Meta Horizon Developers

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Meta Horizon Developers

Meta Horizon Developers

@MetaHorizonDevs

Meta Horizon developer news, updates, tips and best practices to empower your VR and MR development journey.

Katılım Mayıs 2017
451 Takip Edilen65.2K Takipçiler
Meta Horizon Developers retweetledi
Code Monkey
Code Monkey@UnityCodeMonkey·
**The STATE of VR in 2026!** VR is awesome technology! It is amazing to be fully immersed in a world, using your actual hands and body to take actions or just live in that world. GDC was last week, Meta invited me over as part of their Horizon Insiders program so I spent a lot of time watching talks and researching the current state of the VR industry and development which was something I was very unfamiliar with. The quick summary is how VR development is easier than ever before thanks to awesome tools, and the industry (while still being niche) has a lot of potential for growth in the coming years. Check out the full post: gamedevreport.beehiiv.com/p/the-state-of… #MetaGDC #GDC2026 #MetaHorizonPartner
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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
At #GDC2026, our focus was simple: help developers build faster and grow their audience with confidence. We shared updates and best practices shaped by the community, like better tools to unlock faster workflows and improved app discovery. Read the recap 👉 bit.ly/4lFDScQ
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Dilmer 👓
Dilmer 👓@Dilmerv·
📢 GDC 2026 was epic this year! 🎉 Honestly, this event left me with so many great memories. I made incredible new friends, caught up with amazing existing ones, listened to developer feedback, and learned about a lot of exciting new games. It was also humbling to see so many people enjoy my part of the AI tools GDC talk. I truly appreciated all the positive feedback around our new MCP tools, and I also value hearing where we can improve, getting that kind of feedback in person is always incredibly helpful. Personally, I’m deeply excited about 2026 and beyond. I was moved to now be under @c_pruett leadership, and listening to his talk was truly inspiring. Hearing about where we’re heading with VR really energizes me. I can also confirm that we are heavily invested in VR this year, yes we’re also working on new hardware, just like he mentioned during his talk. Another area we’re heavily investing in is community and tools. On the community side, through Meta Horizon Start and the efforts I’ll personally be leading this year such as running the Meta Horizon Insiders program, and you will see me at a variety of events and supporting developers through hackathons. My biggest takeaway is this, this is the best moment to build for VR/MR. It may sound biased because I work at Meta, but it’s honestly not. I work very closely with our engineering teams, and I’ve seen firsthand how exponentially more productive you can be when using our AI tools. Because of that, I expect many developers to realize this and start building games at a much faster pace this year. I’ll be building as well. I’m excited to join this journey with all of you because I truly believe in XR and I know how talented this community is. Thank you ❤️ to everyone who came to GDC. I truly appreciate every single one of you building for Quest. 🙏🚀
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Chris Pruett
Chris Pruett@c_pruett·
Yesterday I spoke at GDC about the state of VR and how it's likely to evolve and change in the future. If you missed it, check out the thread below or read the full write-up here: developers.meta.com/horizon/blog/g…
Meta for Developers@MetaforDevs

The state of VR at #GDC2026 with @c_pruett: bit.ly/3P6UZYH The game industry is changing, and so is VR. Here's what's working, what's next, and what it means for developers. 🧵

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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
@c_pruett 👀 Looking ahead New hardware is coming. We can't share details yet, but we're still the biggest investor in VR by a large margin. That means we're also continuing work on better tools, programs, and opportunities for VR developers. Read the recap 👉 bit.ly/3P0QTS0
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Meta Horizon Developers@MetaHorizonDevs·
@c_pruett 🗣️ We heard you. We've removed Worlds from the Meta Horizon Store based on developer feedback. Individual worlds are still accessible via the Horizon Worlds app, but they're no longer competing for shelf space. (6/7)
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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
We asked developers at #GDC2026 what advice changed their career. 💡 Here's what Day 2 revealed for what's next: faster builds, smarter discovery, and a liveops playbook that works 👉 bit.ly/4blLTia What advice changed your approach to building? 👇
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Dilmer 👓
Dilmer 👓@Dilmerv·
Last year I built a full Unity VR/MR demo for our talk and the Meta booth, and it took me around 3–4 weeks to complete. This year, with only a week left before GDC, I was definitely feeling the pressure. Surprisingly, I ended up building a full VR game with AI in just one day. The tech stack 👇
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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
We can’t wait to connect with you at our GDC booth. ✨ Here’s a sneak peek of what’s coming today. Come join us at #GDC2026 for games, tools, and expert insights.
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