Milika

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Milika

Milika

@MilikaTepa

Building stylized worlds players want to explore and game-ready asset packs developers can build with. Currently building JunkTrunk.

Belgrade, Republic of Serbia Katılım Mart 2024
200 Takip Edilen64 Takipçiler
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Milika
Milika@MilikaTepa·
WARNING: Stylized madness ahead. JunkTrunk is the first world born from my asset system. A post-apocalyptic universe built from tires, tools, cables, rusted metal, broken machines, and everything the old world left behind. The goal is not just to make pretty renders. The goal is to build a complete game-ready ecosystem: modular assets, one strong visual language, and a clean production pipeline. Built as asset packs developers can use in their own projects. JunkTrunk is ground zero. One visual style. One asset ecosystem. One production pipeline. Built for games. I built the chassis. Now I’m looking for developers ready to give this beast its DNA and slam the gas pedal to the floor. TO BE CONTINUED.
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Milika
Milika@MilikaTepa·
@TheSawyerK This is exactly the kind of modular vehicle customization I love. Spikes, armor plates, scrap pieces, those details are what make wasteland cars feel like they were built to survive.
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Milika
Milika@MilikaTepa·
@Garsa_Games Nice variety. The enemies already feel visually different enough to make each encounter read quickly.
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Milika
Milika@MilikaTepa·
@Def_Human_ The hook might be “survival, but from a crow’s perspective.” Leaning into nesting, scavenging, flying, stealing shiny things, and protecting your territory could make it stand out fast.
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Milika
Milika@MilikaTepa·
@TwoPillarsGames Nice milestone. A first boss fight is where players really start feeling the combat, pacing, and tension come together.
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Milika
Milika@MilikaTepa·
@grimsoulgame Nice addition. A pet follower can change the whole feeling of exploration the world feels less empty, but the survival mood still stays intact.
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Milika
Milika@MilikaTepa·
@RedPixelSun_SFW Looks great overall, but please lower the pillow a bit, my OCD can’t stop looking at it floating above the bed xD
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Milika
Milika@MilikaTepa·
@DuskRunners Nice progress. Are you planning to tie the randomized trader items to rarity or player progression later on?
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DuskRunners
DuskRunners@DuskRunners·
Trader test is going smooth, I currently have 3 test pedestals spawning in the trader room. All of them are set to a default assault rifle spawn, these will be randomized in the future with the other weapons / items in the game as this is just a proof of concept test. #gamedev
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Milika
Milika@MilikaTepa·
@NightOwlGameX Nice exploration hook. Hidden shrines that lead to separate reward spaces give players a clear reason to scan the map instead of just moving from objective to objective.
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Night Owl Games
Night Owl Games@NightOwlGameX·
Devlog Update: Hidden Shrines! 🏔️ Explore the map to find ancient Statues. Interact with them to teleport into exclusive Secret Realms and claim your rewards! 💎💎 #gamedev #indiegame
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Milika
Milika@MilikaTepa·
@ToDeforNotToDef Nice chaos. Destruction really helps a tower defense arena feel alive instead of just being a static board.
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Milika
Milika@MilikaTepa·
@EyesOfTheSkyDev The VFX can always be polished later, but the core idea already feels strong. I’m curious about the level design side, what actually changes for the player after an area is cleansed?
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Mor | Eyes Of The Sky Dev
Mor | Eyes Of The Sky Dev@EyesOfTheSkyDev·
@MilikaTepa Thank you!🙏 I also really like the concept. Been working on it for a long time and the effects aren't quite as polished as I'd like But it's almost ready for playtesting. It has a really interesting effect of level design
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Milika
Milika@MilikaTepa·
@YugopunkGame Love this kind of grounded survival tech. Ugly, practical, believable, exactly what makes a post-catastrophe world feel real. Also, a rakija-still-inspired generator would fit Yugopunk way too well.
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Milika
Milika@MilikaTepa·
@Kcstudios_games 5 years of progress really shows. The jump in atmosphere and world detail is huge. Congrats on sticking with it.
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Sun's Edge🔥⚔
Sun's Edge🔥⚔@Kcstudios_games·
It has been 5 years, that is a long road but it has been worth it. This is Sun's Edge, a story rich action RPG inspired by Aztec mythology. If it looks interesting then drop a wishlist on Steam (we are trying to hit our goal of 5,032 wishlists). #indiedev #gamedev #unreal
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Milika
Milika@MilikaTepa·
@8_machines Love the concept. A world that keeps moving without the player instantly feels more alive. Looking forward to seeing where this goes.
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Tharsis
Tharsis@playtharsis·
Legends says that the Guardian of the Redwastes is coming for the Colonists👽
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Milika
Milika@MilikaTepa·
@SilkgroveGame Love the visual direction. It’s refreshing to see a post-apocalyptic world that feels hopeful instead of gloomy.
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Milika
Milika@MilikaTepa·
@deadtale That’s usually how it goes. After a few iterations and some feedback, things tend to come together much better. You’re welcome!
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Deadtale
Deadtale@deadtale·
@MilikaTepa I re-did the VFX and pose a couple of times because it didn't quite catch the vibe I was aiming for, so it's rewarding to hear the balance landed right with others too. Thank you, you're awesome for sharing that.
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Milika
Milika@MilikaTepa·
@CinderWeaver Glad it helped! Looking forward to seeing how it evolves.
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CinderWeaver
CinderWeaver@CinderWeaver·
@MilikaTepa Yeah, that's a very good idea. I'll try and look up some. I have never thought about it like that!
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CinderWeaver
CinderWeaver@CinderWeaver·
I am working hard to give this boss a very fluid dance like moveset with many different moves. Here she goes from the regular starting combo to a spinning one that covers more distance and triggers from further away. #gamedev #indiegame #solodev #UnrealEngine
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