Dylan retweetledi
Dylan
173 posts

Dylan
@DoubleDeez
Senior UI Systems Programmer @UnrealEngine @EpicGames | Prev: @FSGMultiplayer, @Splitgate, @CoalitionGears
Canada Katılım Temmuz 2008
436 Takip Edilen223 Takipçiler
Dylan retweetledi

UE5.6で導入された Slate IM プラグインについての解説する講演が公開されました。
youtube.com/watch?v=zilYOy…
デバッグ機能などを構築する際に、この機能の確認をしておくと効率が上がりそうです。C++

YouTube
日本語

@kiaran_ritchie There's also DisableOptimizeCode you can use in your BuildConfiguration.xml, then you don't need to remember to remove it.
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Dylan retweetledi

Do you like immediate mode UI libraries like Dear ImGui? There is now experimental SlateIM plugin in ue5-main which provides immediate API for Slate.
github.com/EpicGames/Unre…


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Dylan retweetledi

New article ! Let's dive into the notion of screen DPI and how unreal has its own implementation to help us make more responsive UI 😄
Might also provide some hints as to what's in those widgets FGeometry 👀
Hope you enjoy !
#unreal #UE5 #gamedev
sharundaar.github.io/unraveling-the…
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What’s the most forgettable key on your board?!
Tim Sweeney@TimSweeneyEpic
@GameDevMicah Let’s talk ScrLock
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MDMetaDataEditor now supports setting metadata on user defined Structs and their properties.
There's also pre-built releases available on GitHub for Unreal 5.1+
Dylan@DoubleDeez
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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@Sharundaar Sometimes you gotta give a subpar answer to motivate the other people to give a better answer.
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Dylan retweetledi

@Sharundaar You're in Canada, right?
Simple tax is pretty dope (by Wealthsimple)
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@QuodSoler Yeah I love this. Wish it could be done through blueprint properties too sometimes, for speed
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@DoubleDeez Yeah this is what I was curious about, trying to see if it is _actually_ getting removed all the way. Running that command does NOT make it disappear from the list. So I'm confused why it's being kept around. Any idea? Seems like it is not being gc'd and never being deleted
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@OMSmolina I haven't been able to find a reverse KVM that does what we want for 2x3 monitor setups (let alone 3x3). Anything even close only supports low resolutions. So you're probably best going that approach. I might eventually crack them open and wire them up to a single button.
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@DoubleDeez Look, this thing appeared in the recommended section, I could do manual on each output like you do🤔
a.co/d/3VySpq4
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@OMSmolina I got these since I only had 2 monitor clusters
a.co/d/5yxbfNu
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@DoubleDeez Thanks for answering! What DisplayPort Switches do you have?🤔
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@Sharundaar FBlueprintEditor::GetVarIconAndColorFromProperty and SLayeredImage are nice if you're working with FPropertys (and also supports TMap icons)
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Code to make that small "pill" widget that maps to easily recognizable types in unreal :

Sharundaar@Sharundaar
Ye it looks better with colors
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