
este es el json que copio entero cada vez que genero a amarjit singh.
todo queda bloqueado menos el bloque "scene": localización, pose, acción, ángulo de cámara y hora del día.
las cuatro imágenes de abajo salen del mismo json. lo único distinto entre ellas son esas cinco líneas.
solo con texto no te clava la cara al 100%, para eso hay que encadenar referencias. pero deja de salirte un tío distinto en cada generación, que es lo que me tenía frito.
gpt image 2.
prompt 👇
{
"prompt": {
"meta": {
"consistency_lock": "this entire object except the 'scene' field is a locked character-identity template — reuse it verbatim across every generation of this character; only 'scene' should change between images",
"character_id": "lieutenant-amarjit-singh-v3"
},
"character_identity_lock": {
"note": "DO NOT MODIFY — locked for character consistency across all scenes",
"subject": "Lieutenant Amarjit Singh, officer of the Order",
"age": "early 40s",
"ethnicity": "South Asian, Punjabi features",
"face": {
"shape": "long oval face, high cheekbones, weathered skin",
"eyes": "a slim wraparound tinted visor with a narrow dark metal frame crossing both eyes, sitting low across the brow; scratched and battle-worn; eyes faintly visible behind the lens",
"beard": "long full black beard streaked with grey, worn loose and open, falling over the chest plate",
"markings": "soot and mud streaks across the cheekbones and brow"
},
"head": {
"turban": "saffron / burnt-orange turban, tightly wrapped",
"emblem": "a small silver Khanda emblem pinned at the front center of the turban"
},
"build": "tall, broad, heavy-set, upright military posture, squared shoulders"
},
"armor_lock": {
"note": "DO NOT MODIFY — locked for character consistency across all scenes",
"plating": "heavy deep navy-blue metallic power armor, segmented hexagonal panel seams, mechanical joints",
"wear": "cracked, chipped and dented, worn down to amber-orange bare metal along every edge; visible field repairs",
"finish_restriction": "matte painted metal, no chrome, no polished mirror finish; surfaces may appear wet or reflective when the scene calls for rain or water",
"insignia": "a glowing golden Khanda symbol emblazoned on the center chest plate",
"shoulder_tech": "a mounted sensor module on the right shoulder with a single cold glowing blue lens",
"waist": "a tattered saffron / orange sash tied at the waist, marked with a small Khanda emblem, with torn saffron and navy cloth draped down over the thighs, frayed and mud-stained"
},
"loadout_lock": {
"note": "DO NOT MODIFY — locked for character consistency across all scenes. Which weapon is drawn, stowed or held in which hand is decided by the 'scene' block.",
"primary_weapon": "a large sci-fi rifle, dark matte metal with an illuminated amber ammo strip along the receiver",
"melee_weapon": "a curved single-edged energy sabre, kirpan-inspired, glowing molten gold along the blade edge, ornate dark metal hilt"
},
"rendering_lock": {
"note": "DO NOT MODIFY — locked for character consistency across all scenes",
"style": "cinematic realism, high detail on damaged and wet surfaces",
"lens": "50mm, shallow-to-moderate depth of field, full-body low-angle framing",
"lighting": "dramatic battlefield light with strong rim light on the armor edges; warm golden glow from the sabre and cold blue accent from the shoulder lens",
"atmosphere": "heavy volumetric clouds, smoke and airborne particles",
"palette": "deep navy blue, saffron orange, molten gold, cold blue accent, charcoal grey",
"film_treatment": "film grain, slight halation on glowing elements",
"exclusions": "no neon signage, no UI or HUD overlays, no lens flare unrelated to in-scene light sources"
},
"scene": {
"note": "FILL IN ONLY THIS BLOCK",
"location": "",
"pose": "",
"action": "",
"camera_angle": "",
"time_of_day": ""
},
"negative_prompt": "chrome or mirror-polished armor, neon signage, UI or HUD overlays, altered facial structure, braided or knotted beard, altered turban color, missing or altered Khanda emblem, missing shoulder sensor module, altered weapon design, cartoon or illustrated rendering, low resolution"
}
}
¿con qué personaje lo vas a probar?




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