@MekoTheGrovin@_theMatteBlack Backtracking is almost baked into the core of Metroidvanias. Using abilities to open new paths and get previously unobtainable collectables like health upgrade. Plus it puts those new moves to the test.
@_idoz Thing is, the Dash ability is usually a great way to get in and out of sticky situation, but if the game is built around that, it can still punish ill-timed dashes, usually dashing into a spot filled with bullets, so it becomes a choice between weave and dash.
In NEO TITAN, we've tried to refine the bullet-hell inspired combat that we explored with Archvale. One huge change we made was removing invulnerability on the dash - meaning bullet patterns are more a test of positioning than timing
#screenshotsaturday
Genèse 8:22 : Tant que la terre subsistera, les semailles et la moisson, le froid et la chaleur, l’été et l’hiver, le jour et la nuit ne cesseront point.
Just saw the Mario Galaxy Movie.
I think people exaggerate the flaws. Yeah, it has some pacing issues, particularly at the end, but I honestly like it more than the first one.
It’s so frustrating to me that “Order of Operations” used to be considered such a common concept understood by most middle schoolers.
Now, it’s entirely unknown to many people, so bait accounts can endlessly post this slop & have people fight over 2 answers that are both wrong.
@joshscorcher For me, I will always go for gameplay over story. Story's nice, but if it comes at the expense of the game itself, then there's always YouTube.