - with an integrated GPU 128MB VRAM!
Ultra settings: 15–25 FPS
Low settings (0.7 render scale): 45–50 FPS
Damn , 128mb VRAM
I think I’m officially done with optimization
#gamedev #indiegame #unity3d
𝑺𝒊𝒏𝒊𝒄𝒂✨WISHLIST TINY DELIVERY@artem_sini39436
2 minutes of gameplay Tiny Delivery 🌿 #gameplay #gamedev #steamgame #cozygame #indiegame
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@JayOddity After seeing hunter gathering. I am way more stoked for this and can’t wait to play it.
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Horizon MMO Might Be Better Than Expected!
- 16 and 30 person raids
- No pay to win
- No auto combat (manual play only)
- Monetised through battle passes and cosmetics
- Beta test coming in H1 2026
- PC and Mobile (console version being discussed)
I initially dismissed this as another Korean mobile cash grab, but it looks like that might have been hasty.
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