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WARNING:
Stylized madness ahead.
JunkTrunk is the first world born from my asset system.
A post-apocalyptic universe built from tires, tools, cables, rusted metal, broken machines, and everything the old world left behind.
The goal is not just to make pretty renders.
The goal is to build a complete game-ready ecosystem:
modular assets, one strong visual language, and a clean production pipeline. Built as asset packs developers can use in their own projects.
JunkTrunk is ground zero.
One visual style.
One asset ecosystem.
One production pipeline.
Built for games.
I built the chassis.
Now I’m looking for developers ready to give this beast its DNA and slam the gas pedal to the floor.
TO BE CONTINUED.

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