Martin Mittring

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Martin Mittring

Martin Mittring

@MittringMartin

Graphics coder @ SEED Electronic Arts

California, USA Katılım Kasım 2012
109 Takip Edilen8.7K Takipçiler
Martin Mittring
Martin Mittring@MittringMartin·
EnvHelper V 0.1 github.com/Kosmokleaner/E… Ever struggled with a environment setup? Two handy scripts help debugging Pytorch, CUDA, gcc, which version, is it using the right one, .. "envhelper . sh" for Windows WSL / Unix "envhelper . bat" for Windows Powershell
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Martin Mittring
Martin Mittring@MittringMartin·
If you want to store info (e.g. line number, pixel pos, variable state) you can store more info in a buffer at by the atomic counter position or even emit ASCII characters to a text screen buffer. The final pass then might just render a 80x25 text screen. That is quite efficient.
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Martin Mittring
Martin Mittring@MittringMartin·
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages youtu.be/fXakIV1OFes?t=… Great talk by idSoftware mentioning: "ShaderPrintF, ShaderAsserts and ShaderPrimitive Drawing" You can have similar functionality in any engine using HLSL/GLSL: github.com/electronicarts…
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Martin Mittring
Martin Mittring@MittringMartin·
The ShaderAsset can be done using atomics. Early in the frame you set a buffer location to 0. The assert function compares with the expected result and executes an atomic (or bits or add 1). A final pass reads the value and prints info on the screen.
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Elbow Grease Games
Elbow Grease Games@ElbowGG·
Just wrote an EGG Blog post about @voxraygames and its incredible founder @wvo making his own game in his own engine in his own language! Who else does this (except @Jonathan_Blow)?
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!
Teardown@teardowngame

🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇

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voxray
voxray@voxraygames·
Announcing: Voxile, The Builder's Update! It brings together what we've been working on for the last few months: 🌎New world: Crystal Cathedral! A mysterious force has stripped the Crystal Cathedral of all of its crystals! Build a path through the spectral fog and battle the undead in your search for crystals to repair the cathedral. 🏗️Visual Building Plans: see a transparent view of what you're building as you add the pieces! 🔨Overhauled Carpenter Tool: windows with glass panes! building your base is more fun than ever! Reach new places easily! ⬇️Falling object physics has been much improved, objects can now even break if falling from high! 🧌NPCs and monsters engage in combat with eachother, use this to your advantage! 🧨Grenades increase destruction to new levels! 🏰Much improved Procedural Survival mode with lots of new points of interest to discover! This coincides with 40% off the game - get your friends to buy, play with them in coop, let us know your experience! And remember, to really help this game, please review on Steam!
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VukeFN
VukeFN@vukefn·
🧠 Live Variables will change how you write Verse code. ❌ No more manual callbacks. ❌ No more forgotten updates. ❌ No more "wait, why is the UI showing 0?" Verse is getting reactive programming baked into the language Everything you need to know 👇🧵 #Verse #UEFN #Fortnite
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Omar 🍋
Omar 🍋@ocornut·
Releasing today: 'ProggyForever': a new MIT-licensed scalable font designed to closely match ProggyClean which happily served as Dear ImGui default font for 10+ years: github.com/ocornut/proggy… The new font is now embedded by default in Dear ImGui (compressed down to ~14 KB).
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